Explore tweets tagged as #PathTracer
@scionti_design
Pasquale Scionti
1 year
Pathtracer Cinematics of my Cyber Streets Unreal Engine 5.5.1 Lumen Version and details below 👇 with MegalightsHardware RTX and Ingame running on RTX4090 at 3k Native Epic settings 60+ fps Assets from  @kitbash3d / @LeartesStudios / @quixeltools and Marketplace everything
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@PoptartNoahh
PoptartNoahh
10 months
Old wine glass render in a Lua pathtracer. Made cool caustics through the different media #robloxdev #roblox
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@MR3Dev
MR3D-Dev
2 years
The GI on Pathtracer inside #UnrealEngine5 makes a ton of difference. Materials look more realistic too.
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@mrdoob
mrdoob
2 years
Finally adding @garrettkjohnson's gpu pathtracer in @threejs' editor 🥹
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@JCIM_JCTC
JCIM & JCTC Journals
2 years
PathTracer Comprehensively Identifies Hypoxia-Induced Dormancy Adaptations in Mycobacterium tuberculosis https://t.co/ecwBmQcgdO @AdithyA_03 @iiscbangalore #JCIM Vol63 Issue19 #Bioinformatics
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@Pjbomb2
Payton
1 year
So is there any good realtime methods for doing global homogenous fog, or at most an exponential height fog(to blend into the atmosphere) that I can implement in my pathtracer for global fog on large-scales? preferably anything that can resolve lightshafts, but ive about given up
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@mrdoob
mrdoob
2 years
One cool thing about @garrettkjohnson's pathtracer is that it's possible to change the tonemapping while it is rendering.
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@Gaxil
Gil Damoiseaux 🔜 GDC
3 years
Another scene captured from the viewport of GeoGen, rendered using the integrated pathtracer. Come to see more of this on the #JangaFX booth #GDC2023
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@Pjbomb2
Payton
3 months
Havin some fun lookin at some portal 2 models with my unity pathtracer Fully pathtraced DoF here as well, the restir I currently have works great with it as long as the DoF is not TOO strong
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@shin1000101
オシン
2 years
・マイクラをobj書き出し ・Twinmotionにインポート ・Twinmotionのマテリアルを適用させる ・PathTracer書き出し たったこれだけなんだけど、絵が斬新で面白い。 #マインモーション
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@Filmbot
Jim Geduldick 🎥
2 years
These means render passes get logic which is one of my biggest requests when needing to do multi-pass(with Pathtracer and Deffered) into a pipeline. Out to Nuke ,Resolve , Blender etc. @UnrealEngine 🧨🎥
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@DennisSmolek
Dennis Smolek
2 years
Slight name change and some fancy examples put together for my Tensorflow Denoiser. Basic HTML Examples, File uploader, WebGL, and WebGPU so far. Gotta clear some WebGL stuff up for a realtime pathtracer demo but things are coming along. Once I finish this webGPU demo I'll share.
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@_nekropunk
ⓝⓔⓚⓡⓞⓟⓤⓝⓚ
3 months
pathtracer using simplified ggx and lambert together for ceramic surface. project uses silver, bronze, gold, copper, brass and titan with variety of metallic/ceramic ratios 🩶🤎💛🧡🖤 first, we look at cubic types only
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@stevejtrettel
Steve Trettel
2 years
Been busy with other math - but jumping back into the pathtracer series with a pretty picture of some double point singularities
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@garrettkjohnson
Garrett Johnson
2 years
I've updated the material test orb in three-gpu-pathtracer to use a more standardized model, environment, and lighting. Now visuals and material models can be more easily compared across renderers, like those in Blender! Demo below 👇 #threejs #webgl #raytracing
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@DylserX
Dylan Browne
3 years
New in UE5-Main today, The Path Tracer now has properly seperated lobes for rendering, this paves the way for outputting individual passes for rendered sequences using pathtracer! #UE5 #UnrealEngine5 #UnrealEngine #PathTracer #Raytracing #VFX
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@krupitskas
Nikita Krupitskas
1 year
Added support for RTX BLAS + TLAS generation and runtime Raster/Pathtracer switch, currently showing barycentrics. Next step add bindless textures and actually show "gbuffer" from the pathtracer view. Ray Tracing Gems 2, ch 14 is a REAL GEM😎@boksajak @acmarrs
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
This setup is made using the alpha serial loops 4.0 build to easily accumulate bounces and samples. Extremely slow, but technically a fully functional pathtracer! Supports point, area, and sun lights, along with hdri lighting.
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@pissang1
Yi Shen
2 years
Just created an example of using oidn-web with three-gpu-pathtracer by @garrettkjohnson
@pissang1
Yi Shen
2 years
🥳 I just open-sourced the web port of Open Image Denoise: https://t.co/qmqPPdQsiw It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating
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@aj_powers
AJ Powers
3 years
My goodness I love pathtracer
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