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Payton

@Pjbomb2

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Following
9K
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Statuses
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Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. DM's OPEN! Always looking for new opportunities

Joined March 2022
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@Pjbomb2
Payton
11 months
Reminder that TrueTrace also has a dedicated discord!.Some more images from Yanus, thought they would make for a better pinned tweet than the current one.Rendered in Unity3D using TrueTrace!
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@Pjbomb2
Payton
3 days
RT @key_vfx:
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@Pjbomb2
Payton
2 months
So pretty.
@Astro_Ayers
Nichole “Vapor” Ayers
2 months
Just. Wow. As we went over Mexico and the U.S. this morning, I caught this sprite. Sprites are TLEs or Transient Luminous Events, that happen above the clouds and are triggered by intense electrical activity in the thunderstorms below. We have a great view above the clouds, so
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@Pjbomb2
Payton
2 months
RT @shotamatsuda: Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to dev….
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@Pjbomb2
Payton
2 months
Its been a bit so have some renders from beamng car, cuz I discovered it has an experimental GLB exporter!.Rendered fully in truetrace in unity3d.Second image is the realtime view, first image was an accumulated version without denoiser(ignore the missing headlights, tinkering)
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@Pjbomb2
Payton
2 months
RT @HighlandKe26288: Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fu….
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@Pjbomb2
Payton
2 months
RT @kiaran_ritchie: It appears that Vertex Block Descent is going to dethrone XPBD as the defacto standard method to simulate softbody AND….
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@Pjbomb2
Payton
2 months
RT @ssh4net: Histogram Stratification for Spatio-Temporal Reservoir Sampling. Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz,….
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@Pjbomb2
Payton
3 months
2 days. wtf
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@Pjbomb2
Payton
3 months
RT @guoxx_: DLSS Unity integration is now available at Two sample codes, DLSSRayReconstruction and DLSSSuperSampli….
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github.com
Contribute to guoxx/UnityDenoiserPlugin development by creating an account on GitHub.
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@Pjbomb2
Payton
3 months
The radiance cache reprojecting a bit weird really isnt too much of a problem tbh, but still.
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@Pjbomb2
Payton
3 months
Its hard to fit everything into the char limit.Trains:.
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assetstore.unity.com
All assets from the Train Controller (Railroad System) Collection
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@Pjbomb2
Payton
3 months
Testing truetrace reflection reprojection under heavy motion/changing lighting.The splotches due to RadCache being off, so indirect lighting wasnt quite enough.Turned off as the radcache doesnt move WITH objects, so reprojects a bit weird.Link to the train asset in the replies
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@Pjbomb2
Payton
3 months
Half life 2 map just thrown into TrueTrace
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@Pjbomb2
Payton
3 months
NATIVE 4k full pathtracing by Yanus entirely using TrueTrace for rendering in Unity3D.10 million triangles, 20 bounces max(which is where a lot of the performance goes).#unity3d #pathtracing
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@Pjbomb2
Payton
3 months
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@Pjbomb2
Payton
3 months
I didnt know new Truetrace could do this in realtime with glass(ASVGF + ReSTIR)
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@Pjbomb2
Payton
3 months
Workin on my ASVGF a bit.Left is before, right is after.It struggles a lot more with sparser indirect signals, but the radcache kinda takes care of it usually.As a result tho, I can get much much nicer indirect shadows.Also trying an improvement to specular reflections
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@Pjbomb2
Payton
3 months
LETS GOOOO.
@guoxx_
guoxx
3 months
@Pjbomb2 I'm working on DLSS C# bindings with Unity integration and will update it through UnityDenoiserPlugin. Stay tuned.
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