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Nugget 🏳️‍🌈

@HotdogNugget

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✦ aspiring tech artist / blender enthusiast

Joined November 2020
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
ᴛ ʀ ᴀ ᴠ ᴇ ʟ Rendered in Cycles #b3d #Blender3d #blender
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
s t a l k e r Rendered in eevee #b3d #Blender3D #blender #Eevee
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Currently developing a #b3d addon for generating low-poly impostors of any model✨ This shader-based approach allows for the realtime rendering of thousands of detailed 3D objects.
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
A quick preview of the parallax and self shadowing tech that I've developed for my upcoming impostor addon: No hidden mesh, just shader trickery 🪄
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
After months of work, I'm proud to announce that my new impostor addon is now OUT! Introducing... Instant Impostors! Effortlessly generate optimized impostors of any object, massively improving performance in any large scene! (Download link in replies)
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@HotdogNugget
Nugget 🏳️‍🌈
11 months
Normal maps in blender have been bugging me for a while, and I finally know why! The normal map node actually applies normal maps incorrectly when the strength isn't set to 1. This causes some nasty artifacts which can be easily fixed with a custom nodegroup. ( 1 / 4 )
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@HotdogNugget
Nugget 🏳️‍🌈
6 months
concrete hell rendered in Cycles
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Loading... #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
𝕊 𝕚 𝕝 𝕧 𝕖 𝕣 𝕝 𝕚 𝕟 𝕚 𝕟 𝕘 ------------------------ Another experiment in the world shader, this time a combination of ray-intersection, raymarching, and some fancy volumetric rendering. #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
The rarest crystal✨ #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
8 months
Felt like remaking my old rain shader for the billionth time ☂️ Will probably update the project page with the new version soon!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
dreaming ~ Rendered entirely in the world shader #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
A quick material study in Substance Designer✨ Left: material Right: reference
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Hey all! Thought I'd go back and clean up my old rain shader, now it performs at nearly double the fps in the viewport! Go check it out: #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Early tests of a fully procedural sky shader! No volumetrics, just nodes. #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
✨Making realtime volumetric effects with raymarching A thread 🧵 #blender #b3d #Blender3D
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
#Nodevember Prompt 11: Forgotten Robots Castle in the sky🌿
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Pursuit #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
GN Pipes 🛠️
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Fun with with shader-based IK 🏃 #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials Prompt 4: Travel. An autumn drive✨ #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Fun with some fizzy raymarched bubbles✨ No geometry aside from the bottle surface #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
The main UI controls for my upcoming #b3d impostor generator are now complete! The entire generation process can be executed in a single button press, with extra controls to tweak the rendering and shaders of the impostors.
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
🌊🏖️ All one material on a plane #b3d #blender3d #Blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Hidden in the depths ✨ #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
DUST ------- Rendered entirely in a single shader, zero meshes were used. #b3d #Blender3d #blender
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
#Nodevember Prompt 07: Dream Depot I'm back baby
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
Gettin some good rainy vibes with my new procedural rain shader.
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
Currently playing with a lil metal micro scratches shader with proper physically based anisotropy✨
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Shader explorations ✨ #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
Some early test shots of some new world shader tech I've been developing for rendering photorealistic volumetric clouds ⛅️ (No cycles volumetrics used here, just a *lot* of nodes!)
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
After a bit of polishing, my micro-scraches shader is now available on my Gumroad! Complete with extra controls including brushing directions, individual scratch warping, and more! Works in EEVEE and Cycles✨ (link in replies)
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
lost in translation
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials Prompt 10: Journey. 🧣 #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
9 months
Procedural ping-pong 🏓 fully generated in GN! No sim nodes, just math ✨
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Calamity Remastered with GeoSim #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
6 months
A random idea I've been developing for a day or two: Raytraced mesh maps (AO, curvature, thickness) for texturing! Pretty performant and quite useful!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 03: Oceanic Wonder Forgotten relics...
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
fun with sim nodes 🏳️‍🌈✨
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@HotdogNugget
Nugget 🏳️‍🌈
7 months
hope rendered in EEVEE 🍃
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
11 months
I'm not totally sure why the normal map node has been broken for so long, but a fixed normal map node can be created like so: ( 4 / 4 )
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@HotdogNugget
Nugget 🏳️‍🌈
11 months
cycles... in geometry nodes?
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 05: Extraterrestrial Relic "My god, its full of stars!"
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
GeoSim 1.3 is OUT! This update features a massive ui overhaul, terrain displacement, photorealistic clouds, and much, much more. Plus, its compatible with version 3.0! BlenderMarket: Gumroad: #b3d #Blender3D #blender (sound on)
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Render Reference
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
Early testing of a new "Screenspace" self-shadowing mode for Instant Impostors! Unlike the current prerendered shadowmaps, this mode allows for fully dynamic detailed shadows! This feature will be available in the upcoming version✨ Left: prerendered Right: screenspace
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
Quick lil prop study to work on my modelling texturing skills ✨ Modelled in Blender, textured in Substance Painter, and rendered back in Blender!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials Prompt 6: Celestial. 🔮✨ #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
9 months
Instant Impostors v1.2 is now live! This version features a long-awaited overhaul to the addon's performance, baked AO, and much more! Download link in replies✨
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Photo study ✨ #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
𝑩𝒆𝒍𝒐𝒘 𝒕𝒉𝒆 𝒄𝒊𝒕𝒚 #b3d #Blender3d #blender
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
Here's a quick demo of a fancy lil' parallax shader I've been playing around with for the past few days: Detailed 3D parallax and fully dynamic self shadowing with any lighting, all on a flat plane!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
So what exatly is raymarching, and why should I care? Essentially, raymarching is a mind-bogglingly simple method for rendering 3D surfaces based off of a greyscale texture. (1/?)
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
Recently I've noticed a very large issue with how both cycles and eevee handle normal maps. Cycles and EEVEE seem to clamp any inputted normal map such that it never exceeds 45° from the mesh normals. This causes most normal maps to be somewhat broken in both engines (1/?).
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@HotdogNugget
Nugget 🏳️‍🌈
9 months
stop sign Rendered in Cycles
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 06: Brutal Machinery Suzanne factory🧠
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@HotdogNugget
Nugget 🏳️‍🌈
6 months
Ported to Blender shader nodes cause why not!
@ENDESGA
ENDESGA
6 months
> SHARD NOISE _ I've stumbled upon a novel gradient noise that has metallic-looking properties and the ability to change "sharpness". it's also very efficient~ > <
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Kleinian macro photography. #b3d #Blender3D #blender 01
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@HotdogNugget
Nugget 🏳️‍🌈
11 months
A little prototype of a one-click heightmap self-shadowing addon I was fiddling around with a few months ago ✨ Might release it in the future if I find the time and/or energy!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
My iridescent glass shader is now up on my gumroad! Link:
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
#Nodevember Days 1-2: Three Sides. And so it begins... #Nodevember2021 #b3d #Blender3d
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
Dusk✨
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
More work on the microscratches shader! After some headaches I eventually set up an EEVEE-compatible version that works around the lack of anisotropy support. (top: cycles, bottom: EEVEE)
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
there. i did the joke.
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@HotdogNugget
Nugget 🏳️‍🌈
8 months
My Procedural Rain FX shader pack is now updated with the latest improvements✨ This update is a big one! All nodegroups have been rebuilt from the ground up for massively increased realism and utility. Additionally, all effects are now perfectly loopable! Link below 👇
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
Progress update on the planetary atmosphere shader: Managed to set up some realtime clouds which cast shadows onto the surface based off a single texture. Seems to work surprisingly well in most situations. #b3d #Blender3d #blender
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@HotdogNugget
Nugget 🏳️‍🌈
9 months
A quick comparison between the current and upcoming versions of Instant Impostors ✨ I've put a lot of work into making the generation process significantly faster and it's definetly paying off. 18% the render time for a better looking impostor!
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials Prompt 3: Western. Pour me a pint! #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Some beauty pics of the upcoming revamped cloud system for GeoSim✨ #b3d #Blender3D #blender
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
Having way more fun than I should with some procedural glitch effects. I should probably take a break before I get a seizure.
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
PSA: Never set image interpolation to "Linear" in EEVEE! Both of these trees have the exact same material. The only difference is the interpolation mode of the images. ( left = linear, right = closest)
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@HotdogNugget
Nugget 🏳️‍🌈
10 months
Endless forest🍃 Rendered in EEVEE
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Morning dew✨ #b3d
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 01: Space Junkyard✨ GN + Shaders
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials 2022 is finally complete! I saw some absolutely amazing materials this year, so great job to everyone who participated! As per usual, the project files are available on my gumroad for free for those interested in seeing the nodetrees up close:
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Mayterials Prompt 5: Fairytale. Follow the yellow brick road... #b3d #SubstanceDesigner
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Happy 2022!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
Another year, another month of amazing procedural madness! I had such an amazing time this #Nodevember (even if the prompts were a bit lackluster). 1 month, 15 entries, and 11,549 nodes later, this community still ceases to amaze me. Keep on noodling! (sound on)
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 02: Psychedelic Alley I'm getting dizzy...
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
For those wondering about the sky, it's a fully procedural shader I've been working on intermittently for the past few weeks. Really pleased with the look of it so far!
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Days 19-20: White. 🕯️🕯️🕯️ #Nodevember2021 #b3d #Blender3D
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
Playing around with some 2D raymarched shadows
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@HotdogNugget
Nugget 🏳️‍🌈
2 years
#Nodevember Prompt 04: Futuristic Garden Concrete dreams🌿
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@HotdogNugget
Nugget 🏳️‍🌈
3 years
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@HotdogNugget
Nugget 🏳️‍🌈
1 year
The nodes for my ripple simulator are now available on my Gumroad for anyone interested! Functional on any object and is set up to work with mesh collisions! (Link in replies)
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