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Nugget πŸ³οΈβ€πŸŒˆ Profile
Nugget πŸ³οΈβ€πŸŒˆ

@HotdogNugget

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✦ aspiring tech artist / blender enthusiast

Joined November 2020
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Sorry y'all, I've been busy with school and haven't had the time to finish up the upcoming update to Instant Impostors just yet! Hoping to maybe return to it once I get in the swing of things, but right now my time is elsewhere.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
One advantage of the impostors is that they have baked-in raytraced AO, as opposed to the hit-or-miss SSAO eevee uses.
@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Did a quick performance test with approximately 8K trees: Impostors - 15 sec Tree mesh - 90 sec In this case, the impostors actually end up with more detail in their self-shadowing due to EEVEE struggling to render dense shadows at a distance.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
The impostor in this case uses 3 900x900px spritesheets which total to around 10mb.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Did a quick performance test with approximately 8K trees: Impostors - 15 sec Tree mesh - 90 sec In this case, the impostors actually end up with more detail in their self-shadowing due to EEVEE struggling to render dense shadows at a distance.
@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
High-fidelity, volumetric 3D impostors! Coming soon...✨ 126,000 tri tree mesh (left) vs 178 tri impostor (right)
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
This sums it up pretty well too!
@LooperVFX
LooperVFX ✦
1 year
@nathans_codes @og_Stefan_H @HotdogNugget @BenSimsTech this isn't really for games / real-time rendering. it's for blender rendering like eevee. as long as the 3d artist has graphics memory for 1 of each volumetric imposter type, i don't see it being a problem. lod levels for the volumes can even be stored as mip-maps of 3d textures.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
side note, a lot of people are curious whether these are similar to octahedral impostors in UE. While octahedral impostors are very similar to the other impostor systems present in Instant Impostors, this demo is unique.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
The goal is to allow scenes to render faster than they would previously, while still maintaining the same visual fidelity. There are absolutely many methods to do this, this is just one of them πŸ˜‰
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Additionally, this system is not a one-click solution to all performance issues. Of course, the shader complexity has its own impact on performance, not to mention the 3D texture that stories its data. But as mentioned previously, the goal is not real-time playback.
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Just to clarify a few things because I’m receiving *alot* of questions: While impostors also appear in a real-time game engine setting, this system is for blender, and far more intensive than what is usable for any game engine system.
@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
High-fidelity, volumetric 3D impostors! Coming soon...✨ 126,000 tri tree mesh (left) vs 178 tri impostor (right)
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Apologies, twitter compression definetly butchered this one!
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Quick demo of the viewport performance This shader relies on a voxel-based system to convert objects into detailed, fully 3D impostors. So far, I'm really happy with the results!
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
High-fidelity, volumetric 3D impostors! Coming soon...✨ 126,000 tri tree mesh (left) vs 178 tri impostor (right)
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
GeoSim has now received a much needed update to Blender 4.2! Enjoy the smooth performance of EEVEE Next with some beautiful planets 🌎🌍🌏 (Download link in replies πŸ‘‡)
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Had alot of fun making the promo image for this update πŸ˜„ Of course, all running in real time of with the help of Instant Impostors! (Try making a forest in eevee without impostors, it ain't easy πŸ˜‰)
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Instant Impostors is now updated to Blender 4.2πŸš€ 🌳🌲🌳🌲🌳🌳 Now featuring compatibility with the new extensions system and of course, EEVEE next! Download link in replies πŸ‘‡
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
After a few hours of implementing this system in the upcoming release of Instant Impostors.... It's actually slower than simply instancing the object πŸ˜… On a basic tree mesh, 14 seconds with ray portal, 9 with instancing. Oh well, it was worth a try!
@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Exciting! 4.2 portal node = super speedy impostor spritesheet rendering! This will massively improve impostor generation times for Instant Impostors! 🌳🌲🌳🌲
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
With a little help from AOVs, all passes are working fine!
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@HotdogNugget
Nugget πŸ³οΈβ€πŸŒˆ
1 year
Render passes work as well! ... mostlyπŸ˜„ The depth pass seems to get a bit confused, so some workarounds are still needed.
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