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yinch Profile
yinch

@yinch

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470
Following
8K
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141
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Founder of multi-award-winning XR @playkostudios. Cross-stack software developer interested in VR, mobile and web technologies. https://t.co/4HrtMOQ7ZD and https://t.co/ezH8mUr72h

England
Joined February 2009
Don't wanna be here? Send us removal request.
@yinch
yinch
1 month
RT @benz145: How it started ➡️ How it's going. (if you use Google Calendar, reply and RT and I'll get you into the forthcoming alpha) https….
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@yinch
yinch
2 months
Hey @MetaQuestVR - I'm getting intermittent loss of tracking on my Quest 3 controllers. Even with new batteries. Sometimes moving the controller loses tracking, other times going into a webxr immersive session detects no controllers. This happened across multiple.#quest3.
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@yinch
yinch
6 months
RT @felix_trz: This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the….
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@yinch
yinch
2 years
Thanks for that GREAT blog post!.A definite must-read for anyone developing for #webxr - lots of practical insights and wise guidance.
@WebXREngine
Wonderland Engine
2 years
We dumped a ton of information on profiling #WebXR and #WebGL applications:.. Did we miss anything? Feel free to point it out!
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@yinch
yinch
2 years
I see that #AppleVisionPro realeased its SDK today. But did you know you can already develop for Apple's new headset with #webxr dev tools? #AVP has webxr support in Safari, so you can be making XR (web)apps that will run on Quest 2/3/Pro, Pico now, that also runs on #AVP.
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@yinch
yinch
3 years
An absolutely deserved victory and prize! @Sorskoot is a true hero of #webxr!.
@Sorskoot
🌷𝗦𝗼𝗿𝘀𝗸𝗼𝗼𝘁🌷
3 years
This afternoon I received the grand prize 🏆 of this year's @js13kGames in the #webxr category, the Vive Index. Special thanks to @ConstructArcade 💜
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@yinch
yinch
3 years
Thank you @kentbye coming to the demo and exploring the reality of an accessible, affordable and abundant metaverse.
@kentbye
Kent Bye (Voices of VR)
3 years
What types of immersive experiences would be possible if you could have 4000 people in a single virtual world instance?.@rp1platform's network architecture aims to help answer this question, & I unpack their demo with @seangmann, Dean Abramson, & @yinch: .
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@yinch
yinch
3 years
Looking forward to this SO MUCH!.@WebXREngine is a critical part of the #webxr ecosystem. It has been an essential part of our production toolchain - combining performance and rapid deployment, vital for iterating creatively. Thank you @squareys and the team!.
@squareys
Jonathan Hale
3 years
With the upcoming @WebXREngine 0.9.0 so much is going to unlock. It was quite a struggle not to be able to release a public version for so long while holding off for those bigger features to land. Probably going to handle that differently and backport bugfixes in the future.
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@yinch
yinch
3 years
RT @SkarredGhost: Have you ever heard of RP1? It is a SUPER INTERESTING startup which has been able to put 4000 people in the same virtual….
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skarredghost.com
RP1 is an amazing startup which may have found the way to develop the networking layer of the metaverse that puts all people in the same world
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@yinch
yinch
3 years
RT @PlaykoStudios: VR gaming still has the challenge of convincing people that gaming and fitness are associated. We see this challenge t….
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@yinch
yinch
3 years
RT @open_metaverse: We’re celebrating our first birthday! 🥳 Come read about what’s been going on in OMI in the last year! .
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omigroup.org
OMI group celebrated 1 year of building an open and interoperable metaverse! This post outlines some highlights from our first year!
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@yinch
yinch
3 years
#WebXR is a great way to prototype, make and share VR experiences. And the @WebXREngine delivers a quick development system for producing high-performance WebXR apps rapidly. Find out more at this Friday's event. #VR @MetaQuestVR @Pico_Studio @mrmetaverse @xrguild @CroquetIO.
@WebXREngine
Wonderland Engine
3 years
Set a reminder for the online event on Friday!. Wonderful sessions by @yinch, @Sorskoot and @SrileXR.
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@yinch
yinch
3 years
RT @WebXREngine: Join us for our Community Workshops event this Friday!.Learn about custom skyboxes, physics setup and structure of "Boulde….
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eventbrite.de
Workshops by and for the Wonderland Engine community on WebXR, VR, AR and 3D on the web.
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@yinch
yinch
3 years
You cannot grow oranges from apple seeds.
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@yinch
yinch
4 years
.@PlaykoStudios is making fitness fun with #skifit365 for the customers at @DecathlonUK's Surrey Quays store. #VR skiing is part of the #Decathlon Winter Games. #webxr @metaquestvr .
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@yinch
yinch
4 years
You don't have to travel to Beijing to experience the thrill of downhill skiing. #skifit365 brings the mountain to @DecathlonUK Surrey Quays, London. Test your VR ski skills with unique leg-tracking using a standard @MetaQuestVR Quest 2. #webxr #ski #fitness #vr #webxr.
@PlaykoStudios
playko studios
4 years
Today we are at the Decathlon Winter Games in Canada Water! There are awesome activities running all weekend including our virtual reality skiing! . Come and have a go! #skifit365.
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@yinch
yinch
4 years
The Quest is the best way to get #VR content delivered instantly using #webxr running on the preinstalled Oculus Browser. Using webXR makes it easy to deploy and share immersive content.
@MetaHorizonDevs
Meta Horizon Developers
4 years
⛷️ #WebXR-based downhill skiing experience Ski Fit 365 was built by @PlaykoStudios on the @WebXREngine development platform. ⭐️We sat down with Playko CEO/CTO Yinch Yeap and Wonderland CEO Jonathan Hale for a 👀 look at how they did it 👉
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@yinch
yinch
4 years
If you can't get to the slopes in Beijing, #SkiFit365 brings the mountains to you! Free to play, instant VR access via your #quest2 web browser at @ConstructArcade.
@jacobrossi
Jacob Rossi
4 years
If you haven't tried @PlaykoStudios 's Ski Fit 365 on Quest, you should try it!. Great interview with @yinch and @squareys on the making of Ski Fit 365 and how @WebXREngine made it possible:.
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@yinch
yinch
4 years
RT @00davehill00: I had a great time working with @yinch and @squareys on this article about @PlaykoStudios experience using @WebXREngine….
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