Explore tweets tagged as #WebXR
@dmvrg
dmvrg
2 months
AR UX: folders are portals to AR space.a quick #webxr @threejs prototype
27
135
969
@dmvrg
dmvrg
1 month
AR UX: desktop widget with pick & drop interaction.#webxr @threejs prototype
21
143
2K
@felix_trz
Felix Z
16 days
🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅
9
16
91
@WebAR_kuma
WebARくまさん | palan広報
29 days
PumaがMeta Quest 3で体験できるMRコンテンツを公開しました!🏃🏃‍♀️.部屋の中でシューズを見たり、選んだシューズに合う服の組み合わせを確認できます。さらに、コントローラーを使って足のサイズも測ることができます!✨.WebXRなのでアプリは不要です。実際に試してみた様子はこちら!
1
2
28
@BrilliantSole
BrilliantSole
16 days
Added a smart glasses display simulator to our JavaScript SDK. Easily preview how your applications will look in the browser, using your webcam, a video, or an @aframevr WebXR scene as the background. Even works alongside compatible smart glasses in realtime (in this case the
@BrilliantSole
BrilliantSole
23 days
Added display support for smart glasses (in this case the @brilliantlabsAR Frame) to our SDK. Easily draw primitives (rectangles, rounded rectangles, circles, ellipses, polygons, line segments), set outline thickness, change colors, apply rotations, and even apply regular and
1
5
26
@eXpectxChaos
•arc/acc ᯅ
1 month
• $PVS •. • Cloud streaming at up to 8K / 120 FPS with <30ms latency.• Full WebXR support—works across Pico, Apple Vision Pro, Meta Quest, HTC Vive, and more.• Compatible with Unity + Unreal Engine,.• Optimized for industrial XR, gaming, and digital twins
Tweet media one
Tweet media two
Tweet media three
@mimuha7
Ham ᯅ
2 months
Only tech on the planet streaming 8K 3D XR to any screen via a single link $PVS.
4
17
64
@xlobex
Srdjan the BattleCat
6 days
Captain’s Log: 5:30 AM IT'S ALIVE! 🧟‍♂️.Risen from debugging hell, powered by coffee, chaos, and enough debugging to qualify for therapy. After 1.5 months of WebXR sorcery and Web3 madness,.💥 is ALIVE 💥.It breathes. It glitches. May work on phone or VR.
Tweet media one
1
10
15
@eXpectxChaos
•arc/acc ᯅ
1 month
Immersive Sports and Entertainment 3D XR Cloud Streaming - TifoXR powered by LarkXR $PVS ᯅ . With TifoXR, Sport club fans can immerse themselves in the world of their favorite club anytime, from anywhere. #3DStreaming.#CloudStreaming.#CloudRendering.#WebXR
Tweet media one
Tweet media two
@PVT_Paraverse
Paraverse
3 months
⚽🎾 🏀 Revolutionizing Immersive Sports and Entertainment Experiences Soon!. #Paraverse's pioneering 3D XR Cloud Streaming & Rendering Technology will power the upcoming TifoXR™ 3D Streaming Product Launch in collaboration with Global Mobile Software and French Touch Factory.
4
15
55
@willeastcott
Will Eastcott
20 days
Gaussian Splats take immersion to the next level. @PlayCanvas + WebXR + 3DGS is a winning combination.
3
14
134
@BrilliantSole
BrilliantSole
9 days
Our smart glasses display simulator also works in WebXR, allowing us to preview AR Glasses applications on headsets like the Quest 3 in @aframevr . And despite Web Bluetooth not working in the oculus browser, our JavaScript SDK allows us to indirectly connect to compatible smart
@BrilliantSole
BrilliantSole
16 days
Added a smart glasses display simulator to our JavaScript SDK. Easily preview how your applications will look in the browser, using your webcam, a video, or an @aframevr WebXR scene as the background. Even works alongside compatible smart glasses in realtime (in this case the
0
5
18
@Wallmasterr
Alastair Low (Lowtek Games)
23 hours
The Art Collector is now live on #VIVERSE .explore art styles and save the colorful world . #sponcered #webxr #gamedev #indiegame #indiegamedev #art #game #artgame @VIVERSEofficial
0
2
15
@martin_casado
martin_casado
14 days
Wrote a trippy WebXR splat shader thats an audio aware wormhole. Works great on Q3 and probably VisionPro (untested). Link in reply.
4
3
44
@kajal_jotwani06
Kajal Jotwani
2 months
🌟 Super excited to share that I’m selected for #GSoC 2025 under @UC_OSPO !.I’ll be working on the Allocentric WebXR Interfaces project can’t wait to build something awesome!.Huge thanks to @yashika_jotwani and @vedantj_03 for your constant support & mentorship! 💙🚀
Tweet media one
7
2
103
@vis_prime
vis_prime
22 days
A Shelf Configurator with physics simulation & AR. Features:. - Animations for everything. - RoundedBoxGeometry with custom UVs to avoid texture stretching. - #rapier3d for physics. - #webxr + #usdz export for AR. - #n8ao & #pmndrs postprocessing. #threejs #webgl
5
3
114
@Devignia
Devignia
1 day
More game features like offline status!. Game can still be played with shadow progress, offline points are not sumed to global ones by default, but who knows!. Stay tuned! milestone 0.0.6 is out. 🎮🍑🍇. #gamedev #augmentedreality #geolocation #webxr
Tweet media one
0
0
2
@xlobex
Srdjan the BattleCat
25 days
Captain’s Log, 2:58 AM. 🕹️.Four years. Same grind, same dream. No save button. Just back from the conference, diving into launch mode. OS Labs is about to drop with full 3D WebXR, an integrated wallet, cross-platform games, Synth City in VR and NFT-powered AI system on Solana.🎬
6
8
21
@eXpectxChaos
•arc/acc ᯅ
1 month
LarkXR unlocks 3D/XR Applications on Apple Vision Pro . . $PVS - the future of immersive 3D/XR experiences. #CloudRendering.#XRStreaming.#WebXR
Tweet media one
Tweet media two
@PVT_Paraverse
Paraverse
2 months
🌐 Powering Digital Frontiers: Colab Cloud Tech's XR Breakthrough at Dubai World Trade Centre! . #Paraverse Proudly Supports Colab Cloud Tech, Showcasing Revolutionary 3D XR Applications Powered By #LarkXR:. 🚀 Seamless Rendering from HK to Dubai #DWTC.💡 Immersive Visitor
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
19
65
@noerihuisman
Noeri Huisman
2 months
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
4
5
80
@lubos_hercka
Lubos
26 days
Testing out WebXR with threejs. Complex PBR material on revolver and performance still holds. Blown away how easy it is to set it up and iterate quickly. Insta builds compared to Unity. Feels like the MR future will indeed be web based.
0
5
30