
Jonathan Hale
@squareys
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CEO / CTO @WebXREngine, opinions my own. #cpp #wasm #webxr #webvr #webgl #webgpu
Germany
Joined July 2011
RT @andreasklinger: Two weeks ago, I said EU-Inc might need your help. That moment is now. ๐ฅ. We need you to submit feedback to the Europeโฆ.
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RT @WebXREngine: So if you're building with with Wonderland Engine, you're already building for #Spectacles!. #WebXR.
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RT @andreasklinger: EU-Inc is close to the finishing line (of the first stage) ๐ช๐บ. All the politicians in Brussel want "something like it".โฆ.
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RT @WebXREngine: Weโre proud to support VIVERSEโs diverse creator ecosystem by ensuring creators can focus on innovation and creation, withโฆ.
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Wow, is that. 5 releases in 30 days?!. A bug fixed in a git repository is of no value to users!.
Wonderland Engine 1.4.5 is now available! ๐. Further bugfixes and improvements while we look forward to the 1.5.0 release. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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RT @WebXREngine: Wonderland Engine 1.4.4 is now available! ๐. Further bugfixes for stability and a nice UX improvement. #webgl #wasm #webxโฆ.
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RT @WebXREngine: Wonderland Engine is available on #Flathub for #Linux!. Build performant #WebXR and #Web3D apps anywhere. #LinuxDesktop #โฆ.
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Baked Global Illumination and Reverse-Z now available in Wonderland Engine 1.4.0 ๐ฅ. Excited to see what people will build with it. #WebXR #WebGL #WASM #WebAssembly.
Wonderland Engine 1.4.0 is now available! ๐. Sparse global illumination probe volumes, reverse-Z, new custom component parameter types.(arrays and records). #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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I've been dreaming of this even before writing the first lines of code for Wonderland Engine almost 7 years ago.
Look at this gorgeous lighting!. Our efficient sparse global illumination probe volumes, coming in Wonderland Engine 1.4.0. Baking right from the editor. ๐ง. #webgl #webxr #gamedevjs #webgamedev #browsergames #rendering #wasm #web3d.
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Very soon, you'll be able to bake sparse GI probe volumes in @WebXREngine!. Absolutely incredible work from David here. #WebGL #GamedevJS #WebGameDev.
Pretty excited to share that we worked on a Probe Volume Global Illumination feature. It will be available experimentally in @WebXREngine 1.4. Define an area, click bake, and pouf: Get a sparse volume with low memory footprint. Make your #webgl scenes globally illuminated โจ
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Great opportunity to give Wonderland Engine a try!.
We just released Wonderland Engine 1.3.1 ๐. Download now, link below. ๐. #webxr #webgl #browsergames #webgamedev #gameengine #gamedev
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RT @ns_tcg: Had a blast back at my alma mater leading a WebXR workshop for 50+ students! ๐. They built Webxr scenes with @WebXREngine and eโฆ.
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Some progress on @WebXREngine based #DiscordActivity by the team ๐. The proxying is still making our life hard, but we significantly improved performance of the WebSockets latency and throughput, so we might have made it work as a viable solution for real-time multiplayer.
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