Felix Z
@felix_trz
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Tech lead of https://t.co/gB34H9d6Ni at @MetaQuestVR | ๐ WebXR Developer of the Year 2023 | Creator of IWE/IWER | Maker of EliXR Games & https://t.co/sSXiIiIlbh | opinions my own
Seattle, US
Joined August 2021
https://t.co/ziByioXKUC just got picked up by @UploadVR!! Surreal to see my game featured. #WebXR letโs go!!
elysian.fun
Cyberpunk VR wave shooter by EliXR Games
Elysian is the first WebXR game on Quest's Meta Horizon Store, an example of how WebXR developers can leverage store discoverability. Details here: https://t.co/JZ1oHsfx1e
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1.5 years after its initial release, the pmndrs/uikit project has officially reached version 1.0 ๐ 1.0 comes packed with DX improvements, a new component kit, full support for vanilla @threejs and much more The amount of people and time that have shaped uikit is incredible ๐คฏ
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Most exciting part? Revolutionary spatial UI authoring for the immersive web through our collaboration with UIKit's creator @BelaBohlender ! More content dropping soon as I recover from #MetaConnect madness. Stay tuned! ๐ 2/2
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Been dying to share this - https://t.co/ufuVUxMUKA is now in early access!๐ An entirely new way to build #WebXR apps with high-performance ECS ( https://t.co/z2HNdFIpmy),
#threejs, and optional Meta Spatial Editor ( https://t.co/8MzrFvLJDn) integration. 1/2
developers.meta.com
Find out more about Meta Spatial Editor and get started designing scenes for VR applications.
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Just landed and got my #MetaConnect badge! The last few weeks have been among the most intense weeks of my entire life, but I am sooooo excited to finally share what Iโve been working on with yโall on the 18th! ๐
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Next steps: cleaning up docs and open sourcing next week! Really excited to share the technical details of the hierarchical ReAct architecture and how it handles complex multi-step tasks. Just to be crystal clear - this is my personal side project and completely unaffiliated
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Beyond coding, it's also quite capable at general learning tasks like codebase understanding and summarization. As you can see, it thinks out loud and correctly locates/reads key files in the repository before providing a concise summary - a reliable process made possible by
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I know it's uncharacteristic of me to show something not entirely XR-related, but I've been working on this weekend project that I think is pretty cool! ๐ค This is a fork of Gemini CLI with a new core utilizing a hierarchical ReAct loop I designed specifically for #llama 4
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๐ The Web Game Dev Newsletter Issue 027 is out! Read it online here: https://t.co/oPsD6eRogh, and subscribe to get the next ones delivered right to your inbox ๐ #threejs #r3f #gamedev
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Introducing pmndrs/viverse and react-three/viverse ๐ A Toolkit for building @threejs and React Three Fiber Apps for VIVERSE and beyond with only a few lines of code โ
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This represents a fundamental shift in XR distribution. Players can try Elysian instantly in browser (zero downloads!), then get it on Horizon Store for easier access. WebXR now competes with native apps on equal footing ๐ฎ
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The journey here feels surreal. Started as my weekend obsession 2+ years agoโa playground for WebXR experiments. WebRTC mesh networking for multiplayer, runtime navmesh generation for AI pathfinding. Building in the open connected me with an incredible community ๐ฅน #GameDev
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@felix_trz just posted the #WebXR profiles for the new XBox branded #Meta #Quest controllers. Select in `meta-quest-touch-plus-v2' in https://t.co/AGPyPwaOUe
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Excited to speak about my game Elysian and share insights on WebXR development at the #WebXR Mixer during #GDC! If you are in town, I'd love to see you there and connect. Completely free and only a few tickets left ๐ https://t.co/wzPpcaDzaw
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๐ Super honoured to be nominated as "Developer of the Year 2024" by the Annual immersive Awards - The Polys @webxrawards Amazing how the nomination ended up in my garden ๐ชด (๐ for the full experience ) @threejs #r3f - demo link and code below ๐
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You will need to manually build this: 1. clone and cd into the repository 2. npm install 3. npm run zip And then the file https://t.co/UD3m79OyFw should pop up in the root directory of the repo. Follow https://t.co/5gqU7uYJ5w to install and test it out in Firefox!
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Shout out to @noerihuisman for the amazing work adapting IWE v2 to work with Firefox! Check it out:
github.com
[FORK] Browser extension that emulates Meta Quest devices for WebXR development. Lead: Felix Zhang ([email protected]) - mrxz/immersive-web-emulator
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It won't take long before we'll be able to "reskin reality" in real-time. I had the chance to try this prototype that combines the #MixedReality view on a Quest device with Stable Diffusion AI and it feels like all the pieces are about to fit together... Special thanks to
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