
Wonderland Engine
@WebXREngine
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Development platform for VR, AR and 3D on the web. #WebXR
Joined November 2019
So if you're building with with Wonderland Engine, you're already building for #Spectacles!. #WebXR.
@squareys WebXR support in the browser is coming soon and will enable developers to build, test, and access WebXR experiences. We are not ready to share what will and won't be supported yet, but stay tuned for more details as we get closer to the release!.
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Wonderland Engine 1.4.5 is now available! 🎉. Further bugfixes and improvements while we look forward to the 1.5.0 release. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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We’re proud to support VIVERSE’s diverse creator ecosystem by ensuring creators can focus on innovation and creation, without performance constraints, thanks to Wonderland Engine! ✨ . #WebXR #VIVERSE #WebGL #Web3D #Performance.
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Wonderland Engine 1.4.4 is now available! 🎉. Further bugfixes for stability and a nice UX improvement. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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Wonderland Engine is available on #Flathub for #Linux!. Build performant #WebXR and #Web3D apps anywhere. #LinuxDesktop #AppImage @FlatpakApps @omgubuntu @linuxjournal .
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Wonderland Engine 1.4.3 is now available! 🎉. Several bugfixes and quality-of-life improvements. #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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Wonderland Engine 1.4.1 is now available! 🎉. Hotfixes for the 1.4.0 release and significant performance optimizations. #WebGL #WebAssembly #GameDevJS #WebGameDev #gamedev #WebXR. Find the full changelog here:.
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Wonderland Engine 1.4.0 is now available! 🎉. Sparse global illumination probe volumes, reverse-Z, new custom component parameter types.(arrays and records). #webgl #wasm #webxr #webgpu #webgamedev #gamedevjs #gamedev. Find the full changelog here:.
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RT @Sorskoot: 🥳 My game Equilibrium, made with Wonderland Engine (@WebXREngine) got first place in the open source challenge! 🥰.
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Look at this gorgeous lighting!. Our efficient sparse global illumination probe volumes, coming in Wonderland Engine 1.4.0. Baking right from the editor. 🧁. #webgl #webxr #gamedevjs #webgamedev #browsergames #rendering #wasm #web3d.
I recently showed what we have been cooking (pun intended) at @WebXREngine: Global Illumination using Sparse Probe Volumes. Here is a #webgl example running in Chrome!
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RT @robotinvader: Card Reveal! Meet the Kitchen Knife, a basic starter card in #SuspiciousHoles.🔪Cost: 1 🔪Attack: 2.But what's that symbol….
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RT @DavidPeicho: Pretty excited to share that we worked on a Probe Volume Global Illumination feature. It will be available experimentally….
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RT @DePanther: Meta Quest added the final piece for PWA - "Add this page to your library"🎉.Now you can add ANY web app and page for quick a….
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Meet the Singleton pattern. One instance, easy access. In one of his last posts, @Sorskoot breaks down a useful concept called a singleton, and shows how it can be used in @WebXREngine . 💡 A singleton is a simple way to make sure there's only one version of something, like
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