Ben Lang
@benz145
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Reporting on XR for a decade+, co-founder of leading independent VR news pub @RtoVR. Journalist & analyst, not evangelist.
Philadelphia
Joined April 2008
In addition to running @RtoVR, I also host the Inside XR Design video series with deep dives exploring key concepts that make great immersive content. See all the episodes here: https://t.co/jwXSCyKqQ4 or read on for a summary of each to see if there's one you want to dive into.
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Still dreaming of a VR game where you pilot a mech and fight large robotic enemies. After a battle, hop out of your mech to saw and cut important parts from the enemy. Climb your mech and attach parts by welding, etc. Hop back in the pilot seat and go take on bigger enemies with
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Looking back… Sea of Thieves was a PvPvE extraction game well ahead of the codification of the genre. Feels like it never quite reached its potential, but there was some definite magic to sailing the seas and catching sight of a distant vessel, wondering what their intentions
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It’s always a mirror. The robots know something we don’t.
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Hands-on: XREAL Aura AR Glasses with Android XR and a 70-degree Field-of-view, Launching Next Year Check out our preview 👇 https://t.co/AzmwLlGdGF
@XREAL_Global
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The motion of the tele-operator taking his headset off 😭😭😭 omg
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60k people experience shows like this every day at the Sphere in Vegas If I was Meta I'd set up a retail store right outside with the same IP Cinema created the appetite for TV at home The same is true here. People just don't see the link yet https://t.co/Ctn2ZyN2WY
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Totally agree. Seeing this will mean several things: the form-factor is sufficient, basic ‘screen’ use-cases (media and gaming) are covered, and usability is good enough that a wide range of people can use the headset easily enough to want to use it in a plane.
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The least recognized song from the Matrix soundtrack, but real fans will instantly place it.
open.spotify.com
Don Davis · The Matrix (Original Motion Picture Score / 25th Anniversary Expanded Edition) · Song · 2024
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If the next Meta headset (let’s say a Vision Pro competitor) shipped without controllers in the box (optional add-on), would this be good or bad for the XR industry overall?
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Anyone else seen this dusk time of day on Buried City? Never seen it before and it gave the map a very cool vibe. The visual direction in this game 🤌
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Valve Time™️
Valve Says Steam Frame Development Started Even Before Index Was Released Read the report 👇 https://t.co/DK7JQJuwOR
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PSVR 2 Black Friday game sale is offering 40% off Metro Awakening. $25 for that game is a great deal IMO!
$300 PSVR 2 Black Friday Sale Runs Until December 19th See the headset and game deals👇 https://t.co/DVgecQLryg
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The Andromeda galaxy is 2.5 million light years away. It’s the only galaxy you can see with the naked eye. That means a photon leaves a star in Andromeda and travels through space for 2.5 million years, and its extraordinary journey comes to an end by landing directly in your
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Reave’s sliding doors have a unique VR game design element. If two players are trying to move the door in opposite directions, the one with the higher strength stat will win. I can’t think of any other VR game to date that has this kind of ‘competitive direct interaction’
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I’ve been arguing that sliding doors in VR are the superior choice over hinged doors since at least 2019 (even Valve got this wrong in Alyx). Ever so slowly we’re seeing them in more VR games. This one is from the upcoming game Reave. The recently released Reach also employed
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This is three.js running on the Exosphere. 🤯 Rendering in realtime from a browser at 8K / 60fps. Here’s how Shopify just pulled it off 👇
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