
isaacmason
@isaac_mason_
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Drinking takeaway code, writing clean coffee.
Joined November 2021
Crowd simulation isn't going to be a feature included in nav3d. but it will be an example you can copy-paste into your project 😄.Agent logic can vary a lot in velocity control, offmesh anims, etc, so instead of providing an abstraction I'm providing a starting point. #threejs
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Sneak peek at "nav3d", my upcoming javascript navmesh generation and querying library. If you used recast-navigation-js and enjoyed it, but felt sads about the big wasm bundle and wasm quirks (manual memory cleanup, js->wasm call overheads), then watch this space :). #threejs
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RT @BrianBreiholz: Here is what the touch controls for Alfi's Adventures, my @threejs game on @VIVERSEofficial look like. Also, if you lik….
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RT @afrokick: 🔥Big update incoming!. We're gearing up for our next major release, and at the heart of it is a brand-new Lighting System!. N….
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RT @dan5sch: Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year fo….
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RT @BrianBreiholz: Excited to announce that I've shipped my first game! Written from the ground up in @threejs in 3 months and published on….
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RT @webgamedevs: 💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: and subscribe to get the nex….
webgamedev.com
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RT @Tooley1998: Making good progress on caves in Lay of the Land. They can break through to the surface in some pretty cool ways. I especia….
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RT @0xca0a: thanks to @verekia for his detailed guide on all the quirks and @Cody_J_Bennett for profiling current @….
github.com
Contribute to verekia/three-gpu-ecosystem-tests development by creating an account on GitHub.
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