
☄︎
@0xca0a
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Joined February 2017
RT @BelaBohlender: Introducing pmndrs/viverse and react-three/viverse 🎉. A Toolkit for building @threejs and React Three Fiber Apps for VIV….
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wanted to make a demo a while ago but some chrome bug crashed webgl. this is the latest react-three/gpu-pathtracer that @CantBeFaraz and i released. updates to latest @garrettkjohnson bvh pathtracer, fixes some reactivity issues with the camera.
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RT @shotamatsuda: テクスチャがあると粗が目立たなくなるので、このくらいの距離であれば全部SSShadowで良い気もする。まあlight shaftsが欲しいのでいずれにせよ近景のシャドウマップは要るのだけれど。
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RT @sebastienlorber: If you adopt React today, maybe you are still an early adopter 😂. React took a little nap after v18, but growth is acc….
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RT @vercel_changes: You can now view all Vercel events in one spot. Browse upcoming in-person and online events, or watch past recordings.….
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RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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RT @matiNotFound: 🚀 We are releasing all the explorations from Vercel Ship 25, open source. Working with @vercel is always a good opportun….
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RT @pushmatrix: Shopify just launched a racing game built in threejs and React (R3F). No physics libraries. No raycasts. Not vibe coded.….
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RT @Andersonmancini: I added some options to the Liquid Glass demo using #threejs. Since it's a real mesh, you can play around with the rou….
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RT @MaximeHeckel: 📝 New Blog Post 📝. I finally sat down to write about what I learned building a Volumetric Lighting effect for the web. In….
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RT @codrops: Today @niccolofanton breaks down how he built a real-time dithering shader for WebGL. It's composable, customizable, and per….
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insane . 😱.
Well… just a minor update on handling instanced colliders. Try to squeeze out a bit more performance 🫠. #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #bvhecctrl
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