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@0xca0a

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Joined February 2017
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@0xca0a
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5 days
RT @BelaBohlender: Introducing pmndrs/viverse and react-three/viverse 🎉. A Toolkit for building @threejs and React Three Fiber Apps for VIV….
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@0xca0a
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9 days
wanted to make a demo a while ago but some chrome bug crashed webgl. this is the latest react-three/gpu-pathtracer that @CantBeFaraz and i released. updates to latest @garrettkjohnson bvh pathtracer, fixes some reactivity issues with the camera.
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@0xca0a
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23 days
RT @shotamatsuda: テクスチャがあると粗が目立たなくなるので、このくらいの距離であれば全部SSShadowで良い気もする。まあlight shaftsが欲しいのでいずれにせよ近景のシャドウマップは要るのだけれど。
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@0xca0a
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25 days
RT @codrops: If you follow @_fojcik, you've likely seen his stunning, trend-forward kinetic 3D image animations 😍. Now he's explaining the….
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@0xca0a
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1 month
Rainy weekend, designed and printed a new riser for the BCM SOPMOD 0
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@0xca0a
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1 month
RT @vercel: You can just ship things.
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@0xca0a
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1 month
RT @sebastienlorber: If you adopt React today, maybe you are still an early adopter 😂. React took a little nap after v18, but growth is acc….
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@0xca0a
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1 month
trying something else with the liquid glas thing, working towards buttons that have self contained world inside them, be it more text, routes, scenes . they would refract the environment, but also let the inner scene peek through.
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@0xca0a
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1 month
RT @vercel_changes: You can now view all Vercel events in one spot. Browse upcoming in-person and online events, or watch past recordings.….
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@0xca0a
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1 month
RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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@0xca0a
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2 months
inspired by r/rattlecannedguns our rattle canned lawn mower. used dish soap and ripped masking tape. should've used more green though. 🫣
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@0xca0a
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2 months
RT @vercel: Here's how we designed and built our Vercel Ship conference platform. We generated 15,000+ images and videos with tools like F….
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@0xca0a
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2 months
RT @matiNotFound: 🚀 We are releasing all the explorations from Vercel Ship 25, open source. Working with @vercel is always a good opportun….
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@0xca0a
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2 months
meta: lens: liquid:
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@0xca0a
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2 months
so, liquid glass. 😂.here are 3 boxes that show you how to do it in react + three. one with a meta shape, a lens, and one where the entire site is in a liquid state —
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@0xca0a
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2 months
RT @pushmatrix: Shopify just launched a racing game built in threejs and React (R3F). No physics libraries. No raycasts. Not vibe coded.….
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@0xca0a
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2 months
RT @Andersonmancini: I added some options to the Liquid Glass demo using #threejs. Since it's a real mesh, you can play around with the rou….
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@0xca0a
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2 months
RT @MaximeHeckel: 📝 New Blog Post 📝. I finally sat down to write about what I learned building a Volumetric Lighting effect for the web. In….
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@0xca0a
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2 months
RT @codrops: Today @niccolofanton breaks down how he built a real-time dithering shader for WebGL. It's composable, customizable, and per….
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@0xca0a
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2 months
insane . 😱.
@AndrewChenE
Andrew Chen
2 months
Well… just a minor update on handling instanced colliders. Try to squeeze out a bit more performance 🫠. #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #bvhecctrl
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