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@0xca0a

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@0xca0a
☄︎
11 months
drei/meshportalmaterial can now be entered with a single prop, "blend". it will have lots of creative potential, for spatial UI and the meaning of "routes". made a small showcase using models from my fav designer on sketchfab @FaruqTawsif sandbox
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@0xca0a
☄︎
4 years
first time im trying react-refresh and the experience is crazy. notice how all components stay safely mounted, counter keeps on ticking, threejs stuff just stays put. not a single page refresh i could see. hmr never felt that safe and fast. 2 lines added to my build config. 👏
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@0xca0a
☄︎
3 years
still crazy to me that this is considered a react application nowadays. these are all declarative components, driven by a state model, mixed with regular dom content. saw it on reddit i love seeing this stuff creeping into frontend, and accessible to all.
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@0xca0a
☄︎
4 years
so, i'm releasing 2 rather specific libs today. one is cannon-es, a esm port of cannon by @schteppe : (looked unmaintained, didn't bother making a PR) and the other is use-cannon, a super rough web worker bridge for physics in react:
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@0xca0a
☄︎
9 months
this is what happens when you run a website through a lens — refraction, chroma and all. 🫠 live:
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@0xca0a
☄︎
3 years
threejs has a market, today we release 🎉 🔎 free minified/ready-to-use CC0 models/textures/hdris 🚥 starters for threejs and react-three-fiber 👤 accounts 📬 request assets 🥇 favorites 🔌 api endpoint ☁️ CDN with caching 📦 npm install assets soon
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@0xca0a
☄︎
10 months
how to have URL routes inside your scene, as well as bind webgl text to html to that it's accessible, selectable, and webgl gets to refract it.
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@0xca0a
☄︎
3 years
learn how to mix html and webgl with shared animations and transitions. fullscreen → sandbox →
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@0xca0a
☄︎
3 months
pmndrs/uikit by @BelaBohlender is fully responsive via flexbox, built on the yoga layout engine. making UI in webgl opens up interesting possibilities: effects, 2.5D & 3D navigation, perspective shift, parallax, more to come ... very early dev preview
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@0xca0a
☄︎
2 years
i have some news to share, end of march i will join @vercel . i continue to work independently on open source @pmndrs tools and react cad @buerli_io . this means more resources for making creative dev a feasible (and fun) part of our daily routine.
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@0xca0a
☄︎
1 year
i've been solving other peoples problems again 🫠 in a thread of some boxes that have accumulated. how to make a chess board look good odd question but ok.
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@0xca0a
☄︎
5 years
here's some thing i've been dedicating 1 hour each evening for the last week: a game written in react and threejs (react-three-fiber) wanted to see if i can pull it off but waste too much time on it so i'll abandon it: it's still missing damage/collision
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@0xca0a
☄︎
1 year
soft shadows, runtime caustics, refraction and transmission in one, all but the shadows gifts from @N8Programs crazy how it was unreachable a year back, hoarded by agencies, or buried in dissertations. now it's just <Caustics> ...
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@0xca0a
☄︎
1 year
more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial @N8Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! 🤩
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@0xca0a
☄︎
4 years
released react-three-fiber v4 today bunch of new features, all the new react features (concurrent, suspense, etc), html overlays, new targets (svg, css, ...), new TS types 🤖
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@0xca0a
☄︎
4 years
i've been searching for a solution to this for at least a year, still can't believe i found it today: canvas + html is in sync, must keep browser scrollbars, html remains accessible/selectable, as well as canvas contents. position: sticky; top: 0; 🤯
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@0xca0a
☄︎
1 year
published a gltfjsx patch, finetuning compression. it can now reduce meshes and merge vertices (using gltf-transform/simplyfy+weld). the original sketchfab example below is 94.6MB and npx gltfjsx model.glb --transform --simplify turned it into 406KB. 🤏
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@0xca0a
☄︎
1 year
simplest magic/impossible box ever? i remember when stuff like that was so complex, tutorials spanning dozens of pages using tricky stencil operations. now it's just ... react ✨ <MeshPortalMaterial> {children} </MeshPortalMaterial>
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@0xca0a
☄︎
2 years
this is the first time i see a company open source their landing page magic. thanks @rauchg , @evilrabbit_ and @vercel for being so cool about it! the article teaches you how we made the nextjs conf page from start to finish with @reactjs , @threejs and @pmndrs
@anthonysheww
Anthony Shew
2 years
⭐️ Interactive code sandboxes are now on the @vercel blog. Try them out to build the 3D prism game from the Next.js Conf registration. Sidenote: First time ever working with WebGL and 🤯
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@0xca0a
☄︎
2 years
import { Html, Center, Environment, RandomizedLight, PresentationControls, AccumulativeShadows, MeshRefractionMaterial, } from ' @react -three/drei'
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@0xca0a
☄︎
2 years
from reddit: how do i load any image, place it over my model, adjust position, rotation, scale about 30 loc in react 🫠, sandbox:
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@0xca0a
☄︎
2 years
meta balls have been merged into drei a while ago. this is what happens when you pair them with react-three/rapier @etthugo
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@0xca0a
☄︎
1 year
weekly hints: the awwwards magnifier thing. it's fairly easy now but in this annotated sandbox you learn how to apply it performantly to a scroll website. this one came from @bruno_simon 's journey discord. sandbox: GH sponsors 🙏
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@0xca0a
☄︎
4 years
we published react-three-flex today 🎉 react-natives flexbox impl (yoga) for threejs. allows frontend devs to bring their knowledge over, make things that wouldn't be possible w/ the dom and that kind of perf (check out @AWWWARDS for inspiration) 1/4 ...
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@0xca0a
☄︎
1 year
new in drei <MeshTransmissionMaterial> for more convincing glass/gelatin/epoxy transmission w/ RGB shift & noise. based on a material that was open sourced by @ore_ukonpower and @junni_jp , w/ some extras added. <mesh> <MeshTransmissionMaterial /> demo:
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@0xca0a
☄︎
4 months
the more the merrier, this is a react based 3d engine whose foundation is not webgl but html via css transform/translate3d. these are all divs and img's. 🍻
@MartiansGame
Craig Smith 👽 Little Martian
4 months
"Overreact", the open-source React/HTML/CSS game engine I'm building now supports basic 3D stuff. It's still very alpha, and pretty light on documentation, but I'm liking where it's heading! :-D #reactjs #webdevelopment #html #javascript #js #gamedev
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@0xca0a
☄︎
1 year
this the most ⚛️ threejs experiment so far: each letter contains a self contained world, a demo i've made in the past. they remain fully interactive. may not seem special but look into the code, this kind of interop is why react's making such a difference
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@0xca0a
☄︎
5 years
react-three-fiber comes along nicely, made some progress and through the power of hooks even things like effects can be managed and combined with the react eco system. The demo below: , codesandbox:
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@0xca0a
☄︎
3 years
mixing html+webgl couldn't be any easier, there's literally no code, just declaration. they share the same graph & state. the example uses antd UI components, dropped into a threejs scene like it's nothing. silly demo, but imagine the possibilities.
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@0xca0a
☄︎
1 year
ray marched <Caustics> new in drei 💫 beautiful swirls and patterns that appear when light passes through transmissive surfaces. 😍 this was a huge effort by @N8Programs ! react + threejs users just have to type: <Caustics {...config}> <Model /> demo:
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@0xca0a
☄︎
3 years
crazy how far has progressed since i last checked it out. remember @bruno_simon 's website? you can do this in react w/ so little code. 🤩 @StockHuman made this demo. fullscreen: sandbox:
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@0xca0a
☄︎
5 years
threes new instancedmesh is crazy, i've tried sth like a swarm before without gpu or pointcloud, just objects, and it could maybe do 2000. this is the same config: dodecahedron + expensive standardmaterial + lights, but now it's 20.000 and runs 60fps 🤯
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@0xca0a
☄︎
4 years
my second attempt at making a mini-game in my free time, every day half an hour or so for a couple of days. it's using react-three-fiber ofc, use-cannon has support of collisions finally, and zustand for state. you can play it here/see the full code:
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@0xca0a
☄︎
4 months
drei/view got a massive update. mix webgl/three right into your html as views, as many as you want. they're self contained. events, controls, everything works. it's driven by a single canvas split into chunks via webgl_skissor. the demo is made with @nextjs @shadcn @v0
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@0xca0a
☄︎
1 year
weekly hints, how to have frosted glass/blur in threejs, as well as html transitions using framer-motion. <mesh> <planeGeometry /> <meshTransmissionMaterial roughness={0.5} /> sandbox: gh sponsors:
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@0xca0a
☄︎
3 years
this is an old example i found by digging through my old codesandboxes, never published it i think. 🤔 you learn how to tie scroll offset to shaders, and how to make a draggable minimap. fullscreen → sandbox →
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@0xca0a
☄︎
1 year
releasing today. render your r3f app in a worker/offscreen canvas and unblock the main thread. most of the pain with workers has been taken care of, your apps will just work, events, controls, gltf, drei, physics and all. try it:
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@0xca0a
☄︎
2 years
"how to make spheres fill up the screen responsively" sourced from codesandbox
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@0xca0a
☄︎
1 year
"how to tie a blender animation to scroll" deployed: codesandbox: gh sponsors:
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@0xca0a
☄︎
11 months
@Axiome_CG
Adam NAILI
11 months
Hey @0xca0a , is MeshPortalMaterial able to have an element goes through like these panels ? I'm not sure it is really achievable with fbo, it is maybe a stencil effect no ? In between worlds elements would be insanely immersive.
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@0xca0a
☄︎
11 months
In recent years, a recurring question has emerged regarding the React framework and its ability to foster ecosystems compared to imperative platforms. Specifically, this observation applies to React's integration with Three.js, although it can be generalized to other platforms
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@0xca0a
☄︎
4 years
mixing html+webgl w/ routes and mount/unmount transitions. using wouter by @mlfrg and react-spring. routes are accessed in the scene graph and the dom. transitions are uncommon in threejs, but commonplace on the dom. through react these differences vanish.
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@0xca0a
☄︎
3 years
the magic of react has always been that: if you eliminate the technical hinderances, then you can transfer an idea to the screen directly, you can worry about the things that actually matter, be it design or otherwise.
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@0xca0a
☄︎
6 months
getting quite close to real time ssgi with @0beqz realism-effects (the v2 branch).
@ImmersivStudios
Immersive Studios
6 months
Particle effect inspiration from your team. Is this achieveable with R3F?
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@0xca0a
☄︎
4 years
i love how this is developing, react bringing together fields that before were quite separated. driving both layout and gpu driven visuals using components and reactive patterns will help the web get over the slowish dom
@birkirgudjonson
Birkir Gudjonsson 🇮🇸
4 years
Our (ueno) latest work using react-three-fiber, huge props to @davidarnarsson , @einarbirgir , @jeremywoons and @pollur , and last @0xca0a for his amazing work on the renderer
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@0xca0a
☄︎
2 years
first time i've managed to embed html where canvas stuff is both behind and above it while both are accessible. i thought that's impossible but it's using drei's new stencil feature to do that, the phone-screen punches a hole into the canvas, html is behind.
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@0xca0a
☄︎
4 years
this is such a neat way to explain spring physics visually, made by @joostkiens 👏
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@0xca0a
☄︎
5 years
Crossing into layout territory now with react-three-fiber, mixing html and webgl. Before you click the live demo try guessing much much code you think would be needed for something like this ✨. And here's the sandbox:
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@0xca0a
☄︎
3 years
Since React 18 is coming i'm compiling some tweets exploring suspense, a groundbreaking new feature. Suspense allows components to handle async tasks, while the parent control loading, errors and fallbacks. It essentially solves async in front end. Here are some use cases →
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@0xca0a
☄︎
11 months
in preparation of spatial UI i've begun to add pass-through to drei/MeshPortalMaterial. not finished but it will be so easy to use. the demo uses real URL routes. vision pro will redefine what we understand as a route today, having your fav router within the scene will help.
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@0xca0a
☄︎
5 years
someone asked on reddit how you'd get something like google maps or rather self-made maps in general going in react. most of it has been abstracted in plain threejs already, svg-loader, map-controls, touch, all there and scaleable. 🙂
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@0xca0a
☄︎
5 years
was sick n tired handling GLTF files, so i made a tool that's shipping in the next react-three-fiber major. it can turn GLTFs into real JSX! 😀 1 export from blender, 2 run tool, 3 import component, 4 et voila-you can make changes, hot reload, all there.
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@0xca0a
☄︎
1 year
Mini tutorial on making WebGL look ✨ good ✨. One of the hardest—easiest tasks. These are often ignored: 🔑 SRGB, Gamma & tonemapping 🔐 Env maps and good lighting Deployed: Sandbox: GH Sponsors: ↓
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@0xca0a
☄︎
5 months
from reddit, "how can I arrange my images in circular manner just like clouarchitects dot com" it's a 10 minutes draft, just a couple of lines, but could be extended and optimized further
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@0xca0a
☄︎
3 years
happy to announce that react-three-fiber FINALLY has docs 🥳 tutorials, api, examples. still in the making but thanks so much @ggsimm for doing the groundwork @NikkitaFTW for all the content @codesandbox for sandboxed examples and @vercel for hosting it!
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@0xca0a
☄︎
4 months
splats will change everything, it's like entering a live photograph. nobody modelled this in blender. it was shot with a handheld. reflections, lights etc aren't post pro render effects, it's all just in there. using drei/<Splat src="scene.splat" />, literally all it takes.
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@0xca0a
☄︎
1 year
something that @Andersonmancini and i made in 2022. he did the UI, i the canvas. we wanted to make it a tutorial, but open source it due to time constraints. using threejs, react, three-fiber, framer-motion, valtio deploy: demo:
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@0xca0a
☄︎
1 year
making a ticker in threejs, the ⚛️ way. solving problems with composition can be a powerful tool. there's (almost) no math, you break a task up into units and orchestrate. in the upcoming tutorial i'll go into the thought process of getting there.
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@0xca0a
☄︎
2 years
updated an older demo to react-three/rapier, throwing out cannon. can't praise what @etthugo did enough, physics on the web has never been easier. it's also considerably faster than cannon. demo: code
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@0xca0a
☄︎
5 years
Draggable list in ~30 lines using a new hook (currently 7.2.5-beta.0) that will be out next minor: useSprings(length, index => config), for arrays of springs, similar to a trail, but with distinct data that can be given each spring.
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@0xca0a
☄︎
1 year
you can slowly check out alpha by @nkSaraf98 could be the first editor of its kind. just add a plugin to vite, it AST analyses your code runtime, builds a UI for all the components, changes you make while editing GET FED BACK INTO YOUR CODE and persist.
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@0xca0a
☄︎
3 years
always wanted to give @bstsrvdbld a shot — when i saw it 2018 i thought no way, too hard. i tried last evening and got closer with a few loc, very little math and struggle. good to see how far the tools have come. 👀 demo:
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@0xca0a
☄︎
6 months
gaussian-splatting coming to r3f soon 😶‍🌫️
@stspanho
Stijn Spanhove
6 months
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@0xca0a
☄︎
4 years
published a major release of the GLTFJSX tool that i made last year: it turns @glTF3D files into re-usable react threejs components that are easy to modify and customize! the comfort you get from this is close to a scene editor, but in a real prod env.
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@0xca0a
☄︎
8 months
drei/<Cloud> is finally published and documented 🎉 it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below ↓
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@0xca0a
☄︎
2 years
"how to place canvas on top of dom contents without loosing accessibility and selection to either text or meshes." + frameloop="demand" to make canvas not take a drop of performance or energy.
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@0xca0a
☄︎
4 years
we have reflow 🎉 @giuliozausa figured out a way to inform yoga/flexbox in react-three-flex of size changes down the nested tree. trying out his changes: next phase: optimizing it for better performance. then we'll release officially.
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@0xca0a
☄︎
10 months
congrats zustand, 2 million npm hits/week, used in 1 out of 10 react projects. 🫣🎉
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@0xca0a
☄︎
3 years
this sandbox teaches you how to animate colors and movement with react (r3f) and threejs fullscreen: sandbox:
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@0xca0a
☄︎
6 years
Made a new hook today, useGesture. Pretty useful for any type of low-level gesture access, tracks mouse/touch and deltas. The whole thing down there is roughly 10 lines of code, interaction and all.
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@0xca0a
☄︎
3 years
we ( @pmndrs , well, mostly @NikkitaFTW and recently @lewy_blue ) have been working on laying the groundwork for what will become a dev-first CC0 asset market: models, textures, hdris, matcaps, shaders, ..., you'll be able to dl, access by end-point, also npm install statically →
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@0xca0a
☄︎
8 months
drei/ + Clouds + MeshTransmissionMaterial + RoundedBox + Float + ContactShadows + CameraShake + PerspectiveCamera + Environment + OrbitControls maath/ + random.FlashGen →
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@0xca0a
☄︎
5 years
Here's a small react-spring driven fit-space/masonry grid: It teaches you how to calculate a grid (in 3 lines) and how to set up a transition for it (which is prepared for shuffle & animated adds/removes). Bonus: useMeasure and useMedia.
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@0xca0a
☄︎
2 years
new in drei: <Orthographic & <PerspectiveCamera> can directly film into a render target, which then can be used for shading. <PerspectiveCamera> {texture => ... the shader in this demo is by @ore_ukonpower @junni_jp @MaximeHeckel demo:
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@0xca0a
☄︎
2 years
this was a problem someone faced on threejs discourse, how do you make a clump of objects being attracted to center-point. body.applyForce( position.normalize().multiplyScalar(-force) ) codesandbox: gh sponsors: 🙏
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@0xca0a
☄︎
1 year
never really enjoyed workers because of syncing between main and worker thread. but @chaimaoyuan 's r3f offscreen canvas example solved that. your entire canvas would just run on the worker, events and all, and driven by react. it could be official ... 🫠
Tweet media one
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@0xca0a
☄︎
2 years
this goes into my @threejs trick bag: you shouldn't normally use many lights, this uses 5 with /tiny/ shadowmaps, random off positions around the main light, creates some nice depth and fake AO, then the main light and a reflector. it's like a cheap cycles, runs at 120 fps. 🤭
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@0xca0a
☄︎
1 year
threejs is a forward renderer, since lights are expensive it can't have more than 4-8 lights max. or can it, how about 100.000 point lights. 🤔
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@0xca0a
☄︎
1 year
trying out ideas for shopping, this is all getting too easy. shouldn't be able to do something like this with this little code. i'm thinking about making this a full scale paid-for tutorial similar to the banana thing last year—lots of interesting concepts in this to teach. 🤔
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@0xca0a
☄︎
5 years
react-three-fiber 3 is out 🎉 migration guide here: demo below:
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@0xca0a
☄︎
2 years
we've been waiting 4 years for react to fix the cross renderer context problem. you can't use redux, tailwind, styled-components, or any foreign context in fiber ootb. @Cody_J_Bennett and its-fine fix it today. styled-components styling a threejs blob:
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@0xca0a
☄︎
7 months
trying to figure out a fisheye implementation. the math is still all warped and orbit controls steer upside down. but looks cool 😶‍🌫️ the scene i'm trying this with is from of course.
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@0xca0a
☄︎
1 year
this box teaches you how to tie model animation to scroll. but the issue is damping—you need to make sure that the animation doesn't go haywire if you scroll fast. drei/scrollcontrols maxSpeed takes care of that. deploy: sandbox:
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@0xca0a
☄︎
4 years
Haven't done this for a while: had this small sandbox lying around teaching gestures in Threejs. We have pointer-events, so you can pick any spec-compatible library, in this case react-use-gesture — the same way you'd attach drag and drop to divs and spans
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@0xca0a
☄︎
2 years
added some recent examples to 🔴 132 sandboxes 🟠 100% open source 🟡 showcasing simple ideas & features 🟢 most are tiny 🔵 react + threejs
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@0xca0a
☄︎
5 years
Some more react-with-gesture () inspirations. Playful version: And a super simple 10-liner: This could be made into tinder-like accept/dismiss stacks or anything that has the user flick stuff away.
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@0xca0a
☄︎
2 years
fastest possible reflections landed in drei today. can be baked or live, but w/o any trouble at all, a tiny hook & it's done. thx to a gist that @0beqz made and the help of @Andersonmancini . the demo below ran easy 120fps, lights are not even baked yet.
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@0xca0a
☄︎
3 years
two new drei components are out: Image and ScrollControls. ☑️ real scrollbar ☑️ webgl & html are accessible/selectable ☑️ trivial to react to offsets/deltas make sites that would normally be reserved to high profile agencies, with near zero effort. ✨
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@0xca0a
☄︎
5 years
react-three-fiber 2.0 is out today. 🍻 a lot of work went into this release. Pointer events + touch, event bubbling & capturing, on demand rendering (saves battery), api refinements, better performance, new hooks, proper docs (github readme) Enjoy! 🙏
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@0xca0a
☄︎
1 year
drei/MeshTransmissionMaterial is complete 🎉 thx to @N8Programs taking over! acts like MeshPhysicalMaterial (transmission, thickness, IOR, roughness, etc) but has chromatic aberration, noise roughness, anisotropy, DISTORTION. compare it w/ the original
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@0xca0a
☄︎
4 years
concurrent mode is kind of crazy. at work we build a cad system in react. we struggled with a huge part, one sketch alone has over 600 elements + constraints. always froze the tab. we updated to react @experimental and just like that it freaking goes ...
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@0xca0a
☄︎
8 months
had little time this week but have been on/off working on drei/<Cloud> in the evenings. anyone wants to beta test? (sandbox ↓) - all instanced (1 draw call) - clouds fade when cam is near - react to light - puffy pseudo volumetric or bg planes - fully configurable (colors etc)
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@0xca0a
☄︎
5 years
last night i was trying to make sense of @virakri 's swiftui train app, to see if react (and react-three-fiber/threejs) can pull it off due to the discussion @thekitze started. well, and gave me an excuse to finally lean some blender basics. code:
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@0xca0a
☄︎
7 months
i was aiming for a low level primitive <RenderCubeTexture> but this morning i woke up to @garrettkjohnson fixing pointer event raycast, which made a <Fisheye> feasible and self contained without downsides. so drei has that now. 🍻 <Fisheye> <Scene /> </Fisheye> demos below ↓
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@0xca0a
☄︎
3 years
"Daily" hints: How to mix HTML & WebGL w/ occlusion: This would otherwise be hard, but it's trivial in r3f. Just drop a Html component into your scene. It transforms and occludes automatically! Help me keeping these going: 🍉🍴
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@0xca0a
☄︎
3 months
small teaser for react-three/uikit by @BelaBohlender full ui component kit with nested scroll, buttons, inputs, dropdowns, tabs, checkboxes etc. it is not dom based but webgl/threejs. will be perfect for games, xr/vr/ar and of course apple vision and spatial apps.
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@0xca0a
☄︎
1 year
landing page made in react, three💕fiber and drei for helpers and utils. + code, so you can make things like this yourself. demo: code:
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@0xca0a
☄︎
3 months
pmndrs/uikit made some rapid progress in the last couple of days, you can pretty much 1:1 display most @shadcn demos now, almost take the code as is. @vercel @v0 will also follow. drop-downs and inputs need to be wrapped up still. they do work already, just not in the default
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@0xca0a
☄︎
2 years
now it's getting serious, you can profile and build ⚛️🥉🌾 scenes in framer 🥰✨ framer motion for animation, events and gestures.
@mattgperry
Matt Perry
2 years
Framer Motion 3D 🔵🔴 has arrived! It's easier than ever to add beautiful and interactive animations to 3D scenes, with this new animation library for React Three Fiber. Get started: Sandbox:
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