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@0xca0a

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Following
12K
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1K
Statuses
12K

Joined February 2017
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@0xca0a
☄︎
4 years
After years of making content for free, I completed my first ever paid-for course over at https://t.co/YKcQaTxeJB ✨ It teaches front-end devs how to make Awwwards-type websites. Even if you've never even touched Threejs before. RT appreciated! 😊
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@0xca0a
☄︎
18 hours
@rauchg
Guillermo Rauch
2 days
gm 🌊
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@Chase_Davis_
Chase Davis
2 days
generate this generate that generate some threejs bump
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@Andersonmancini
Anderson Mancini
1 year
New project delivered😍 PlanPoint architectural visualization using #threejs + #r3f is live. An entire house in less than 15 MB. Sharing some tips for good performance Link: https://t.co/LWkmW45zf5 Let me know how it’s performing in the comments #threejsJourney #creativecoding
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@garrettkjohnson
Garrett Johnson 🦋
6 days
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
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@rauchg
Guillermo Rauch
11 days
Happy Halloween! 👻
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@0xca0a
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12 days
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@0xca0a
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12 days
sandbox:
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@0xca0a
☄︎
12 days
going through some models to see the difference that ssr + ssgi makes. it still doesn't seem to handle roughness correctly (or at all), but even in its current form it's pretty amazing. 🥲 sandbox/link below this post ↓
@threejs
Three.js
12 days
Three.js r181 released 🎃 https://t.co/3KjewM6mMh
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@Andersonmancini
Anderson Mancini
15 days
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. https://t.co/OpWQqrQRZr #creativecoding #webgpu #tsl
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@0xca0a
☄︎
14 days
this seems to run r3f, but not sure how they did it. but in any case, drei has a decal component that would help a lot, try it: https://t.co/uMXA9ng2nI ❇️
@pushmatrix
Daniel Beauchamp
15 days
Shopify has a 3D telephone pole as an internal message board. It seems silly, but it’s one way we experiment with new tech. We call it “unserious exploration”.
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@threejs
Three.js
16 days
Congrats @reactthreefiber! 🥳
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@Andersonmancini
Anderson Mancini
20 days
New update to my #threejs Lumen Decor Studio project. Color selection behavior is ready🤩. Thanks to real-time global illumination, colors now blend naturally with sunlight, creating beautiful bounced colors everywhere. Next step: Live link #creativecoding #tsl #rf3 #webgpu
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@Andersonmancini
Anderson Mancini
23 days
Update on my new #threejs project, Lumen Decor Studio. With Screen Space Global Illumination and Screen Space Reflection in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy
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@BelaBohlender
Bela Bohlender
27 days
1.5 years after its initial release, the pmndrs/uikit project has officially reached version 1.0 🎉 1.0 comes packed with DX improvements, a new component kit, full support for vanilla @threejs and much more The amount of people and time that have shaped uikit is incredible 🤯
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@MaximeHeckel
Maxime
29 days
📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns https://t.co/LfXNeBo3Jj
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@0xca0a
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1 month
sandbox:
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@0xca0a
☄︎
1 month
ssgi + ssr + bloom on the physics/spheres demo. last time i posted this one it only ssr and bloom, but global illumination gives it something special. demo (+code) below ↓
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@0xca0a
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1 month
demo:
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@0xca0a
☄︎
1 month
trying out the upcoming ssgi effect (paired with ssr). i guess all i ever wanted out of three is reflections and global illumination. come next three we'll have it. 🫡 live demo link (+ code) below ↓
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@dougesdev
mike douges
1 month
:-) @trytriplex goes open source and moves to @pmndrs read more below
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