Jorrit Rouwe
@jrouwe
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Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library. @[email protected], @jrouwe.bsky.social
Joined November 2009
Jolt Physics v5.4.0 is out! Check out the release notes here:
github.com
There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....
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So amazing to see what Kojima Productions managed to do with the Decima engine!
DEATH STRANDING 2 is out now! It’s raining today — maybe because I regard myself as the “Rain guy”, I guess. Anyway, I hope you all enjoy the game. During the pandemic, there were moments when I truly felt like we might never finish this game… To have made it to this day is
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Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.
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A colleague of mine is presenting in a couple of hours! Have had a sneak preview, is going to be good :)
Join Bryan Keiren, Principal Game Tech Programmer at Guerrilla, as he demonstrates how a visual programming framework in DECIMA is empowering developers across disciplines to code without writing code! 📆 Tuesday March 18 | 10:50AM - 11:50AM #GDC2025
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Jolt Physics v5.3.0 is out! Release notes are here: https://t.co/9F7BNlTMwo (Video is from a new test that validates cross platform character determinism)
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With built in Jolt Physics!
Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! https://t.co/Kh3Ta1TFv3
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I’ll be speaking about Box2D optimizations at the #GDC2025. I’ll be diving into the details of implementing fast continuous physics. This presentation has a new format I’ve developed recently. I’m really excited to share it! https://t.co/vy8VyPcUE9
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The Jolt Physics samples now also run on macOS (using Vulkan)! I'm pretty new to making apps for mac. If you have experience and I'm doing it wrong, let me know. Change is here: https://t.co/HpcHzzyutE
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The Jolt Physics samples now run natively on Linux (using Vulkan).
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Jolt Physics has been merged into godot 4.4! If you're using godot, please try it out and create an issue in the godot repository if you find a bug. Many thanks to mihe for making all of this possible. It has been a fun project! https://t.co/cnUmqXZ2SW
github.com
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
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Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, @threejs BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev
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JoltPhysics v5.2.0 is out! Amongst other things, it includes a new tapered cylinder shape. Check out the release notes at https://t.co/HRQ3PRK1v8
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JoltPhysics.js v0.28.0 was just released (JavaScript version). It can now run in multi threaded mode. This does wonders for the stress test: https://t.co/p08P2q5IbM vs
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Just released VPhysics Jolt 0.20 with a whole bunch of fixes for ragdolls, player controller, crashes, etc. https://t.co/WM8Wl2Fdhu
github.com
A new release, with a bunch of bug and crash fixes + new features. New features Updated to latest Jolt Physics (4084c13b676a2e7ebf9662b47dcb949179b8c4a1) Implemented player controller using Jolt P...
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Box2D Version 3.0 Released! Launch video: https://t.co/4suZab0xmA Read more here: https://t.co/GSFELwHzkt Code:
github.com
Box2D is a 2D physics engine for games. Contribute to erincatto/box2d development by creating an account on GitHub.
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Jolt Physics v5.1.0 is out! It includes improvements to soft bodies, characters and vehicles. It also has a ton of bug fixes. Release notes: https://t.co/zwI1A690hx
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I set up soft body physics for all curtains in Sponza finally. Very pleased about how well Jolt physics handles this. About 3 ms physics simulation here for 10 curtains, 1 monkey head + 4 kinematic ragdolls for characters:
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Bullet Physics is gone from HypeHype code base. 100% Jolt Physics today. If you include the transition period, it took 1.5 years to achieve this: Initial proto made by 1 engineer, two for making it production ready. https://t.co/BGsPmlPT2j
github.com
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. - jrouwe/JoltPhysics
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Latest R3/Jolt demo finally up! Based on @ryukennakatake recent ammo demo. For the library: Added dynamic scaling RigidBodies, <Shape> components, Better Debugging, DOF and more! Physics: Jolt by @jrouwe 3D: @threejs Live: https://t.co/ObwEHZprWb
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Jolt Physics bindings for Unity https://t.co/2GrOc665oC
#gamedev #gamedevelopment #indiedev #unity #unity3d
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