Alex So Profile
Alex So

@afrokick

Followers
381
Following
1K
Media
181
Statuses
523

web dev, game dev, networking

Universe
Joined January 2013
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@afrokick
Alex So
13 days
When I was a kid I didn't have a trampoline... So... #webgamedev #mangolango
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@isaac_mason_
isaacmason
20 days
Sneak peek at "nav3d", my upcoming javascript navmesh generation and querying library. If you used recast-navigation-js and enjoyed it, but felt sads about the big wasm bundle and wasm quirks (manual memory cleanup, js->wasm call overheads), then watch this space :) #threejs
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@afrokick
Alex So
20 days
🔥Big update incoming! We're gearing up for our next major release, and at the heart of it is a brand-new Lighting System! No, it's not Unity/Godot/Unreal. It's just @threejs and some elbow grease. RIGHT IN YOUR BROWSER! My teammate shared a post. Check out the deep dive
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@afrokick
Alex So
26 days
The entire game(including props) was built right in the browser! - Rendering: @threejs - Physics: Jolt - Multiplayer: WebSocket/WebRTC - Backend: @bunjavascript - Game scripting: Monaco Editor + esbuild WASM All of this combined is @JamangoGame 🥭
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@Poki
Poki
3 months
Kelsey (half of @devortel) wrote a brilliant post-mortem on the success of Vortella’s Dress-Up! From initial ideation and major updates to quitting her job and going all in on web, she shares her story on how Vortella’s became a hit on web! 🪩 https://t.co/m7rWMfaKXG
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medium.com
The story of Vortella’s Dress Up (part 1) and how it became a hit on web!
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@afrokick
Alex So
5 months
😄New achievement unlocked: made it into the list of Bun's contributors for 1.2.10 Thanks to @JamangoGame cause Docker is the only way
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@afrokick
Alex So
5 months
Just found a combo for CI: @bunjavascript + PGLite. PGLite is a WASM Postgres so it can be run in Browser, Bun, etc. With `bun test --preload` you can setup your In-Memory Postgres before test cases. Lets gooo!
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@babylonjs
Babylon.js
5 months
We are pleased to announce that web rendering just hit the accelerator! Introducing the release of Babylon.js 8.0!! #babylonJS8 https://t.co/lSRnkfZx2l
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@quaternius
Quaternius
6 months
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims https://t.co/coTkk35QHb Huge thanks to @SplineMr who helped me! Follow him
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@afrokick
Alex So
6 months
We are cooking something special. Go go, ⁦@JamangoGame⁩ And yes, this is in browser on top of ⁦@threejs⁩ and ⁦@bunjavascript
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@tldraw
tldraw
9 months
We just launched tldraw computer
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@afrokick
Alex So
9 months
My latest game Kingdom Heroes on @Poki got 450K gameplays in a week! Made with @babylonjs #indiedev #webgamedev #webgl https://t.co/lB4sQbLBkk
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@afrokick
Alex So
10 months
My game has entered into soft launch! 🚀 After 6 months of prototyping and development it’s finally done! https://t.co/DtyvCvUssP #babylonjs #webgamedev #poki
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@afrokick
Alex So
1 year
I know, I need VFX, SFX etc but ranged attack is so cool!! And thanks to my attributeSystem it was developed in 10 minutes!
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@afrokick
Alex So
1 year
I added this ranking feature 8 hours ago. So I have at least 6 players who really enjoy the game! I didn’t want to add global ranking because it’s boring, but with damage numbers you have more chance to get a score on the board.
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@afrokick
Alex So
1 year
Next level for my game - Swamp. Will share some video soon. But now I have to use @photopeacom to adapt my forest's texture for swamp...
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@afrokick
Alex So
1 year
I’ve been testing my third game via Poki playtests for a couple of days and I want to say it is one of the most useful tools in WEB! I know hype hype has a similar feature built-in as well. If you haven’t tried it before then give it a shot! AFAIK it’s free!
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@afrokick
Alex So
1 year
Spatial hash grid for collision detection
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