Tooley1998
@Tooley1998
Followers
8K
Following
689
Media
172
Statuses
453
Im making a voxel game. https://t.co/vWEUFnZAxq
Australia
Joined December 2016
Sneak peak of the new biome I've been working on for Lay of the Land. The Snowy Mountains 🏔️❄️ #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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I've added a new boss to the Mushroom Swamp in Lay of the Land. This giant ferocious mushroom will bite, leap and vomit acid onto its foes. Also, beware the poisonous mushrooms growing on its cap. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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The Creative Mode Update for Lay of the Land is here & available now on Patreon/Kofi. It brings brings Creative Mode, New World Options, New Animals and more. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Two of the new critters coming to Lay of the Land. Watch your step 🏃🐊🐍. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Creative Mode is coming to Lay of the Land. Soon you'll be able to build to your heart's content. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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The Magical Movement Update for Lay of the Land is here & available now on Patreon/Kofi. It brings combat/animation improvements, new spells, building materials, visual/performance improvements & more. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Getting overwhelmed by ranged enemies in combat? Use the new Shield Spell coming to Lay of the Land to regenerate your health and attack enemies from the safety of a bubble of magical energy. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Spot the LOD transition. Hint: it's much harder now in Lay of the Land. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Been working on new melee combat animations for Lay of the Land as well as adjusting AI attack patterns to better support block/attack style combat. Also looking into adding unique death animations for AI. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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The Progression Update for Lay of the Land is here & available on Patreon/Kofi. It brings overhauled progression, weapon upgrading, simulation improvements and more. Thank you for all so much the support. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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I've added boss summoning sequences to Lay of the Land as part of the progression system overhaul that I'm currently working on. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural
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The improvements were a combination of data structure improvements & simulating different parts of the world in parallel. It isn't as parallelized as I'd like as it's limited by the data access pattern of the simulation. Each area with the same box color is simulated in parallel
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I've made a bunch of optimizations to the voxel simulations in Lay of the Land. Thousands of moving voxels can now be simulated with little performance loss. Also you can now become buried in sand. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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The UI Update for Lay of the Land is here & available on Patreon/Kofi. It includes Controller Support, a whole New Building UI and more. Thank you for all so much the support. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Added a bunch of new sounds to the building system in Lay of the Land. I think they really help bring it all together. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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Custom Building Prefabs in Lay of the Land can now be organized into categories making managing lots of prefabs easier. The categories correspond to folders so you can easily manage your collection. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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I've been working on overhauling the Building Shape UI in Lay of the Land. You now manipulate procedural shapes in the world with gizmos instead of a UI making for a much more enjoyable building experience. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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The Caves Update for Lay of the Land is here & available on Patreon/Kofi. It includes Caves, Metalworking, Rideable Horses and more. Thank you for all so much the support. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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