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Andrea Gargaro Profile
Andrea Gargaro

@agargaro_dev

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112

Uncreative developer

Santeramo in Colle, Puglia
Joined November 2023
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@agargaro_dev
Andrea Gargaro
2 months
RT @iced_coffee_dev: Octahedral imposters mentioned yesterday @agargaro_dev. In the shader, I compute the quad the sprite is in, barycentri….
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@agargaro_dev
Andrea Gargaro
2 months
RT @iced_coffee_dev: Screwing around with filling out the background with imposters. #threejs #webgl #gamedev
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@agargaro_dev
Andrea Gargaro
2 months
RT @PavelBoytchev: Disfigure doesn't modify skeletons & skins, instead it deforms the whole space. Imagine a space where each point is a ma….
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@agargaro_dev
Andrea Gargaro
2 months
RT @Cody_J_Bennett: Reimplemented Hi-Z via TEXTURE_BASE_LEVEL to avoid ping-ponging during the downsample. This is all hacked into three.js….
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@agargaro_dev
Andrea Gargaro
2 months
Just added LODs to batched-mesh-extensions!. This scene goes from 14 to 1 million triangles in a single draw call — LODs are generated on the fly with meshoptimizer 😁. Demo: Github: #threejs #webgl #webgpu
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@agargaro_dev
Andrea Gargaro
3 months
I'm working on a new library that adds extension methods for BatchedMesh. One of them builds a BVH to accelerate frustum culling and raycasting. More methods coming soon!. Repo: Demo: #threejs #webgl #webgpu
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@agargaro_dev
Andrea Gargaro
3 months
RT @jaimebboyjt: I recently realize the InstanceMesh2 made by @agargaro_dev, and let me tell you is very good. of c….
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@agargaro_dev
Andrea Gargaro
3 months
RT @__rockbiter: #water #blob in #threejs with #fresnel #reflection, #envmap #refraction, smooth #specular #light and of course a tiny #hem….
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@agargaro_dev
Andrea Gargaro
3 months
RT @_Fennec_Xyz: Building a blazing fast ⚡ Wave Function Collapse solver for three.js. Sharing some technical notes on how I’m squeezing pe….
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@agargaro_dev
Andrea Gargaro
3 months
Work in progress on a new library for octahedral impostors based on Ryan Brucks' article. Texture atlas generated at run time, 4096x4096 with 20x20 sprites. Model by @quaternius . Demo: Github: #threejs #webgl
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@agargaro_dev
Andrea Gargaro
3 months
RT @garrettkjohnson: This is the 5th or 6th time I've written a topography shader & every time it gets a little bit better & I learn a litt….
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@agargaro_dev
Andrea Gargaro
3 months
RT @garrettkjohnson: Have we already talked about the @threejs cameo in Donkey Kong?
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@agargaro_dev
Andrea Gargaro
3 months
RT @mustache_dev: I don't know if you remember, but I showed, some times ago, a R3F project where I recreated the amazing DNA UI from @Assa….
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@agargaro_dev
Andrea Gargaro
4 months
I also created a demo on glitch to play with partcles settings: .
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@agargaro_dev
Andrea Gargaro
4 months
I used my InstancedMesh2 library to create a simple smoke effect. It was easy using the API to set opacity/add/remove instances 🚀. I hope the code is clear and easy to read❤️. Demo: Code: #three #webgl . thanks @LuigiDenora
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@agargaro_dev
Andrea Gargaro
4 months
RT @lamboc0rp: I added fog. Would you play an MMO in this world?.It's crazy, but I've worked on this for 2+ years now. .
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@agargaro_dev
Andrea Gargaro
7 months
Optimizations:. - frustum culling.- animate only instances within the camera frustum.- set animation fps based on camera distance for each instance (0 to 60).- generates geometry LODs with meshoptimizer (5 LODs here).- update less bones if the instance is far away.
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@agargaro_dev
Andrea Gargaro
7 months
InstancedMesh2 now supports skeletal animation😄. In this video there are 20k instances!.I need to improve the partial texture update now. if you like my work, please leave a⭐. Library repo: Demo (3k instances): #threejs #webgl
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@agargaro_dev
Andrea Gargaro
8 months
I am glad to introduce the new feature of InstancedMesh2: shadow LODs 🎉. Strange example, isn't it? 😇.I would love to get your feedback. #threejs #webgl . repo: example:
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@agargaro_dev
Andrea Gargaro
9 months
RT @iced_coffee_dev: Post fx can really change the look of a scene!. Building a gamedev course in Three.js. #threejs #webgl . Assets by @q….
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