
Gianluca Lomarco
@__rockbiter
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I'm a Creative Frontend Developer, living in Italy.
Ferrara
Joined January 2013
New challenge 🔥. Playing with instanced mesh and GPGPU simulation. #threejs #GPGPU #instance #particles #glsl #shaders #simulation #repulse #art #codeart #cerativity #creativedev
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wip v4. 80k instanced spheres instead of particles. running at 120 fps. #threejs #instancedmesh #gpgpu #glsl #shaders #art #codeart #particles #3d #creative #creativecode
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Playing with simple portal material in #threejs vanilla. The subject of this experiment is the Kingdom Hearts magic mirror from the Disney Snow White world. next step: add water reflection under the mirror. #disney #glsl #KingdomHearts #SnowWhite #webgl #portal #magic #mirror
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New tutorial!.In this video, you'll see a simple post-processing grayscale effect with #threejs. Thanks for watching 😉. YT: #postprocessing #glsl #grayscale #shaders #postfx
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WIP. New cursor trail effect. This time, I'm playing with underground magma turbulence and cracked ground, with a little post-processing effect to simulate volumetric lights emanating from the fractured ground. live: #threejs #glsl #webgl #postprocessing
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RT @supahfunk: Tried recreating an old Blender experiment using CustomShaderMaterial with @threejs . Turned out pretty cool!. Might be a bi….
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fire + trail + reflection. next step? Post-processing 😉. live: code: #threejs #fire #shaders #reflection #noise #trail #cursortrail #cursor #webgl #gpu
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