
Fennec
@_Fennec_Xyz
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243
A Three.js Enthusiast
Wahran, Algeria
Joined July 2022
Excited to introduce #CSSLayout, a #ThreeJS class for seamlessly blending the flexibility of CSS3/HTML5 within a three.js scene. Enable effortless HTML overlays, implement responsive design, and apply animations, transitions, and CSS transforms with ease. #HTML5 #CSS3 #webdev
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RT @theo_the_dev: Hehey! This time reduced some performance a bit, but IMPROVED rendering quality quite a lot!.Quality / Performance balanc….
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RT @onirenaud: Working on the final rendering details of my fluid simulation. This is just the AO and shadow pass in grayscale, sometimes….
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RT @mamesoncom: I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to o….
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RT @sea3dformat: TSL Transpiler will have improvements for TSL encoder and an initial version for WGSL that already optimizes let, const an….
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RT @AndrewChenE: 🎉 #bvhecctrl is officially released and open-sourced! Try it out & let me know what you think!. Demo-1: .
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RT @garrettkjohnson: 3DTilesRenderer now supports multiple tiled image overlays with different projections and per-layer tint & opacity. Th….
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RT @onirenaud: Draft render from last week, built with Three.js Shading Language and WebGPU, using hash noise and afterimage passes in Post….
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RT @PavelBoytchev: The fantascope, also known as phenakistiscope, is the first device for creating a moving picture by rotating a disk with….
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RT @onirenaud: First test of WebGPU fluid sim + Leap Motion for hand interaction and I'm pretty sold. Started with Mediapipe, but it tanke….
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RT @bandinopla: In #threejs, use CatmullRomCurve3 to design smooth paths based on way points, then rig your mesh with a chain of bones and….
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RT @holtsetio: To all the people who just installed Safari 26 Beta: Now that you can use WebGPU, why don't you give the jellyfish demo that….
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RT @mrdoob: Context. WebGL 1.- Chrome: February 2011.- Firefox: March 2011.- Safari: October 2014. WebGL 2.- Chrome: January 2017.- Fire….
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