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Fennec

@_Fennec_Xyz

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79
Following
3K
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25
Statuses
258

A Three.js Enthusiast

Wahran, Algeria
Joined July 2022
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@_Fennec_Xyz
Fennec
2 years
Excited to introduce #CSSLayout, a #ThreeJS class for seamlessly blending the flexibility of CSS3/HTML5 within a three.js scene. Enable effortless HTML overlays, implement responsive design, and apply animations, transitions, and CSS transforms with ease. #HTML5 #CSS3 #webdev
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@threejs
Three.js
2 months
@abeto_co
abeto
2 months
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K #webgl #threejs
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@marcel_wiessler
๐ŸŒต Marcel Wiessler
2 months
Progress on responsive 3D scrollytelling tools for Needle Engine! @NeedleTools #threejs
@marcel_wiessler
๐ŸŒต Marcel Wiessler
2 months
IT WORKS!
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@mrdoob
mrdoob
2 months
Testing GTAO+SSR Nodes https://t.co/huEm1UxwME
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@threejs
Three.js
2 months
Three.js r180 released ๐Ÿซฐ https://t.co/7KtmMAc0hZ
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@threejs
Three.js
3 months
Three.js code debut in Hollywood movies ๐Ÿฟ The Amateur (2025)
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@marcel_wiessler
๐ŸŒต Marcel Wiessler
3 months
THIS is why you want progressive #gltf loading @NeedleTools #threejs #webgl #webdev
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@threejs
Three.js
3 months
Three.js r179 released ๐ŸŒŸ https://t.co/3nFJCfoEvm
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@mrdoob
mrdoob
3 months
Looks like the AI has figured out TSL ๐Ÿ˜ฎ "Can you help me write a TSL node that draws a grid in the XZ?"
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@threejs
Three.js
4 months
Free Open source Honest
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@theo_the_dev
TheoTheDev
4 months
Hehey! This time reduced some performance a bit, but IMPROVED rendering quality quite a lot! Quality / Performance balance is tough. #threejs #webgl
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@onirenaud
Renaud
4 months
Working on the final rendering details of my fluid simulation. This is just the AO and shadow pass in grayscale, sometimes stripping it down shows the most. #WebGPU #threejs
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@mrdoob
mrdoob
4 months
With AI we can port everything to JavaScript now ๐Ÿ‘€
@mrdoob
mrdoob
4 months
Vibe coding a USDC parser so you don't have to ๐Ÿ˜ค
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@mrdoob
mrdoob
4 months
Vibe coding a USDC parser so you don't have to ๐Ÿ˜ค
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@mrdoob
mrdoob
4 months
Feels like we are entering a new realm of 3D graphics on the web ๐Ÿ‘€
@shotamatsuda
Shota Matsuda ๆพ็”ฐ ่–ๅคง
4 months
ใ‚„ใฃใŸใ€‚ใ“ใ‚Œใšใฃใจๆฐ—ใซใชใฃใฆใฆใ€ไธ่ฆใชใƒใƒƒใ‚ฏใ‚’ๅ‰Š้™คใงใใŸใ—ใ€้ป„ๆ˜ๆ™‚ใฎๅ…‰ใŒๆ–ญ็„ถ่‡ช็„ถใซใชใฃใŸใ€‚
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@rianflo
Florian Hoenig
4 months
Now this works too in @threejs :-)
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@mamesoncom
Maeda Mameo
4 months
I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) -> https://t.co/MypJiZCqDA
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@threejs
Three.js
4 months
Three.js r178 released ๐Ÿงก https://t.co/vslWE37rCR
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@sea3dformat
SEA3D
5 months
TSL Transpiler will have improvements for TSL encoder and an initial version for WGSL that already optimizes let, const and var declarations automatically, as shown in the image. https://t.co/oX5nrRBgVN #threejs #tsl #wgsl #webgpu
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@AndrewChenE
Andrew Chen
5 months
๐ŸŽ‰ #bvhecctrl is officially released and open-sourced! Try it out & let me know what you think! Demo-1: https://t.co/rEZ3A7AflD Demo-2: https://t.co/crNVL8XYmG Github: https://t.co/9UDRYN3NgG #threejs #threejsJourney #webdev #gamedev #r3f #ecctrl
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@garrettkjohnson
Garrett Johnson ๐Ÿฆ‹
5 months
3DTilesRenderer now supports multiple tiled image overlays with different projections and per-layer tint & opacity. This video is showing a globe base layer & Washington DC overlay layer from @CesiumJS Ion. Planar projection coming up next! #gis #3dtiles #cesiumgrant #threejs
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