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Alex

@mustache_dev

Followers
4K
Following
9K
Media
417
Statuses
2K

Creative developer at @basementstudio β€’ 3D β€’ husband/father πŸ’πŸ‘¨β€πŸΌ

France πŸ‡«πŸ‡·
Joined March 2025
Don't wanna be here? Send us removal request.
@mustache_dev
Alex
8 months
Not only have I remade #Balatro’s card behaviour in WebGL I’ve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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@mustache_dev
Alex
1 hour
Mario Kart 3.js but with a self made character 🀩 https://t.co/wFcFWUWRvS
@mustache_dev
Alex
7 days
I'm so happy that i'm now able to create and animate my own character, i have a lot to learn in thos domain but this unlock so much potential
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@mustache_dev
Alex
1 hour
On going : learning character modelling, creative shading, and animating https://t.co/7NXONKiYX1 Very cool very fascinating but the learning curve is huge !
@mustache_dev
Alex
1 month
the cloak hides the hideous posing But successfully rigged my hornet model
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@mustache_dev
Alex
1 hour
The most viral one a Wii play tribute to the fish game for @threejsJourney 's cozy place challenge. To me a cozy place was a place we like to return to and chill such as Wii play https://t.co/43dDE12S3x
@mustache_dev
Alex
2 months
First bug fix : The hook no longer clips through the floor.
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@mustache_dev
Alex
1 hour
And the best project i've made this year : The 2 weeks Godot exploration where I learn Godot and make a real game with it
@mustache_dev
Alex
2 months
Ok, I had fun with Hoth, it's time to return to the main concept, the enemy AI is dangerous, but they will either fight or flight (if all of them fight it's impossible you are fucked) You have a missile which is a joker and the enemy IS dangerous #Indiedev #indiegamedev
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@mustache_dev
Alex
1 hour
https://t.co/ZrYO25Mvbd A lots of participation to @wawasensei 's very cool Wawa-vfx library, for very cool effects like this one.
@mustache_dev
Alex
7 months
By using the emit at pos, you can emit the particles at many different poses, in real time, IN A SINGLE FRAME. (that's actualy insane). You can do this a THOUSAND time, and you won't have any issues. It's that performant.
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@mustache_dev
Alex
1 hour
VFX test, the BOOM challenge https://t.co/YmHYYC11uu
@mustache_dev
Alex
7 months
VFX Breakdown : Boom 5. How to make a spectacular explosion with #threejs #webgl using @wawasensei 's VFX engine, and some tricks.
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@mustache_dev
Alex
1 hour
https://t.co/oQxNFMQdBB Mario Kart three.js re
@mustache_dev
Alex
7 months
Mario Kart 3.js supports controller now on both PC and phones with gamepad
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@mustache_dev
Alex
1 hour
War thunder physically based airplane controller https://t.co/ipRLFhnQe5
@mustache_dev
Alex
8 months
What if War Thunder was a #threejs browser game ? This is a challenge I tackled with @Bluedrake42, reproducing the exact controls and camera behaviour of War Thunder inside your browser, I've seen many flight sim since the #vibecoding era, but they miss controls. Here it is !
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@mustache_dev
Alex
1 hour
Balatro GLSL shaders recreation and card behaviour
@mustache_dev
Alex
8 months
Not only have I remade #Balatro’s card behaviour in WebGL I’ve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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@mustache_dev
Alex
1 hour
1 Draw call assassin's creed menu to show case instancedmesh-2 https://t.co/ZHG6MZNyyf
@mustache_dev
Alex
8 months
Been quite a week ! Here’s a single instanced mesh 1 Shader Draw call. Open source #WebGL #glsl #threejs Being able to write Shaders is a blast. It feels very unacessible at first but the more you learn about how 3D works, the easier it gets, it’s just syntax.
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@mustache_dev
Alex
1 hour
Mario 3D controller, polished and with great physics and animations
@mustache_dev
Alex
9 months
Oh, My, FUCKING, GOD ! You can use @agargaro_dev 's instancedMesh2, with all it's optimisation and AMAZING developer experience, with rapier instanced Rigidbodies !! Test it live, UP TO 1000 coins, NO PERFORMANCE ISSUES #threejs #webgl
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@mustache_dev
Alex
1 hour
My best Open Source project from 2025 🧡 Starting with this one based on incredible roads nearby my town https://t.co/Lt7KcTC0s0 #threejs #webgpu #threejsjourney
@mustache_dev
Alex
9 months
Asphalte Chevreuse is my all-time masterpiece. For the @threejs community: there's a before and after this. This sets a new standard for 3D browser games. #threejs #WebGL #gamedev #indiegame
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@mustache_dev
Alex
12 hours
animation first pass I see the mistakes I made, let's improve it one sad thing is that I don't get how to manage IK with three.js :(
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@mustache_dev
Alex
1 day
it's fascinating this workflow of, I film myself do something, and then I animate a character mimicking me. What's fascinating animation is that it really requires a lot of observation skills, see how the shoulder flinches, the head slightly fall off, I feel like the more layer
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@mustache_dev
Alex
2 days
The things everyone is cooking at Basement are absolutely mind-blowing. I can’t wait to see those projects come out.
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@ragojose
Jose
2 days
behind the scenes
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@mustache_dev
Alex
3 days
Ahem πŸ‘€
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@mustache_dev
Alex
3 days
What happens when you don’t clear your render target (very niche, but some will get it)
@d__raptis
Jim Raptis
3 days
Another Stripe masterclass on site design β†’ https://t.co/FNDFQUhdcq
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@mustache_dev
Alex
3 days
Okay Rapier is utter trash, built my own vehicle raycast controller with self made physics thanks to three-mesh-bvh. It's much more reliable, much faster, and I don't need real life physics calculations, so ..
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@mustache_dev
Alex
4 days
But 2 years ago the project was sent to the trash πŸ—‘οΈ Usage of Nintendo Assets isn't recommended, lack of knowledge in every aspect of 3D rendering, needed 3D Modelling skills, shaders. And now that I got them all, the project is coming back !
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