Alex
@mustache_dev
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Creative developer at @basementstudio β’ 3D β’ husband/father ππ¨βπΌ
France π«π·
Joined March 2025
Not only have I remade #Balatroβs card behaviour in WebGL Iβve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, Iβll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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Mario Kart 3.js but with a self made character π€© https://t.co/wFcFWUWRvS
I'm so happy that i'm now able to create and animate my own character, i have a lot to learn in thos domain but this unlock so much potential
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On going : learning character modelling, creative shading, and animating https://t.co/7NXONKiYX1 Very cool very fascinating but the learning curve is huge !
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The most viral one a Wii play tribute to the fish game for @threejsJourney 's cozy place challenge. To me a cozy place was a place we like to return to and chill such as Wii play https://t.co/43dDE12S3x
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And the best project i've made this year : The 2 weeks Godot exploration where I learn Godot and make a real game with it
Ok, I had fun with Hoth, it's time to return to the main concept, the enemy AI is dangerous, but they will either fight or flight (if all of them fight it's impossible you are fucked) You have a missile which is a joker and the enemy IS dangerous #Indiedev #indiegamedev
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https://t.co/ZrYO25Mvbd A lots of participation to @wawasensei 's very cool Wawa-vfx library, for very cool effects like this one.
By using the emit at pos, you can emit the particles at many different poses, in real time, IN A SINGLE FRAME. (that's actualy insane). You can do this a THOUSAND time, and you won't have any issues. It's that performant.
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VFX test, the BOOM challenge https://t.co/YmHYYC11uu
VFX Breakdown : Boom 5. How to make a spectacular explosion with #threejs #webgl using @wawasensei 's VFX engine, and some tricks.
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https://t.co/oQxNFMQdBB Mario Kart three.js re
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War thunder physically based airplane controller https://t.co/ipRLFhnQe5
What if War Thunder was a #threejs browser game ? This is a challenge I tackled with @Bluedrake42, reproducing the exact controls and camera behaviour of War Thunder inside your browser, I've seen many flight sim since the #vibecoding era, but they miss controls. Here it is !
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Balatro GLSL shaders recreation and card behaviour
Not only have I remade #Balatroβs card behaviour in WebGL Iβve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, Iβll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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1 Draw call assassin's creed menu to show case instancedmesh-2 https://t.co/ZHG6MZNyyf
Been quite a week ! Hereβs a single instanced mesh 1 Shader Draw call. Open source #WebGL #glsl #threejs Being able to write Shaders is a blast. It feels very unacessible at first but the more you learn about how 3D works, the easier it gets, itβs just syntax.
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Mario 3D controller, polished and with great physics and animations
Oh, My, FUCKING, GOD ! You can use @agargaro_dev 's instancedMesh2, with all it's optimisation and AMAZING developer experience, with rapier instanced Rigidbodies !! Test it live, UP TO 1000 coins, NO PERFORMANCE ISSUES #threejs #webgl
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My best Open Source project from 2025 π§΅ Starting with this one based on incredible roads nearby my town https://t.co/Lt7KcTC0s0
#threejs #webgpu #threejsjourney
Asphalte Chevreuse is my all-time masterpiece. For the @threejs community: there's a before and after this. This sets a new standard for 3D browser games. #threejs #WebGL #gamedev #indiegame
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animation first pass I see the mistakes I made, let's improve it one sad thing is that I don't get how to manage IK with three.js :(
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it's fascinating this workflow of, I film myself do something, and then I animate a character mimicking me. What's fascinating animation is that it really requires a lot of observation skills, see how the shoulder flinches, the head slightly fall off, I feel like the more layer
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The things everyone is cooking at Basement are absolutely mind-blowing. I canβt wait to see those projects come out.
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What happens when you donβt clear your render target (very niche, but some will get it)
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Okay Rapier is utter trash, built my own vehicle raycast controller with self made physics thanks to three-mesh-bvh. It's much more reliable, much faster, and I don't need real life physics calculations, so ..
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But 2 years ago the project was sent to the trash ποΈ Usage of Nintendo Assets isn't recommended, lack of knowledge in every aspect of 3D rendering, needed 3D Modelling skills, shaders. And now that I got them all, the project is coming back !
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