Explore tweets tagged as #webgpu
@MaximeHeckel
Maxime
3 days
📝 New Blog Post 📝 I spent the summer diving into TSL and WebGPU, porting over my favorite shader work along the way This article compiles all my learnings, alongside many Compute Shader applications and practical TSL shader patterns https://t.co/LfXNeBo3Jj
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@Andersonmancini
Anderson Mancini
2 days
My first public experiment with #threejs WebGPU with React Three Fiber using the new #TSL SSGI node — real-time bounced light straight in the browser! Live link: https://t.co/lof4KBXWGd The whole scene weighs under 9 MB 🤯 No baked lighting, no limits. #creativecoding
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@MaxChamb
Maxime Chamberland
3 days
🧠 Introducing VIBRANT — Cinematic Visualization for #Tractography! A Rust + WebGPU tool for real-time, browser-based rendering of brain tractograms 🎥 ✨Live Demo: https://t.co/rGFeYENcNH 📖 Preprint: https://t.co/OYzjyD8Nmc 💻 Code: https://t.co/VHCE2jJhsF
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@xenovacom
Xenova
15 days
IBM just released Granite 4.0, their latest series of small language models! These models excel at agentic workflows (tool calling), document analysis, RAG, and more. 🚀 The "Micro" (3.4B) model can even run 100% locally in your browser on WebGPU, powered by 🤗 Transformers.js!
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@Kirschdieb
Kirschdieb
20 hours
megabonk in the browser? #gamedev #threejs #webdev #indiegame #webgpu
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@wawasensei
Wawa Sensei
18 days
As it's important to disconnect, I touched some grass this weekend... 🌱 With Three.js & WebGPU 🤭
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@MaximeHeckel
Maxime
6 days
✍️ Learned and built a lot with TSL and WebGPU over the summer Looking forward to sharing it all with you on Tuesday
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@onirenaud
Renaud
18 days
Working on an ultra-fast SDF Texts. Instance culling via compute shader & indirect-draw is just a drop-in piece. Everything reuses and connects. Made with TSL, Threejs Plus will bring a whole new level of performance into the Web that wasn't possible before WebGPU! Stay tuned!
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@Hariswebgl
Haris
1 day
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@tom_doerr
Tom Dörr
19 hours
browser-based inpainting and image upscaling powered by webgpu and wasm
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@nismit_
nismit.bsky.social
16 days
Working on a path tracer with WebGPU. #wgsl #webgpu #pathtracer #sdf
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@Andersonmancini
Anderson Mancini
1 day
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
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@sea3dformat
SEA3D
25 days
The `node.toInspector()` API is already working, I hope to publish it in the next few days. #threejs #webgpu #tsl
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@onirenaud
Renaud
8 days
Why Threejs Plus? Because it’s Threejs, plus thousands of hours of expertise distilled into modular, interconnectable building blocks. SpatialGrid → Boids: const { instanceMatrix } = new Boids(300000) positionNode = instanceMatrix().mul(positionLocal) Powered by TSL & WebGPU
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@Andersonmancini
Anderson Mancini
4 days
🚀 #threejs r181 is going to be insane. I’ve been playing with the new Screen Space Global Illumination #TSL node before release in #r3f. The video showcases SSGI, GTAO, and TRAA post-processing effects performing magic thanks to the new #WebGPU API. Live link soon. Higher res
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@clockmaker
池田 泰延
21 days
JavaScriptで物理演算を作ってみました。 スローモーションの世界で、力の伝わり方を観察できます。 #WebGPU #WebAssembly
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@iwoplaza
Iwo Plaza | TypeGPU
15 days
It’s day 1 of #jamsepticeye, and we have decided we’re going with what we do best… lots of compute shaders @reczko_konrad is cooking something awesome 👏 #typegpu #webgpu #gamedev
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