Explore tweets tagged as #envmap
@AXmanuz
AX 🇵🇱
4 years
Trying to learn how to use envmap's with @RuthwithH help. Thx honey!
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@cg_ftLab
ft-lab
6 years
あ、iOS13のusdzのAR Quick Lookは、 envmapを遅延で更新してますね。 後々ARKitかUnityで実装しようと思ってたことは、すでに実装されてた。 すごいな、標準機能。
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@psyth91
Shunsuke Saito
2 years
📢 Check out 𝗥𝗲𝗹𝗶𝗴𝗵𝘁𝗮𝗯𝗹𝗲 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗖𝗼𝗱𝗲𝗰 𝗔𝘃𝗮𝘁𝗮𝗿𝘀! Our latest codec avatars using 3D Gaussians generalize to novel lighting (OLAT, envmap) with *all-frequency* reflection (see video for hair and eye reflection) in real-time! https://t.co/hmO0she2t6
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@SalamanceYT
Salamance
6 years
Been testing out some old ENVMAP tricks in sfm, seeing as people complain they always glow in the dark theres a few neat tricks to get around that. Here's a bit of a test I did (yes I know its an old model but I wanted to give it a try)
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@CometMedal
@cometmedal.bsky.social
4 years
TEXTURE SOURCE FOUND! This envmap used across Super Mario Strikers is actually an envmap taken in ~1998/1999 and used for Paul Debevec's "Fiat Lux", a CG movie revolving around an image-based model of St. Peter's Basilica that premiered at SIGGRAPH '99.
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@CometMedal
@cometmedal.bsky.social
4 years
TEXTURE SOURCE FOUND! This envmap used in Mario Party 9 for Bowser's star-stealing spacecraft is an artistic rendition of a primordial quasar by Wolfram Freudling and the European Space Agency/Space Telescope-European Coordinating Facility/European Southern Observatory.
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@CometMedal
@cometmedal.bsky.social
5 years
THE SUPER MARIO GALAXY 2 GUIDE BOOK (ENCLOSED WITH THE GAME) SHOWS A BUILD OF THE GAME WHERE THE ARROW IS GREEN! It also shows a lack of pebbles and grass sprouts around the mud circle, something reflected in the envmap of the magic barrier protecting the Yoshi Egg!
@CometMedal
@cometmedal.bsky.social
5 years
The arrow that appears at the end of Yoshi's tongue when he's holding a spit-able object (Spiny Shells, most often) in Super Mario Galaxy 2 appears red, but the model ripped from the game reveals that it is actually green, and uses shaders to appear red.
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@vis_prime
vis_prime
3 years
Using PmremGenerator to render a rotated envMap + Using GroundProjectedEnv with rotation for background + Dir Light placed overlapping the hdri's sun to cast shadows Demo: https://t.co/mfrckmjxez #threejs #webgl #gltf
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@gmbbsalt
Salt
6 years
$envmap $envmaptint 255 255 255
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@__rockbiter
Gianluca Lomarco
6 months
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@enthiesia
エンゼシア
4 years
久々に3Dをやってます 今まで手を付けてこなかったEnvMapとBumpMap、そしてPBRをいっぺんに履修。未だよくわからない。
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@NenemSdmn
sdmn_nenem
5 years
🍩時々思い出したようにやっているprefiltered envmapって何なのかと言うとこういう事でして、roughnessに設定された値と映り込みの見た目を一致させるためにやってるんですね
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@NenemSdmn
sdmn_nenem
5 years
🍩滑らかな感じになりました😃直接光は太陽と区別しやすいように水色にしてます。C++からGPUを使えるようになったのでコマンド一発でhdrファイルからprefiltered envmapの入ったddsファイルに出来るようになりました☺️
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@Dude_The_Ninja
DudeTheNinja
3 years
All aboard! Dragon Slayer styled Decorated Weapon skin for the Black Box, based on the British Rail Mk 1. (No team colouring, as the BR Mk1 was always blue.) Features normalmapping and custom envmap/phong tint parameters. #tf2 #tf2mod #modding #texture
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@NenemSdmn
sdmn_nenem
5 years
🍩CPUでやるとたった16サンプルでも10秒以上かかるprefiltered envmapの作成がGPUだと32サンプルでも60fpsで😳こりゃいいやということで各フレームの平均を取れるようにすれば動画に500フレームも出せば16000サンプルの平均とかいう極めて滑らかな出力が得られます。これはいい感じ🥳
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@KostasAAA
Kostas Anagnostou
4 years
Quick staycation project, add basic GTAO support to the toy engine and compare GTAO+preconvolved envmap with RT of the envmap, difference being that radiance convolution and visibility are separate in the first case and part of the same integral in the second. 1/3
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@lumiere3d
LUMIERE
3 years
was checking some old sessions of sfm and forgot how envmap can beautify stuff
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@crashoveride953
Crash🇵🇷
5 years
Changed envmap texture for crystal gun and tested shooting anims
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@RealFunlock
☄️RealFunlock☄️
4 years
after not using sfm for a long time i still kinda got them materials down -- everythings pretty much set up in the vmts the only thing thatd need changing in every session/shot is the envmap tints
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