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Anderson Mancini Profile
Anderson Mancini

@Andersonmancini

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Following
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Creative developer • Freelancer • Teacher Founder & CEO @neotix 👉🏻Portfolio: https://t.co/nfIquTmECN 📺Tutorials: https://t.co/2IYwSKjdI2

Águas Claras, Brasília
Joined March 2009
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@Andersonmancini
Anderson Mancini
2 years
⚡️My first #Threejs course with React Three Fiber will be available soon 😬. Using the scene that @0xca0a and I created together, the shorter version will be FREE on YouTube. 💸The complete will have 2h30 of content on Udemy, from design, through blender and coding. Stay tuned 🫶🏻
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@Andersonmancini
Anderson Mancini
5 hours
RT @threejs: Three.js r179 released 🌟.
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@Andersonmancini
Anderson Mancini
1 day
RT @_DarrellBean: To all the tech artists/ vfx artists. I have so much respect for your skill!. Here is my attempt at a slash effect 🗡️⚡️ u….
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@Andersonmancini
Anderson Mancini
3 days
RT @mamesoncom: A duck and thirty ducklings are bathing in a cool pool. Watch the fluid particles interact and cast shadow. Made with #thre….
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@Andersonmancini
Anderson Mancini
14 days
RT @wawasensei: Let's build a lenticular effect with the Three Shading Language (TSL) and React 🚀.To learn how to do it and discover the st….
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@Andersonmancini
Anderson Mancini
14 days
RT @techartist_: Unearthed from the archives: A Three.js scene featuring an energy orb, rings, and particles. Custom GLSL shaders and post-….
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@Andersonmancini
Anderson Mancini
17 days
@kahlilashanti For those new around here, the Lens Flare you see in this scene is a component that I created for both react three fiber and vanilla threejs. It is free to use. You can find it here:.
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@Andersonmancini
Anderson Mancini
17 days
The best way to learn #glsl? Put existing shaders on the AI and ask it to explain them to you. Here are some of the shaders I used as reference for this work.
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@Andersonmancini
Anderson Mancini
17 days
Here, the user must keep the atoms closer together using the cursor to trigger a fusion reaction and learn more about it. A combination of Ray Marching, polar coordinates distortion, etc. Shaders are powerful to expand threejs possibilities and go beyond basic 3D mesh rendering🤩.
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@Andersonmancini
Anderson Mancini
17 days
Working on a new minigame using #threejs and #glsl for @kahlilashanti. A custom MantisXR immersive demo scene about fusion energy. Shader interactivity is so addictive 😍. Link coming soon. #threejsJourney #r3f
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@Andersonmancini
Anderson Mancini
18 days
#threejs job opportunity 😊.
@aqusag
AquSag Technologies
19 days
🚀 #Hiring Three.js & P5.js Developer | Remote | Freelance.Build interactive tools for AI model evaluation!. 📧 manish@aqusagtechnologies.com .🌐 . 📱 +91-8860355791. #ThreeJS #P5JS #RemoteJobs #FrontendDeveloper #AIVisualization
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@Andersonmancini
Anderson Mancini
23 days
RT @_fojcik: After lots of experimentation, I’m happy to deliver new tutorial for @codrops ✨.
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@Andersonmancini
Anderson Mancini
24 days
Excellent course. A must have for creative developers 🤩.
@victorwork_
Victor Work
25 days
✨ We're online: With Number ✨.→ When the numbers are too good, we can't ignore them. Dive into our Monthly Report website, and watch the latest updates, students' work, last social media post, and recently launched features. I hope you like them. To
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@Andersonmancini
Anderson Mancini
1 month
RT @CantBeFaraz: All my demos in one place! . I have released a site with over 25 of my demos over the years all updated and fixed with cod….
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@Andersonmancini
Anderson Mancini
1 month
RT @shotamatsuda: やった。これずっと気になってて、不要なハックを削除できたし、黄昏時の光が断然自然になった。
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@Andersonmancini
Anderson Mancini
1 month
RT @threejs: Three.js r178 released 🧡.
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@Andersonmancini
Anderson Mancini
1 month
RT @onirenaud: Draft render from last week, built with Three.js Shading Language and WebGPU, using hash noise and afterimage passes in Post….
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@Andersonmancini
Anderson Mancini
1 month
RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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@Andersonmancini
Anderson Mancini
1 month
RT @Cora_Mat: Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮….
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@Andersonmancini
Anderson Mancini
2 months
This is how the code looks like. I really love readability on #r3f projects 😍.
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@Andersonmancini
Anderson Mancini
2 months
Source code: Live link: I increased the parallax effect in the background to visualize the liquid glass effect better and created a custom settings panel. Please leave a star on GitHub if it was useful 😊.#threejs #r3f #webgl
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