
Anderson Mancini
@Andersonmancini
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Creative developer • Freelancer • Teacher Founder & CEO @neotix 👉🏻Portfolio: https://t.co/nfIquTmECN 📺Tutorials: https://t.co/2IYwSKjdI2
Águas Claras, Brasília
Joined March 2009
RT @_DarrellBean: To all the tech artists/ vfx artists. I have so much respect for your skill!. Here is my attempt at a slash effect 🗡️⚡️ u….
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RT @mamesoncom: A duck and thirty ducklings are bathing in a cool pool. Watch the fluid particles interact and cast shadow. Made with #thre….
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RT @wawasensei: Let's build a lenticular effect with the Three Shading Language (TSL) and React 🚀.To learn how to do it and discover the st….
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RT @techartist_: Unearthed from the archives: A Three.js scene featuring an energy orb, rings, and particles. Custom GLSL shaders and post-….
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@kahlilashanti For those new around here, the Lens Flare you see in this scene is a component that I created for both react three fiber and vanilla threejs. It is free to use. You can find it here:.
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The best way to learn #glsl? Put existing shaders on the AI and ask it to explain them to you. Here are some of the shaders I used as reference for this work.
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Working on a new minigame using #threejs and #glsl for @kahlilashanti. A custom MantisXR immersive demo scene about fusion energy. Shader interactivity is so addictive 😍. Link coming soon. #threejsJourney #r3f
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#threejs job opportunity 😊.
🚀 #Hiring Three.js & P5.js Developer | Remote | Freelance.Build interactive tools for AI model evaluation!. 📧 manish@aqusagtechnologies.com .🌐 . 📱 +91-8860355791. #ThreeJS #P5JS #RemoteJobs #FrontendDeveloper #AIVisualization
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Excellent course. A must have for creative developers 🤩.
✨ We're online: With Number ✨.→ When the numbers are too good, we can't ignore them. Dive into our Monthly Report website, and watch the latest updates, students' work, last social media post, and recently launched features. I hope you like them. To
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RT @CantBeFaraz: All my demos in one place! . I have released a site with over 25 of my demos over the years all updated and fixed with cod….
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RT @onirenaud: Draft render from last week, built with Three.js Shading Language and WebGPU, using hash noise and afterimage passes in Post….
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RT @CantBeFaraz: Another unreleased shader - Puddle with raindrops, splashes, ripples and lightning. Of course, all #threejs and #r3f. Best….
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