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Maxime

@MaximeHeckel

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Following
23K
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1K
Statuses
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🇫🇷 in 🇺🇸 • Frontend @Tango_HQ • Three.js, Shaders, React, Next.js • Writing on https://t.co/6y9Ivvtiey 🧑‍💻

New York, NY
Joined February 2010
Don't wanna be here? Send us removal request.
@MaximeHeckel
Maxime
1 year
finally got a place to show and reflect the work I've been doing for the past few years. ↳
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@MaximeHeckel
Maxime
16 hours
RT @MaximeHeckel: floating soft glass. made with WebGPU, compute shader, and a fully custom material. https://t.co/….
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@MaximeHeckel
Maxime
3 days
floating soft glass. made with WebGPU, compute shader, and a fully custom material.
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@MaximeHeckel
Maxime
5 days
RT @NatalieMarleny: 🌷🎮 Gitlip Live & Multiplayer. (on the right).I make an edit in the collaborative editor. I view the diff and commit the….
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@MaximeHeckel
Maxime
5 days
felt too humid to run outside today.but good enough to break 8min/mi avg
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@MaximeHeckel
Maxime
6 days
this is too good.
@Lauracsc_
Laura ✨
6 days
new site for interactive diagrams
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@MaximeHeckel
Maxime
6 days
expect more WebGPU related experiments over the next few months as I poke around . ⚠️ also: this will only work on Chrome until WebGPU support is more widespread.
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@MaximeHeckel
Maxime
6 days
ported my favorite scene to WebGPU today. edge detection is done in a Compute Shader and the outlines + crosshatch shadows are drawn through post-processing. all of that using the new TSL language .
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@MaximeHeckel
Maxime
7 days
RT @AristideBenoist: I keep hearing that the creative web is dying. This year I’ve landed some of the best projects of my career and I’m l….
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@MaximeHeckel
Maxime
8 days
where work happens
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@MaximeHeckel
Maxime
15 days
RT @KennyPirman: building up inspo by reviewing past work~ #procgen #threejs
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@MaximeHeckel
Maxime
18 days
RT @Acerola_t: New video is up on the channel now!. Intro To Terrain Generation. exciting community event announcement is at the end of the….
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@MaximeHeckel
Maxime
23 days
broke new grounds on my quest to increase my aerobic capacity . 6.3mi in 1h03 at 128bpm avg . first run I felt fully in control
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@MaximeHeckel
Maxime
23 days
Seb really cooked here (pun intended). screening for talent today is such a time sink, and I wish this tool existed "yesterday" . bullish on this being part of many companies hiring workflows in the future.
@hiiinternet
Seb, goated arc
24 days
Onboarding video for using app dot cookd dot dev for recruiting whether you're hiring your first engineer or hiring at scale. Going through candidate search, AI powered screening, automated flows, and job postings. You can join the waitlist at app dot cookd dot dev
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@MaximeHeckel
Maxime
1 month
RT @ctnicholasdev: <AiChat /> just dropped. ✦ AI understands app context, can take actions, modify state. ✦ Render custom components or us….
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@MaximeHeckel
Maxime
1 month
little quality of life improvement on the blog. could not not do it @pqoqubbw it was too good
@pqoqubbw
dmytro
1 month
it's all about the details
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@MaximeHeckel
Maxime
1 month
RT @hiiinternet: Yapping in the video below but if you're hiring engineers or interested in engineering roles / who's hiring here's the tl;….
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@MaximeHeckel
Maxime
1 month
RT @stevenfabre: Nothing meaningful is built alone. That’s been true for humans. And now, for AI too. Something new is coming next week at….
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@MaximeHeckel
Maxime
1 month
RT @KennyPirman: Pre-allocating the data buffers before loading, and running the data generation tasks in a generator allows #Geomancer to….
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@MaximeHeckel
Maxime
1 month
RT @jasonjerez_: Exploring using normal and depth maps the create a 'relight' mouse interaction. #glsl #creativedev #shader #webgl https:/….
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@MaximeHeckel
Maxime
1 month
This topic has so much to explore, and I hope this article will help you get your first steps building with those new techniques. And I'm looking forward to seeing what you'll build with it 😄.
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