spark
@sparkjsdev
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Three.js-native 3D Gaussian splatting renderer Docs/examples @ https://t.co/paCxUjmG9B | Github @ https://t.co/afLJjWD6zO | Discord @ https://t.co/tdbgq3nHbd
Joined June 2025
Interior transition for Architecture is pretty awesome @theworldlabs @sparkjsdev
#webgl #threejs #r3f #web3 #3dwebsite #threejsjourney #gaussiansplatting #3danimation #landingpage #AI
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Can't take off my hands from playing with these "Gaussian Splats Animation " 🔥 @theworldlabs @sparkjsdev
#webgl #threejs #r3f #landingpage
#3danimation #gaussiansplatting
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Another ridiculously large AI generated 3D scene. Tons of detail, and nice stereoscopic audio (turn on sound if you can). Works well in VR (although some quant effects from Spark near the end). Hosted version in reply.
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Seamless Gaussian Splat transitions! Built with @reactthreefiber, @sparkjsdev, and @theworldlabs. Check it out here: https://t.co/CHg5vp6TE6
#threejs #webgl #gaussiansplatting #r3f
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Passthrough <-> gaussian splat transition using @sparkjsdev and #WebXR It’s not super polished but definitely a good start. Performance impact is minimal as it’s all shader based.
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AI 3D workflows for web are getting scary good. Here is a demo with a large splat background (+LoD), mesh character, spatial audio, VR support, and lighting. I was able to create it in a few hours (repo in reply). built with @threejs @sparkjsdev @theworldlabs Audio on :)
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More @sparkjsdev stress testing on the Quest3. This is a 17m splat scene. There is a dynamic shader doing mild warping. Also hand tracking with SDFs for responsive lighting. Turn on music for nicely creepy audio
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It looks demo uses @sparkjsdev to render beautiful 3D Gaussian Splats 🤩 https://t.co/UZrNZbpRfv
aidemos.meta.com
A playground for interactive media
Today we are releasing & open-sourcing Segment Anything 3 (SAM 3). It is a state-of-the-art model for image & video segmentation, and builds upon the work of SAM & SAM 2. SAM3 will also power features in Edits, Meta AI, & Facebook Marketplace soon. https://t.co/ufppJ6gR3c
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Let's take it one step further! @theworldlabs @sparkjsdev
#webgl #threejs #r3f #web3 #gaussiansplatting #3dwebsites
World Labs is now open to everyone ✨ Generate persistent 3D worlds from an image, video, or text prompt. It's easy for consumers to use - but there are some impressive editing & stitching features for 3D experts. I've had SO much fun with it. 👏 to @theworldlabs team!
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3D experiments: Export a Gaussian Splatting scene from @theworldlabs , then add interactivity with @sparkjsdev
#threejs
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Platform agnostic multiplayer editor for shared reality in the making in @PanoptiqAI ! Thanks to @sparkjsdev for the great framework and @fulligin for the awesome splat!
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The pace and quality of web 3D development is stunning. This was created by a single dev in a month or so. It uses threejs / sparkjs and a mix of AI generated scenes and traditional meshes and game mechanics. ... and massive bonus points for Rach 3 in the sound track :)
📻 Brazen brute bashes bank! Czar’s zealots embezzle zillions! Cops can't quell criminal caper! https://t.co/LDA7bIswHp is at large for @theworldlabs launch! ‘Shadow’ is the jazz-infused, film noir-style narrative game made for @BenMildenhall & @drfeifei's AI research group 🕵️
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While generative AI hallucinate, don't humans do the same when they dream? Code available at: https://t.co/fU24SOS7bM
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Working with HTC VIVERSE 😎 Env map + VFX tests using Gaussian Splat on the web w/ @theworldlabs + @sparkjsdev pmndrs: react-three/viverse for character controller/physics and quick deploy to @VIVERSEofficial
#threejs World created by tw
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Working more with @VIVERSEofficial 😎 EZ swap in .vrm using @BelaBohlender's react-three/viverse library (Oohh yeeaaahh) Avatar by Polygonal Mind @toxsam
@theworldlabs splat generated by tw @sparkjsdev to use the .spz destructible w/ three-piñata @dangreenheck
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Achievement unlocked! 👏 @sparkjsdev gets a shoutout by @awesomekling himself in latest @ladybirdbrowser update. Amazing progress 🤩 Last year WebGL didn't work at all and now it can render beautiful 3D gaussian splats ✨ https://t.co/h6Id2e4jAk
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