Explore tweets tagged as #softwarerendering
WIP on my Software Renderer written in C++ from scratch. #rasterization #rendering #gamedev #softwarerendering #Haikyuu #karasuno
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π₯οΈ Software Rendering: CPU-Powered Image Generation. --> Rendering Type: 06. #SoftwareRendering #CPURendering #RenderingTech #3DRendering #Blender3D #AutodeskMaya #POVRay #DigitalArt #CreativeTechnology #TechPost #RenderOfTheDay #technoksha
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This is supposed to be a 3d model. π΅βπ«. #softwarerendering #3d #rendering #rasterization #c #obj #model
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Bresenham algorithm at play. Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun. #softwarerendering #usingc
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Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
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Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
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Golly, that's some really unflattering compression. I'm sure this will be treated just as cleanly π€’ #gamedev #fps #gamestech #programming #sdf #techdemo #signeddistancefield #math #rendering #software #softwarerendering #rustlang #rust
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Big thanks to @pikuma for the awesome software rendering video book! π Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev
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Processional depth fog. Lerp between fog colour & colour buffer based on depth buffer. Animate fog colour & starting distance. #softwarerendering #gamedev #IndieGameDev
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going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing.#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
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RT gmaker_: plus about two an hours work, and i got "free" cam #purejava #java #gamedev #softwarerendering
http://t.co/hp9ADYtAmL (via Thβ¦.
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Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev
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You render them so lovingly and this is how they repay you. #screenshotsaturday #softwarerendering
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