
Kevin Picone
@PlayBasic
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https://t.co/ABeA90wQlu - Language Developer - #Coder - Game #Developer - https://t.co/mqEaFaNBCK - #learntocode #coder #basic #gamedev #indiedev
Australia
Joined April 2009
PlayBASIC - Scrolling Plasma Map Demo #2d #retrodev #scrolling #demo #effect #coding #sourcecode #coding #developer
https://t.co/QBLdOAfzhO
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🚀 PlayBASIC v1.65C3 Beta 36 is out! -For loop vars auto-declare in Explicit mode -Fixed window scaling on modern Windows -Plus recent updates: array handle assignments, scoped UNDIMALL, parser tweaks & bug fixes Keep testing & share feedback!
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In this update (recorded September 4th, 2025), we dive into the latest progress on the PlayBASIC v1.65 revision. This session covers key language tweaks, compiler improvements, and a few long-standing "gotchas" that have now been ironed out. https://t.co/mI08Gy0UCF
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PlayBASIC V1.65C3 is here! ✅ Bug fixes ⚡ Faster performance 🎨 Improved DrawModes & Sprites ✨ New features added We’re moving from big rewrites into polish & maintenance — making PlayBASIC smoother than ever. 👉 https://t.co/f1i7jZ3Raj
#PlayBASIC #GameDev #IndieDev
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Fantastic news ! - The chicken lips lives on ! #commodore #c64 Watch Us Acquire COMMODORE® + C64 Ultimate Production Update! https://t.co/isLXsZ3NIy
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YouTube Algorithm Paradox: Why Sharing Your Video Can Hurt Its Reach #YouTube #Algorithm #Paradox
https://t.co/SKJ58TVeGR
kevinpicone.com
YouTube Algorithm Paradox: Why Sharing Your Video Can Hurt Its Reach
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PlayBASIC V1.65C3 Beta 25 Development Blog #PlayBASIC #GameDevelopment #IndieDev #RetroGaming #Programming #GameDev #Coding #LearnToCode #2DGames #GameDesign #BasicProgramming #IndieGameDev #GameEngine #RetroGameDev #SoftwareDevelopment
https://t.co/C4RzkO9qdi
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Taming Memory in PlayBasic with the AMA Library #coding #gamedev #retrodev #optimization #coder
https://t.co/oYIt0eC9Tl
kevinpicone.com
Taming Memory in PlayBasic with the AMA Library
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Scroll Level 8Bit Smooth Scrolling Example - PlayBASIC #scrolling #2d #8bit #16bit #coding #retrodev #gamedev #learntocode
https://t.co/lofAFM2rpo
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Supercharging PlayBasic: Array Memory Allocation for Faster Performance #PlayBasic #MemoryAllocation #PerformanceOptimization #Coding #retrodev #gamedev
https://t.co/RILSkLY4HN
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PlayBASIC Palette-Mapped Sprites Create Sinus Plasma Demo (Amiga/Atari ST Inspired) https://t.co/URpKrFXsAw
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Palette Mapping Comes to PlayBASIC's Sprite System #GameDev #RetroEffects #PaletteMapping #IndieDev #coding #retrodev #2d #sprites
https://t.co/XFkUOQdMuu
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PlayBASIC V165C3 Beta 15Â - Quick Dev Blog - Expanding Inkmode Support in Scene Buffer https://t.co/oQdJF4C7vx
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Reworking the capture support for polygons with alpha blending draw modes..
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PlayBASIC V165C3 Beta12 Running PolyWolf V013 https://t.co/9ZNpHH0y2o
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Web Update: - Fixed TOOLS & SOURCE CODE attachments which were broken on the server ... (2025-06-27)
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Is XOR Decryption in PlayBASIC as Fast as Assembly? https://t.co/dxOpepzVRw
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Game Dev and the Rockstar Illusion #GameDev #IndieDev #GameDevelopment #IndieGameDev #SoloDev #coding #retrodev #gamedev #blog #technology
https://t.co/CPw8WJoUNZ
kevinpicone.com
Game Dev and the Rockstar Illusion
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