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Kevin Picone Profile
Kevin Picone

@PlayBasic

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Following
138
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563
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https://t.co/ABeA90wQlu - Language Developer - #Coder - Game #Developer - https://t.co/mqEaFaNBCK - #learntocode #coder #basic #gamedev #indiedev

Australia
Joined April 2009
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@PlayBasic
Kevin Picone
7 days
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@PlayBasic
Kevin Picone
8 days
🚀 PlayBASIC v1.65C3 Beta 36 is out! -For loop vars auto-declare in Explicit mode -Fixed window scaling on modern Windows -Plus recent updates: array handle assignments, scoped UNDIMALL, parser tweaks & bug fixes Keep testing & share feedback!
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@PlayBasic
Kevin Picone
10 days
In this update (recorded September 4th, 2025), we dive into the latest progress on the PlayBASIC v1.65 revision. This session covers key language tweaks, compiler improvements, and a few long-standing "gotchas" that have now been ironed out. https://t.co/mI08Gy0UCF
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@PlayBasic
Kevin Picone
21 days
PlayBASIC V1.65C3 is here! ✅ Bug fixes ⚡ Faster performance 🎨 Improved DrawModes & Sprites ✨ New features added We’re moving from big rewrites into polish & maintenance — making PlayBASIC smoother than ever. 👉 https://t.co/f1i7jZ3Raj #PlayBASIC #GameDev #IndieDev
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@PlayBasic
Kevin Picone
24 days
Fantastic news ! - The chicken lips lives on ! #commodore #c64 Watch Us Acquire COMMODORE® + C64 Ultimate Production Update! https://t.co/isLXsZ3NIy
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@PlayBasic
Kevin Picone
1 month
Scrolling Map Plasma -  This version animates the tiles manually using a table.  The table converts each tile to the next.  Since the blocks graphics are single colour wave(dark to bright), we can get lots of nice /weird looking effects just by animating the tiles. #2d #retro
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@PlayBasic
Kevin Picone
1 month
Scroll Level 8Bit Smooth Scrolling Example - PlayBASIC #scrolling #2d #8bit #16bit #coding #retrodev #gamedev #learntocode https://t.co/lofAFM2rpo
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@PlayBasic
Kevin Picone
1 month
Supercharging PlayBasic: Array Memory Allocation for Faster Performance #PlayBasic #MemoryAllocation #PerformanceOptimization #Coding #retrodev #gamedev https://t.co/RILSkLY4HN
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@PlayBasic
Kevin Picone
2 months
PlayBASIC Palette-Mapped Sprites Create Sinus Plasma Demo (Amiga/Atari ST Inspired) https://t.co/URpKrFXsAw
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@PlayBasic
Kevin Picone
2 months
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@PlayBasic
Kevin Picone
2 months
PlayBASIC V165C3 Beta 15  - Quick Dev Blog - Expanding Inkmode Support in Scene Buffer https://t.co/oQdJF4C7vx
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@PlayBasic
Kevin Picone
2 months
Reworking the capture support for polygons with alpha blending draw modes..
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@PlayBasic
Kevin Picone
2 months
Z-Sorting in Software Without Traditional Sorting - PlayBASIC Demo In this video, we explore an efficient and surprisingly powerful method for Z-sorting objects in software. #gamedev #indiedev #retrodev #coder #coding https://t.co/8xO0kyw0fH
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@PlayBasic
Kevin Picone
3 months
PlayBASIC V165C3 Beta12 Running PolyWolf V013 https://t.co/9ZNpHH0y2o
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@PlayBasic
Kevin Picone
3 months
Web Update: - Fixed TOOLS & SOURCE CODE attachments which were broken on the server ...  (2025-06-27)
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@PlayBasic
Kevin Picone
3 months
Is XOR Decryption in PlayBASIC as Fast as Assembly? https://t.co/dxOpepzVRw
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