Explore tweets tagged as #rasterization
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering.
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PS6 leaked specs:.- 8 Zen 6 cores.- 40-48+ RDNA5 compute units at 3GHz.- 160 TBP.- 160-bit or 192-bit bus with GDDR7 at 32GT/s.- Rasterization performance 3x PS5. How much is this thing going to cost?
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Gonna start showing off some clips from my SM64 engine as features become more polished. Today's showcase is a realistic shadow for Mario. This is not PC port and can run on the N64. No blobs, just pure rasterization.
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🚨 تسريب ضخم لمواصفات جهاز #PS6 ونسخته المحمولة "Canis" من مصدر أثبت دقته سابقًا مع PS5 Pro 👀🔥. 🎮 PS6 - الاسم الرمزي "Orion":.• معالج 8 أنوية Zen 6 أو أحدث.• 40-48+ وحدة معالجة RDNA 5 بسرعة 3GHz+.• ذاكرة GDDR7 بسرعة 32GT/s على ناقل 160 أو 192 بت.• أداء Rasterization أقوى 3
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According to the VICE article, the PlayStation 6 (PS6) specs, based on a leak from Moore’s Law Is Dead, include:. - Performance: 50% more powerful than the PS5 Pro, but the power increase from the PS5 is modest. Three times faster than the PS5 in rasterization, with lower power
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me PRAYING that gpt finally generates me working code, I am dying in the trenches trying to get this god forsaken rasterization done. python must have been made by the devil
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📢 SHeaP: Self-Supervised Head Predictor Learned via 2D Gaussians 📢. Given a single input image, we predict accurate 3D head geometry, pose, and expression. Previous works (e.g. DECA, EMOCA) use differentiable mesh rasterization to learn a self-supervised head geometry
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@tsoding You've randomly sparked an interest in me with software rasterization I haven't had since developing my software rasterization library 🤍.
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Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization. Contributions:.• We identify unique challenges and opportunities associated with accelerating 3D Gaussian splatting, including high computational redundancy in the rasterization process and
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This is a 2025 Game with Rasterization Lighting in UE5 (Killing Floor 3). Lumen looks a lot lot better than this, but it's absolutely disappointing that raster looks so flat. What is going on here?
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A brief comparison of the built-in benchmark in F1 25. Rasterization VS Ray Tracing VS Path Tracing. This game's insanely scalable. Great job Codemasters.
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Left = Basic Grid Rasterization . - Fragmented -> fixed-size circular shapes.- Low randomness, linear placement. ––––. Right = Chaotic Fragment Recomposition. - Randomized triangle fragments.- Variable rotation and positioning.- Fragment overlap and contour lines
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Worked on this new 3D project .It's a replicate of a 2015 article I found .Did in Java FX with the use of matrix 3x3 calculation for 3d rotation .Barycentric coordinate (triangle rasterization) don't understand that part fully yet.And did bound box optimization .It's not done yet
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Whats the music equivalent of rasterization? Help pls…
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Seeing pixelation or a mosaic-like effect on websites with lots of JPEG graphics in @MicrosoftEdge 135?. The culprit might be GPU rasterization! 🖥️. Go to edge://flags, set it to Disabled, and restart Edge. 🔧 My setup: Intel Core i5-6400 CPU/GPU
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HPL:A rasterization-based ray-tracing method for laser–plasma interactions. Researchers present a geometry-independent ray-tracing method for plasmas using adaptive Runge–Kutta integration and rasterization.
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With the new @SebastianLague's video I remind you of my (half-finished) CPU rasterization tutorial series:
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