
Natalie π³οΈββ§οΈ
@NotVeryMoe
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Non-Binary Trans Girl (She/They) | Sapphic Programmer (Rust+Typescript) | Huge Flirt (but not very good) | Ask me about my YoYos | Might talk game dev
Australia
Joined March 2019
RT @RedAndBlackFrog: Trans lesbians totally, 100% are attracted to each other. The vast majority of trans lesbians I know who are in a relaβ¦.
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RT @tnballo: @rustembedded Excited to share a FREE book about developing secure and robust systems software, at the overlap of "state-of-thβ¦.
highassurance.rs
Developing Secure and Robust Software
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If you're interested in this kind of stuff check out @iquilezles, if you haven't already. They've made a lot amazing stuff with SDFs and publish a lot of resources and articles about them.
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There is, of course, a bunch of questions still. Like the driving force of the game, if there will be a combat element, off-ship shinanigans, setting routes, theme, multiple decks, how do we make it kinda #cute etc. Considering some Cthulhu dread though. Cutethulhu? Anyway. .
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Golly, that's some really unflattering compression. I'm sure this will be treated just as cleanly π€’ #gamedev #fps #gamestech #programming #sdf #techdemo #signeddistancefield #math #rendering #software #softwarerendering #rustlang #rust
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RT @NotVeryMoe: Not 24-hours later, I've gotten it down to 3-4ns/op for 250,000,000ops/sec. Managed this by moving to a fixed set of IO porβ¦.
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The way I've structured the systems however enables me to leverage the generic system feature in #BevyEngine #bevy. Adding a new conveyor specialisation is as simple as adding another plugin. So some more optimisations might happen there, after I sort out rendering.
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