Explore tweets tagged as #instancedmesh
@oovch
おおぶ
4 years
aviutl_browser 遊べるわー.THREE.InstancedMesh なら箱10万個でも100万個でもほとんど同じ速度で描画できるから、あとから発光エフェクト足しても書き出しめっちゃ軽快
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@__rockbiter
Gianluca Lomarco
1 month
wip v4. 80k instanced spheres instead of particles. running at 120 fps. #threejs #instancedmesh #gpgpu #glsl #shaders #art #codeart #particles #3d #creative #creativecode
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@d2dwarf
どきどきどわーふ@Web Developer
3 years
Day40: 2022-03-29. threejsのパーティクルの復習。前回あまり理解できていなかったが、今回は細かく確認しつつ構築してみた。. MeshSurfaceSamplerの使用と、InstancedMeshの組み合わせで色々作れそうではある。. #100DaysOfCode #threejs #webpack #blender
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@threejs
Three.js
6 years
THREE.InstancedMesh landed in r109dev.
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@soju22
Kevin Levron
8 months
First test with #webgpu #threejs #tsl : InstancedMesh, node material, compute shaders and psrdnoise. Demo : Source :
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@_fojcik
Dominik Fojcik
16 days
Experimenting with TSL and InstancedMesh in Threejs
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@pushmatrix
Daniel Beauchamp
8 months
By using an InstancedMesh, each firework can be placed at a separate location. A color instanced attribute is used to allow for unique colors, and a startTime attribute determines when each instance goes off. All of these fireworks together are a single draw call 🤯
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@0xca0a
☄︎
6 years
threes new instancedmesh is crazy, i've tried sth like a swarm before without gpu or pointcloud, just objects, and it could maybe do 2000. this is the same config: dodecahedron + expensive standardmaterial + lights, but now it's 20.000 and runs 60fps 🤯
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@supahfunk
Fabio Ottaviani
4 years
Magic grass with #threejs.🧙‍♂️ InstancedMesh + custom attributes + shaderMaterial.It's quite smooth up to 10000 blades of grass with 400 vertices each.
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@arnputz
arpu
4 years
some stats 2x 2500 InstancedMesh with vertex wind animation. looks ok?
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@onirenaud
Renaud
5 years
「 Threejs Tips 👨‍💻」. If you want to use ShaderMaterial with InstancedMesh you need to multiply (component-wise) the instanceMatrix with the vertex position. #threejs
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@Pl4n3
♇4n3💬
4 years
Today I learned about InstancedMesh.🤗#threejs #javascript
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@soju22
Kevin Levron
5 years
Playing with InstancedMesh and cannon.js :). #webgl #threejs #creativecoding
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@arnputz
arpu
5 years
THREE.InstancedMesh with frustumCulling boundingsSphere , looks fine on the first try! #threejs
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@mustache_dev
Alex
2 months
gathering energy #vfx . handcrafted shaders with millions of instancedMesh
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@vrlandio
VRland by Captic
5 years
#threejs InstancedMesh many Cacti with one drawcall and cannon-es physics!
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@ykob0123
Yoichi Kobayashi
4 years
水際depthリベンジ中です。ついでにInstancedMeshのおさらいで、これまで超適当にやっていたinstanceMatrixの操作をきんとやる方法を学習しました。
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@onirenaud
Renaud
7 months
The WebGPURenderer is amazing. Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
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@eduardfossas
Eduard Fossas
3 years
I started to believe in miracles @superhoge. Pointcloud to geometry nodes to #gltf2 exporter with instanced mesh to @threejs. Going to try to apply some colours tomorrow, but I think I found my new way. #gltf2 #instancedmesh #pointcloud #threejs #blender #train #geometrynodes
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@lojjic
Jason Johnston
5 years
Extending ThreeJS's InstancedMesh to allow per-instance metalness/roughness (or any other shader uniform!) This has existed for ages in Troika's instancing abstraction and I'm trying to extract this part so all ThreeJS devs can benefit. #threejs
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