
Kevin Levron
@soju22
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Lead dev @brig_ht (summer 2023). Ex dev/op/teach @universite_uppa. https://t.co/530N4OHdjs Threejs, WebGL, WebGPU, VueJS, Nuxt...
Pays Basque
Joined March 2008
πππ https://t.co/2max3ONtag
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. https://t.co/FNKiXFPk2K
#webgl #threejs
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For those who want to try, codepen here : https://t.co/bIkAvR7Mra
https://t.co/Hwo9RrE5fs
codepen.io
https://github.com/klevron/threejs-toys Inspired by @al-ro π https://codepen.io/al-ro/pen/BaaBage...
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After few adjustments and thanks to #threejs TSL ππ this experiment runs on #webgpu and #webgl ! Try it with firefox to test webgl fallback : https://t.co/TFEZYchiOX Source : https://t.co/L6vR0LUUVv
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My little verlet-based cloth sim is now online if you want to play with it! π€ π https://t.co/IcbbYfWJRe Also check out the πautumn leaves and πΈsakura petals scenes! It's still a work in progress, next step is adding self-collision. Built with @threejs WebGPURenderer π
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Amazing work, Thanks πππ https://t.co/q444sy8xcU Screenshot : sunset on the Jaizkibel π
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. https://t.co/qwUbqcZnIE
https://t.co/3pxpUL7ZfG
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Still playing with sphere packing π
and subsurface material #threejs #webgl #codepen
https://t.co/KND7qJo8vo
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Wanted to remake and old experience dating from 2020, so here's another test with #webgpu #threejs #tsl : simple (and naive π
) physics engine. Demo : https://t.co/TFEZYchiOX Source : https://t.co/L6vR0LUUVv
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First test with #webgpu #threejs #tsl : InstancedMesh, node material, compute shaders and psrdnoise. Demo : https://t.co/uB6d651urw Source : https://t.co/HqxlvMScmr
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