Explore tweets tagged as #graphicsprogramming
These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming
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emissive materials test into my OpenGL engine #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #graphicsprogramming #rendering #realtimerendering
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UV Mapping example at its best. #3D #3dmodeling #blender #maya #graphicsprogramming #unity3d #UnrealEngine #GodotEngine #GODOT #Godot4
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Implementing basic PCF for my virtual shadow map setup. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs
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Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
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I did it! Over 100k blades of grass rendering on GPU with over 70fps! This was such a fun challenge. Truely a difficult one none he less. Now i need to add new blade models and textures and make the lods dynamic! So excited #unity #graphicsProgramming
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Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. https://t.co/Y8088597S2
#gameengine #gamedev #graphicsprogramming #cplusplus
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Refraction indeed is a bit more complicated topic. So rewarding at the same time π΅βπ« #raymarching #graphicsprogramming
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Excel is the ultimate game engine! π
A raycaster built entirely in VBA, using DDA algorithm, supporting transparency and per column texture mapping. π https://t.co/DO9pgN6mzp
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I'm creating a simple level to test my GI (global illumination) in my engine and it comes out with a #HalfLife vibe, but that's a coincidence π #ScreenshotSaturday #indiedev #gamedev #graphicsprogramming
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Progressing so fast with my #Vulkan πgraphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
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What are the best ways for handling selection for gizmos? Planes, bounding boxes or?? #gamedev #metal4 #gameengine #graphicsprogramming
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I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! ππ₯³ Next up, model loading and basic camera controls. #opengl #graphicsprogramming
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New #metalapi demo! Skeleton animation and cascaded shadows. Scene is rendered into 3 shadow textures with different light frustum offsets. #swift #iosDev #graphicsprogramming
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Enjoying playing with WebGPU particle simulations during the weekend! π β’ nb of particles: 500 000Β β’ #WebGPU #GraphicsProgramming #ParticleSimulations
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. @iquilezles's de-tiling with suslik's method for triplanar mapped terrains. ποΈπ¨ποΈ Details here: https://t.co/bKj2Fe6k0m
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Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev
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