Explore tweets tagged as #GraphicsProgramming
@LuThecoder
Lu TheCoder
6 months
What are the best ways for handling selection for gizmos? Planes, bounding boxes or?? #gamedev #metal4 #gameengine #graphicsprogramming
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@cybereality
Andres Hernandez
24 days
So managed to find this INSANE 1-LINE hack for shadow mapping that almost eliminates the need for bias and solves Peter Panning completely. This is with contact shadows off and a very small "0.0005" bias to avoid acne. Idea from Avelina9X on Reddit. https://t.co/obhwxvj0VU
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@LuxLyu
luxko
4 months
Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
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@LuThecoder
Lu TheCoder
6 months
Bug ? ❌ art? βœ…πŸ€£πŸ€£.. #gamedev #graphicsprogramming #gameengine #indiedev #metal4
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@hardikkk04
THREE.HARDIKK
2 years
πŸš€ Just wrapped up a fun project creating a hologram effect using Three.js and GLSL shaders! 🌟 #WebDevelopment #ThreeJS #GLSL #HologramEffect #Coding #WebGL #GraphicsProgramming #threejsJourney
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@CrociDB
Bruno Croci
2 years
These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming
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@Youssef_Afella
Youssef Afella
1 month
Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : https://t.co/rPxiy8sv9B #madewithunity #GraphicsProgramming
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@PrimalNippleMan
Arash Khatami
3 years
Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. https://t.co/Y8088597S2 #gameengine #gamedev #graphicsprogramming #cplusplus
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@hypernewbie
𝕏i Chen ι™ˆζ‚‰
14 days
Godot editor scene export + hotreload into Astral Engine #rendering #STG #Shmups #BulletHell #GameDev #IndieDev #GraphicsProgramming
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@_HexDump_
HexDump
2 years
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@DoubleWhammy_sg
Double Whammy 🀘🎸
4 months
1000% physically accurate bottle shader #DoubleWhammyGame #gamedev #graphicsprogramming
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@myzkkzy1
k_miya
8 months
Learn OpenGL Basic Lighting / 2.3.basic_lighting_exercise1 / #3DCG #OpenGL #graphicsprogramming #cpp #cplusplus REF: https://t.co/IKYEuyR5J9 REF: https://t.co/9OrePKPaZl
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@LuxLyu
luxko
12 days
Getting textures into my renderer.. #GraphicsProgramming #indiedev
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@georgiNikoloff
Georgi Nikolov
3 years
New #metalapi demo! Skeleton animation and cascaded shadows. Scene is rendered into 3 shadow textures with different light frustum offsets. #swift #iosDev #graphicsprogramming
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@czajnikowski
Maciek Czarnik
2 years
Refraction indeed is a bit more complicated topic. So rewarding at the same time πŸ˜΅β€πŸ’« #raymarching #graphicsprogramming
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@pikuma
pikuma.com
1 year
Excel is the ultimate game engine! πŸ˜… A raycaster built entirely in VBA, using DDA algorithm, supporting transparency and per column texture mapping. πŸ”— https://t.co/DO9pgN6mzp
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@DoubleWhammy_sg
Double Whammy 🀘🎸
4 months
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@vadstart
vadstart 🦊
6 months
Progressing so fast with my #Vulkan πŸŒ‹graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
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@LuxLyu
luxko
24 days
Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev
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