Explore tweets tagged as #GraphicsProgramming
What are the best ways for handling selection for gizmos? Planes, bounding boxes or?? #gamedev #metal4 #gameengine #graphicsprogramming
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So managed to find this INSANE 1-LINE hack for shadow mapping that almost eliminates the need for bias and solves Peter Panning completely. This is with contact shadows off and a very small "0.0005" bias to avoid acne. Idea from Avelina9X on Reddit. https://t.co/obhwxvj0VU
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Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
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emissive materials test into my OpenGL engine #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #graphicsprogramming #rendering #realtimerendering
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π Just wrapped up a fun project creating a hologram effect using Three.js and GLSL shaders! π #WebDevelopment #ThreeJS #GLSL #HologramEffect #Coding #WebGL #GraphicsProgramming #threejsJourney
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These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming
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Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : https://t.co/rPxiy8sv9B
#madewithunity #GraphicsProgramming
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Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. https://t.co/Y8088597S2
#gameengine #gamedev #graphicsprogramming #cplusplus
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Godot editor scene export + hotreload into Astral Engine #rendering #STG #Shmups #BulletHell #GameDev #IndieDev #GraphicsProgramming
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UV Mapping example at its best. #3D #3dmodeling #blender #maya #graphicsprogramming #unity3d #UnrealEngine #GodotEngine #GODOT #Godot4
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Learn OpenGL Basic Lighting / 2.3.basic_lighting_exercise1 / #3DCG #OpenGL #graphicsprogramming #cpp #cplusplus REF: https://t.co/IKYEuyR5J9 REF: https://t.co/9OrePKPaZl
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New #metalapi demo! Skeleton animation and cascaded shadows. Scene is rendered into 3 shadow textures with different light frustum offsets. #swift #iosDev #graphicsprogramming
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Refraction indeed is a bit more complicated topic. So rewarding at the same time π΅βπ« #raymarching #graphicsprogramming
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Excel is the ultimate game engine! π
A raycaster built entirely in VBA, using DDA algorithm, supporting transparency and per column texture mapping. π https://t.co/DO9pgN6mzp
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Testing visual echo post-processing effect #DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl
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Progressing so fast with my #Vulkan πgraphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
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Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev
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