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Lu TheCoder Profile
Lu TheCoder

@LuThecoder

Followers
49
Following
1K
Media
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Statuses
119

I'm into Computer Graphics Programming! I build my own tech solutions... in C of course!

Joined January 2022
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@LuThecoder
Lu TheCoder
5 months
Building UI components was easier than I thought it would be😭.. next up is adding interactivity and a layout system 🔥
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@LuThecoder
Lu TheCoder
6 months
Exploring instanced SDF UI Rendering.. managed to get icons and rounded borders to work, next I’ll figure out how to handle selection for UI for button clicks and hovers
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@LuThecoder
Lu TheCoder
6 months
Got all 3 gizmo’s working now 🔥.. honestly this is dirty work🤣.. but at least I learned a thing or two building them from scratch in my custom renderer..
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@LuThecoder
Lu TheCoder
6 months
Not sure if I’m updating geometry in the most optimal way !! Buh Gizmo is looking good 🔥.. #gamedev #vulkan #metal #indiedev
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@LuThecoder
Lu TheCoder
6 months
Made some progress on implementing my own engine Gizmos ..
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@LuThecoder
Lu TheCoder
6 months
Starting to get the hang of things.. Gizmos are taking shape #gamedev #indiedev #metal4 #vulkan
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@LuThecoder
Lu TheCoder
6 months
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@LuThecoder
Lu TheCoder
6 months
What are the best ways for handling selection for gizmos? Planes, bounding boxes or?? #gamedev #metal4 #gameengine #graphicsprogramming
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@LuThecoder
Lu TheCoder
6 months
Rewriting my gizmo logic.. #gamedev #metal4 #indiedev #gameengine
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@LuThecoder
Lu TheCoder
6 months
Built a mini renderer using Metal.. all written in C by the way.. #metal4 #wwdc2025 #indiedev #gamedev
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@LuThecoder
Lu TheCoder
6 months
Built a mini renderer using Apple Metal .. all written in C by the way..
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@JuhanaMyllys
Juhana Myllys
1 year
This tree of 250 000 pixels took over 40 hours to make but it was worth it.
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@LuThecoder
Lu TheCoder
2 years
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@jh3yy
jhey ʕ•ᴥ•ʔ
2 years
CSS Tip! 🚥 You can create these trending expanding scroll indicators with scroll-driven animations and flex 🤙 .indicator { animation: grow; animation-range: contain calc(50% - var(--size)...; animation-timeline: var(--card); } @​keyframes grow { 50% { flex: 3; }}
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@LuThecoder
Lu TheCoder
2 years
Creating my own Metal Graphics API Bindings for C… since I hate working with Objective-C each time I have to create a toy render for Metal.. Everything seems to be working well so far .. The code is much cleaner compared to Objective-C #gamedev #indiedev #gamedevelopment
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@LuThecoder
Lu TheCoder
2 years
Finally released my first IOS app called Math Library! #math #calculus #ios #swiftui #education
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@LuThecoder
Lu TheCoder
2 years
Finally released my first IOS app called Math Library! #math #calculus #ios #swiftui #education
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@LuThecoder
Lu TheCoder
2 years
Check out my video on Creating Plugins in C #gamedev #programming #indiedev #youtube #tutorial https://t.co/1kzXftBVe2
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