TheoTheDev
@theo_the_dev
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Founder & #gamedev https://t.co/OjPKL8Hlbh Technical Director @HubzzHQ Post about #webgl #threejs
Poland, Krakow
Joined August 2012
Meet @theo_the_dev, Technical Director at @HubzzHQ, building the infrastructure layer for a social virtual world. Before Hubzz, @theo_the_dev worked across major metaverse and gaming projects, optimizing performance and creating scalable systems. Now, he’s shaping the next
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Interesting that there's only 24gb RAM and 512gb SSD :) Swap in the cloud ?)
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Creating images with AI is really cool, but it's always good at first glimpse. The longer you look the more issues you see. Like in each part. Some of them can be fixed, some not. Anyway. Here's nice image of my game.
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We’re thrilled to announce our partnership with @HubzzHQ, a social entertainment platform designed to connect communities in an open, immersive digital world. Digital experiences on Somnia are reaching entirely new levels.
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Lol, just noticed my game videos has this content warning 😂 Is it that realistic ?
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17 / 50h ✅ 2 new enemy types. ✅ Health bars. ✅ Damage labels. ✅ Bullets not shooting through walls now. ✅ Continuous enemy spawn. ✅ Improved rock blocks destroy visuals. ✅ Improved UI. And some more! 🔨 Next: - A bit more UI - A lot of SFX - Match time / events sys - And
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Getting tech debt bigger for DeepMine project in favor of fast results, but it's actually smaller than I expected. - Flocking / pathfinding needs few improvements. - Animations needs few improvements. - Mining. But not too much. It's bummer I have just few free hours.
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