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Florian Hoenig Profile
Florian Hoenig

@rianflo

Followers
2K
Following
6K
Media
891
Statuses
10K

Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004

San Francisco, CA
Joined January 2009
Don't wanna be here? Send us removal request.
@rianflo
Florian Hoenig
7 days
Funny that in this video @skdh seems to imply that physicists like piecewise linear stuff. I wasn’t aware of that at all.
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@rianflo
Florian Hoenig
19 days
Purchased some wheels from @tirerack which they claimed they fit but they do not. Their support is ghosting now, right after proposing a shady procedure where I'd send them back, and they'd keep them without refund if they are "not like new". Stay away!
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@rianflo
Florian Hoenig
1 month
Missed this. But really awesome work!!! "No more shading languages" :-) https://t.co/AAoOFJdMPS
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@rianflo
Florian Hoenig
1 month
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@rianflo
Florian Hoenig
1 month
I fully agree. If you have strong algorithmic and architectural experience, it does boost you through all the laborious crap you do not want to have in your head when sculpting your intent into code. Refactoring more often. Less technical debt if you do it right.
@sebify
Sebastiano Mandalà
1 month
is it true that AI can replace coders? Well maybe one day, maybe in specific contexts. I do not think it will be possible for games, as in 40 years they never have been standardised. is it true that AI allows me to achieve in hours things that before would take me ages? yes
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@rianflo
Florian Hoenig
1 month
Are there any AaaS companies? "Academia as a service"? :-)
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@SebDeguy
Sebastien Deguy
2 months
What an announcement that was. From zero to one of the most anticipated games in a matter of hours! I still can’t believe it.
@SansStrings
Sans Strings Studio
2 months
Before Fuzz-E stepped into the ring...we were just making puppets punch each other in real-time. Then Summer Game Fest happened ▶️ 115K Steam wishlists 5M+ video views 100+ press mentions (Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
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@ApeAnh
Apeinator 3D
2 months
Been using Dreams for 5+ years & my first impressions of Unbound (strictly from a sculpting standpoint) is that the camera can be more flexible while editing. However, the object edit list (being able to select invisible objects like a history edit) & the spline edit is amazing.
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@rianflo
Florian Hoenig
3 months
If they show this to the US Congress, they might give them their monopoly after all 🤪
@RhysSullivan
Rhys
3 months
these gpt-5 numbers are insane 🤯
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@rianflo
Florian Hoenig
3 months
LoL, Bernado Kastrup’s motivation for starting an AI hardware company:
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@unbound_io
Unbound
4 months
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free: https://t.co/meOhvo2lkn #gameDev #madeWithUnbound
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@rianflo
Florian Hoenig
4 months
Is there such a thing as fishtwitter? saw a boy stand one foot next to a healthy looking grown trout in the river and the boy was petting it. How?! (river is drinking water quality, if that makes a difference)
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@unbound_io
Unbound
4 months
More physics action, this time incorporating constraints and some custom Lua logic blocks. @jrouwe #JoltPhysics #gameDev #madeWithUnbound
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@TivadarDanka
Tivadar Danka
5 months
The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as graphs is a cheat code, making complex behavior simple to study. Let me show you how!
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@rianflo
Florian Hoenig
5 months
since Fucking, Austria got so sick of town sign theft and renamed itself to Fugging, … How about … https://t.co/eR69R00MCX
Tweet card summary image
google.com
49448, Germany
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@unbound_io
Unbound
5 months
Testing physics with laps around this bouncy track. #gameDev #madeWithUnbound
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@rianflo
Florian Hoenig
5 months
Bird = Grupf'ts Hendl
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@rianflo
Florian Hoenig
5 months
No idea who to the the splats in the mesh/@threejs renderer yet. In @unbound_io, splats get generated per discrete visible-set SDF brick on the fly every frame. In world/model space they'd be trillions per scene. 🤔
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@rianflo
Florian Hoenig
5 months
More progress porting @unbound_io native to @threejs @webgpu. For now makes meshes on the fly in gpu compute. Lighting doesn't map yet. Splat rendering is missing.
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@rianflo
Florian Hoenig
5 months
kernel_task is at 800% cpu and doesn’t stop even after closing all applications. yey webgpu/browser nonsense.
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