
Florian Hoenig
@rianflo
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Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004
California
Joined January 2009
RT @TivadarDanka: The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as g….
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No idea who to the the splats in the mesh/@threejs renderer yet. In @unbound_io, splats get generated per discrete visible-set SDF brick on the fly every frame. In world/model space they'd be trillions per scene. 🤔
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More progress porting @unbound_io native to @threejs @webgpu. For now makes meshes on the fly in gpu compute. Lighting doesn't map yet. Splat rendering is missing.
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< 1 week of work with @cline, including 10min porting years worth of complex GPU code to readable WGSL. @unbound_io scenes and models at least densely mesh in compute. Stuffed into @threejs. Does not take the fun out of coding. But the laborious crap💩. Hate, if you want :-)
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6DOF controllers, NOT relying on HMD seem to be here finally. BluetoothLE pose matrix. Please support this company!. cc: @mmalex @antovsky @SebDeguy @tkexpress11 @MartinNebelong @gabriela_trueba .
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