Florian Hoenig
@rianflo
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Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004
San Francisco, CA
Joined January 2009
Missed this. But really awesome work!!! "No more shading languages" :-) https://t.co/AAoOFJdMPS
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I fully agree. If you have strong algorithmic and architectural experience, it does boost you through all the laborious crap you do not want to have in your head when sculpting your intent into code. Refactoring more often. Less technical debt if you do it right.
is it true that AI can replace coders? Well maybe one day, maybe in specific contexts. I do not think it will be possible for games, as in 40 years they never have been standardised. is it true that AI allows me to achieve in hours things that before would take me ages? yes
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What an announcement that was. From zero to one of the most anticipated games in a matter of hours! I still can’t believe it.
Before Fuzz-E stepped into the ring...we were just making puppets punch each other in real-time. Then Summer Game Fest happened ▶️ 115K Steam wishlists 5M+ video views 100+ press mentions (Testing confirms: puppet boxing was exactly as unhinged as we thought it would be. 🥊)
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Been using Dreams for 5+ years & my first impressions of Unbound (strictly from a sculpting standpoint) is that the camera can be more flexible while editing. However, the object edit list (being able to select invisible objects like a history edit) & the spline edit is amazing.
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If they show this to the US Congress, they might give them their monopoly after all 🤪
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LoL, Bernado Kastrup’s motivation for starting an AI hardware company:
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Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game. Try for free: https://t.co/meOhvo2lkn
#gameDev #madeWithUnbound
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Is there such a thing as fishtwitter? saw a boy stand one foot next to a healthy looking grown trout in the river and the boy was petting it. How?! (river is drinking water quality, if that makes a difference)
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More physics action, this time incorporating constraints and some custom Lua logic blocks. @jrouwe #JoltPhysics #gameDev #madeWithUnbound
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The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as graphs is a cheat code, making complex behavior simple to study. Let me show you how!
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since Fucking, Austria got so sick of town sign theft and renamed itself to Fugging, … How about … https://t.co/eR69R00MCX
google.com
49448, Germany
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No idea who to the the splats in the mesh/@threejs renderer yet. In @unbound_io, splats get generated per discrete visible-set SDF brick on the fly every frame. In world/model space they'd be trillions per scene. 🤔
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More progress porting @unbound_io native to @threejs @webgpu. For now makes meshes on the fly in gpu compute. Lighting doesn't map yet. Splat rendering is missing.
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kernel_task is at 800% cpu and doesn’t stop even after closing all applications. yey webgpu/browser nonsense.
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