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Florian Hoenig Profile
Florian Hoenig

@rianflo

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Following
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Building a real-time SDF game engine and game asset creation tool @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004

California
Joined January 2009
Don't wanna be here? Send us removal request.
@rianflo
Florian Hoenig
2 days
RT @TivadarDanka: The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as g….
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@rianflo
Florian Hoenig
4 days
since Fucking, Austria got so sick of town sign theft and renamed itself to Fugging, … How about ….
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@rianflo
Florian Hoenig
4 days
RT @unbound_io: Testing physics with laps around this bouncy track. #gameDev #madeWithUnbound
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@rianflo
Florian Hoenig
4 days
Bird = Grupf'ts Hendl.
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@rianflo
Florian Hoenig
4 days
No idea who to the the splats in the mesh/@threejs renderer yet. In @unbound_io, splats get generated per discrete visible-set SDF brick on the fly every frame. In world/model space they'd be trillions per scene. 🤔
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@rianflo
Florian Hoenig
4 days
More progress porting @unbound_io native to @threejs @webgpu. For now makes meshes on the fly in gpu compute. Lighting doesn't map yet. Splat rendering is missing.
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@rianflo
Florian Hoenig
4 days
kernel_task is at 800% cpu and doesn’t stop even after closing all applications. yey webgpu/browser nonsense.
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@rianflo
Florian Hoenig
4 days
my computer is cooking. the OS is at a crawl. yey Javascript energy efficiency.
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@rianflo
Florian Hoenig
4 days
Still missing some @unbound_io SDF shape types/params I think. But almost equivalent.
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@rianflo
Florian Hoenig
5 days
Now this works too in @threejs :-)
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@rianflo
Florian Hoenig
5 days
Now this works too in @threejs :-)
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@rianflo
Florian Hoenig
9 days
Incredible joy coming from Stephen Wolfram. Only one side of the coin of the human condition at the edge of science. But very familiar and on point! .
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@rianflo
Florian Hoenig
10 days
Why latest @Blender GLTF import being complicated about tangents and normal map? No options. No visibility into whether it even loads the tangent attribute. Every other gltf viewer works fine. It's almost like some people love it complicated on purpose.
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@rianflo
Florian Hoenig
10 days
Right “machine” is GLTF and left is FBX. It is beyond me why its not trivial to find out how to set metal/rough in FBX. Isn’t this the bread and butter of you mesh people? *facepalm*. But… jeez. Lumen looks soooo good! 😍
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@rianflo
Florian Hoenig
11 days
The original in Unbound by @lmatteis.
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@rianflo
Florian Hoenig
11 days
< 1 week of work with @cline, including 10min porting years worth of complex GPU code to readable WGSL. @unbound_io scenes and models at least densely mesh in compute. Stuffed into @threejs. Does not take the fun out of coding. But the laborious crap💩. Hate, if you want :-)
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@rianflo
Florian Hoenig
14 days
RT @unbound_io: Our take on a classic. 🐸. #gameDev #3d #madeWithUnbound
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@rianflo
Florian Hoenig
18 days
6DOF controllers, NOT relying on HMD seem to be here finally. BluetoothLE pose matrix. Please support this company!. cc: @mmalex @antovsky @SebDeguy @tkexpress11 @MartinNebelong @gabriela_trueba .
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@rianflo
Florian Hoenig
21 days
And the point is that it does not matter practically. But it does matter in intellectual discourse.
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@rianflo
Florian Hoenig
21 days
Thank you Roger Penrose :-).
@rianflo
Florian Hoenig
9 years
@ylecun hey can you help the world in its understanding of "artificial" and "intelligence" separately?.
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@rianflo
Florian Hoenig
25 days
Awesome! 💛.
@Kappische
Kaplan
25 days
So proud of our team and that so many gamers resonated with our demo!
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