Michael Morran
@MorranMichael
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I love using new technology in live performance Performer | Director | Creative Technologist #OnBoardXR #NPCmusical #VR #XR #IoT #acting (he/him)
Austin/NewYork
Joined October 2017
This Fall, I am running a workshop series with @TAMUpvfa's Institute For Applied Creativity exploring live performance and genAI Every Monday night, Dance, Theater, Music, and Viz students come together to create short experimental works in a 360 projection cylinder
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🤯 Just build Fortnite in React ... With the new releases of r3/timeline and r3/viverse, building a character controller with @threejs is now easier then ever. Checkout the link below for a full tutorial on to build the demo in the video.
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The pace and quality of web 3D development is stunning. This was created by a single dev in a month or so. It uses threejs / sparkjs and a mix of AI generated scenes and traditional meshes and game mechanics. ... and massive bonus points for Rach 3 in the sound track :)
📻 Brazen brute bashes bank! Czar’s zealots embezzle zillions! Cops can't quell criminal caper! https://t.co/LDA7bIswHp is at large for @theworldlabs launch! ‘Shadow’ is the jazz-infused, film noir-style narrative game made for @BenMildenhall & @drfeifei's AI research group 🕵️
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Introducing Marble by World Labs: a foundation for a spatially intelligent future. Create your world at https://t.co/V267VJu1H9
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Excited to announce Space Pizza is out now on VIVERSE! A wee little game on an extra large pizza. Proud that Space Pizza was accepted into @VIVERSEofficial's great Creator Program; eager to see this developer-friendly platform continue to grow! Link⬇️ #threejs #webgl #Sponsored
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Seeing my Camp Taylor 3DGS world running on a phone was a breakthrough moment. Thanks to the new PlayCanvas .sog format, my 266 MB splat compressed to just 17 MB — and now runs fluidly in VIVERSE, even on mobile. 3DGS is officially portable. 🌍📱 #3DGS #VIVERSE @playcanvas
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Working with HTC's VIVERSE web platform and React Three Fiber. 😎 Created a stylized cave image in Ideogram Upload the image to generate world + collision mesh w/ @theworldlabs + @sparkjsdev Attaching a light to the character's bone per the react-three/viverse docs.
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Now, I'm trying to develop a multiplayer environment with, - React (Next.js) - three.js - pmndrs/viverse - Colyseus (backend)
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WebGL 2 ain't dead yet 🔥 > 10000 draw calls on a 400$ laptop at 60fps. I've been writing a renderer from scratch for my next engine and one milestone was to just drop in this huge kitbashed castle scene on low end hardware: - 13000+ draw calls - 60+ textures - 1mil+ triangles
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Everyone's using AI for production - my new game uses a browser-based AI model to power innovative gameplay 🎆 and it's out next week! Process: PyTorch training on Google Quick Draw data ➡️ 5mb TensorFlow.js model ➡️ 3D particle canvas in world space ➡️ gameplay consequences
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Working on a small multiplayer game to explore real-time mechanics. Still a prototype, but it’s fun seeing it come to life 🎮 Toolbox: @threejs @reactthreefiber @colyseus
#gamedev #threejs #webgl #indiegames #r3f
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Let's build an infinite collaborative photo gallery with Three.js & @VIVERSEofficial 🚀 Learn how to create unique 3D web games with custom avatars, poses & instant deployment using VIVERSE SDK! Tutorial: https://t.co/w0TMX7XqMr Live demo: https://t.co/GecmbO2Hip (Kudos to
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Let's build an infinite collaborative photo gallery with Three.js & @VIVERSEofficial 🚀 Learn how to create unique 3D web games with custom avatars, poses & instant deployment using VIVERSE SDK! Tutorial: https://t.co/w0TMX7XqMr Live demo: https://t.co/GecmbO2Hip (Kudos to
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CI/CD for my AR singing game - deploy a change to real players in a minute! I push -> GitHub Actions: 👾 Builds with @vite_js 👾 Authenticates with @VIVERSEofficial CLI 👾 Deploys to VIVERSE platform so nice! Thanks @BelaBohlender Built with #threejs + react-three/viverse
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Coming soon: FACEMINER is entering a new dimension! Pleased to be announce I've been working with @VIVERSEofficial to bring the game to VR. Let's see how 6DOF impacts performance reviews.
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Come to our booth! Discord invite below and in bio.
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Working with HTC Viverse 😎 Start with @pmndrs /viverse <SimpleCharacter/> for instant WASD controls .spz scene generated with @theworldlabs and imported with @sparkjsdev
#threejs
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I'm working with the @openbrushapp and @VIVERSEofficial teams to allow publishing directly to Viverse from Open Brush. Soon a lot of my old VR paintings and some new ones will be explorable on desktop and in VR!
So I finally saw the after credits sequence in Endgame and thought it a good time to repost this Kirby-stlye Galactus @tiltbrush painting :) (Ignore Silver Surfer... for now!) 🎵 Hypersphere by Douglas Holmquist
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Real-time 3D physics on the web just took a huge leap forward! Bounce is out now and ready for your projects: https://t.co/NRftcxIYFM Tiny (no wasm) yet performant and fully-featured, Bounce is renderer-agnostic. Our site uses the wonderful #threejs library for #webgl graphics
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So excited to have @BelaBohlender's help making it easier for #r3f and @threejs developers to publish and monetize their work on @VIVERSEofficial!
Introducing pmndrs/viverse and react-three/viverse 🎉 A Toolkit for building @threejs and React Three Fiber Apps for VIVERSE and beyond with only a few lines of code ⟁
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