
jamesckane
@jamesckane
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Technical Director @paracreative, writer-turned-dev, STL native, ๐ฉโ๐จ https://t.co/gdfv18CbYZ The Escape Artist, โณ๐๏ธโโ๏ธ https://t.co/ZcWOTSu9de #WebXR Mini-Golf
St. Louis, MO
Joined December 2012
All new followers recently are fakes - bots trickling in to make this platform seem more popular than it is. If I post something about XR, it's shown it to fewer and fewer people. I'm so used to it but time to break the "X" habit ๐ฎโ๐จ๐ Find me on the web at
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Style transfer onto actual game worlds could turn out to be something, as shown here. But there has to be ground-truth game world and rule set or it's not a game.
New experiment: @huggingface SDXL as a post-processing layer on @unity. This is real-time. Imo trying to prompt AI video models into creating consistent game worlds is a dead end. Why not build a defined world with rules and story, and style that? Prompt can change via gameplay
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These non-technical VCs are being promised 100x improvements that aren't coming - particularly w/ this complete evolutionary dead end of video-only AI models as "game engines." Frame-to-frame interpolation w/ zero real app state is just expensive noise masquerading as gaming.
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Congrats to @paracreative on our team's first major @Roblox release! As always we pushed the boundaries of the platform in so many ways and made an experience focused on great gameplay - check out the trailer below ๐ถ๐บ
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I wrote about designing for and implementing this feature in May, but some browser-level issues delayed release until now. Really appreciate @Apple's continued support and enthusiasm for the #WebXR platform! Eager to see where they go from here.
The technical director of an award-winning WebXR game explores design, tech and privacy issues adapting their content for Apple Vision Pro:.
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The Escape Artist in the spotlight during @mrabkin's Meta Connect keynote last week next to Batman, Spotify & Wordle ๐ฃ Thanks also to @felix_trz & @rcabanier for the shoutout during their excellent #WebXR session. A few more thoughts here:.
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RT @rcabanier: Today at #MetaConnect we announced support for immersive PWAs in the Quest browser. Soon you will be able to deploy your #Weโฆ.
developers.meta.com
PWA Progressive Web App Development Introduction and Overview
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RT @zachernuk: visionOS 2.0 is officially out today! That means WebXR is available by default, and you can use the new things we covered atโฆ.
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RT @BelaBohlender: Excited to launch react-three/xr๐คณ๐ฅฝ. Leverage the latest WebXR features, reuse your existing interactions, and advance whโฆ.
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Wow, itโs real! I appreciate its heft. Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?
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Yeah what entrepreneur would want (*checks notes*) instant global cross-platform distribution of immersive apps w/ no install, fees nor curation built w/ a widely-known language based on open standards?. We should instead rely. on Unity? On App Stores?. I'll take the web, thanks.
Being in this AWE VisionOS event is a bizzaro world. Please do not build a company off of WebXR. Itโs a second class citizen at best on most headsets, complicated to develop, and technologically behind native and engines. Maybe someday but not now.
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RT @zachernuk: Want to know more about building great content for the spatial web in visionOS? I had the privilege to cover it at #wwdc24 -โฆ.
developer.apple.com
Discover how to make the most of visionOS capabilities on the web. Explore recent updates like improvements to selection highlighting,...
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