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Alex_ Profile
Alex_

@Alex_dg_dev

Followers
476
Following
6K
Media
68
Statuses
2K

XR Creative Technologist @thedesignium.

Tokyo, Japan
Joined August 2014
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@Alex_dg_dev
Alex_
3 years
I had some fun recently buidling this new AR experiment with @the8thwall and @immersal_ar changing the city around me and how I see it! 🤖✨ #AR #threejs #webdev #augmentedreality #designium #WebAR #shader
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@utsuboco
Utsubo
6 hours
Utsubo created a digital installation for JR West, Japan's largest railway company, transforming employee messages into an evolving 3D city. Built with #threejs and #webgpu. Direction: Interbrand Japan Content Direction: Yukiya Okuda (the Guild) Design, 3D & Development:
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@kagaya_wqy
kagaya
3 days
#pitchyagame I’m solo-developing a quirky game called “UGOMEKU NOTE.” It’s inspired by the Paper Mario series, UNDERTALE, and games like Flipnote Studio. It’s a Japanese game, but I’m planning support for English, Korean, and Chinese. #UGOMEKUNOTE #indiegame #gamedev
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@AlexsonChu
Alexson Chu
6 days
Turned the OpenWorld idea into Kumon Monster Hunt 👾 Each spot has unique monsters and location-based learning content 🌍 Beat them by completing Kumon quests (English, Math...etc)💥 #designium #niantic #eduAR #TypingGame
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@mechpil0t
mechpil0t
7 days
Experimenting combining the @Snapchat @Spectacles outdoor navigation with the Google Maps grounding tool on the @GoogleAIStudio Gemini API and Directions API. It turns natural language requests like “find me a place to eat” into AR markers for recommendations. #designium
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@techartist_
Techartist
8 days
This one's special. Built in October last year, it was my first 3D scene to be reposted by Three.js and gain attention. The interactive particle system reacts to mouse movements with dynamic ripples and color shifts. https://t.co/7xjRip3l6K
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@iced_coffee_dev
Simon
8 days
🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu
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@wesbos
Wes Bos
7 days
this is BY FAR my new favourite effect This entire thing is generated from a single image
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@scottpetrovic
Scott Petrovic
9 days
Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
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@JannisRingwald
Jannis Ringwald
8 days
Today, we’re officially releasing React Native Godot to the public. For the first time, every React Native developer can create games with an amazing UI on top. This unlocks a new era of apps and games. https://t.co/FD2kpOKcoB
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@Dilmerv
Dilmer 👓
9 days
🔥Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday 👀💡
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@Alex_dg_dev
Alex_
13 days
WebAR experience using 3D mesh generation to turn kids’ artwork or storybook illustrations into 3D objects. Manipulate and paint them, then snap a photo and share with friends. 🎨 #8thwall #threejs #designium
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@dangreenheck
Dan Greenheck
13 days
Here's my Halloween challenge to the #threejs and #creativecoding community!🎃 Make an eyeball using a *single* shader and *no textures*. Post your submission in the comments! Winner gets my 3D math course for free! 🏆
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@Dilmerv
Dilmer 👓
14 days
🔥Unity just announced XR Hands Package 1.7.0 that enables devs to create custom gestures even easier! The steps in Unity: 1️⃣ Connect your headset 2️⃣ Record the gesture on your device 3️⃣ Import the recordings into Unity A faster, smoother workflow with fewer configurations,
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@scottpetrovic
Scott Petrovic
15 days
Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: https://t.co/OgRfSTK6qJ Try it out: https://t.co/5rhFRbpMvC Would love feedback
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@AlexsonChu
Alexson Chu
21 days
Exploring a new way to play with location-based AR. Arrive at a spot, take a photo📸 AI Vision checks if the target object is captured. ✅ Hit → Mission success ❌ Miss → Retry ✨Transform ordinary sightseeing into playful, location-based quests. #Designium #GeoQuest #Niantic
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@TerekJudi
Terek Judi
18 days
Spectacles now support WebXR! Use the new native Browser to: - 📺 Watch your fav videos - 🌐 Browse the web - 🖱️ Use 2D web apps - ✨ Launch immersive web apps Apply to get started today ( https://t.co/8XccX1cwuV), and consumer Specs are coming next year.
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@playcanvas
PlayCanvas
19 days
Today, PlayCanvas is sharing a live demonstration of our Streaming LOD system for 3D Gaussian Splatting. Dynamically stream vast splat-based scenes of arbitrary complexity. 100% free. 100% open source. Demo link 👇 [1 / 2]
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@cemhah
Cemhah
20 days
Take a quick dip
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@mechpil0t
mechpil0t
19 days
A quick test of the Google Maps grounding tool on the @GoogleAIStudio Gemini API in Augmented Reality with the Geospatial API. Google Maps grounding gives Gemini access to Google maps data so you can make more specific location based requests. The results are pretty good as long
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@measure_plan
AA
20 days
i'm experimenting with shaders, lighting, post-processing pick your favourite :) left or right?
@measure_plan
AA
21 days
day 4 of building a computer vision webgame: > added a retro synthwave soundtrack > dither shader effect for the sky > new spaceship enemy all running in the browser, using mediapipe AI vision and threejs
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