Alex_
@Alex_dg_dev
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XR Creative Technologist @thedesignium.
Tokyo, Japan
Joined August 2014
I had some fun recently buidling this new AR experiment with @the8thwall and @immersal_ar changing the city around me and how I see it! 🤖✨ #AR #threejs #webdev #augmentedreality #designium #WebAR #shader
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#pitchyagame I’m solo-developing a quirky game called “UGOMEKU NOTE.” It’s inspired by the Paper Mario series, UNDERTALE, and games like Flipnote Studio. It’s a Japanese game, but I’m planning support for English, Korean, and Chinese. #UGOMEKUNOTE #indiegame #gamedev
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Turned the OpenWorld idea into Kumon Monster Hunt 👾 Each spot has unique monsters and location-based learning content 🌍 Beat them by completing Kumon quests (English, Math...etc)💥 #designium #niantic #eduAR #TypingGame
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Experimenting combining the @Snapchat @Spectacles outdoor navigation with the Google Maps grounding tool on the @GoogleAIStudio Gemini API and Directions API. It turns natural language requests like “find me a place to eat” into AR markers for recommendations. #designium
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This one's special. Built in October last year, it was my first 3D scene to be reposted by Three.js and gain attention. The interactive particle system reacts to mouse movements with dynamic ripples and color shifts. https://t.co/7xjRip3l6K
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this is BY FAR my new favourite effect This entire thing is generated from a single image
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Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
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Today, we’re officially releasing React Native Godot to the public. For the first time, every React Native developer can create games with an amazing UI on top. This unlocks a new era of apps and games. https://t.co/FD2kpOKcoB
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🔥Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday 👀💡
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WebAR experience using 3D mesh generation to turn kids’ artwork or storybook illustrations into 3D objects. Manipulate and paint them, then snap a photo and share with friends. 🎨 #8thwall #threejs #designium
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Here's my Halloween challenge to the #threejs and #creativecoding community!🎃 Make an eyeball using a *single* shader and *no textures*. Post your submission in the comments! Winner gets my 3D math course for free! 🏆
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🔥Unity just announced XR Hands Package 1.7.0 that enables devs to create custom gestures even easier! The steps in Unity: 1️⃣ Connect your headset 2️⃣ Record the gesture on your device 3️⃣ Import the recordings into Unity A faster, smoother workflow with fewer configurations,
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Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: https://t.co/OgRfSTK6qJ Try it out: https://t.co/5rhFRbpMvC Would love feedback
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Exploring a new way to play with location-based AR. Arrive at a spot, take a photo📸 AI Vision checks if the target object is captured. ✅ Hit → Mission success ❌ Miss → Retry ✨Transform ordinary sightseeing into playful, location-based quests. #Designium #GeoQuest #Niantic
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Spectacles now support WebXR! Use the new native Browser to: - 📺 Watch your fav videos - 🌐 Browse the web - 🖱️ Use 2D web apps - ✨ Launch immersive web apps Apply to get started today ( https://t.co/8XccX1cwuV), and consumer Specs are coming next year.
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Today, PlayCanvas is sharing a live demonstration of our Streaming LOD system for 3D Gaussian Splatting. Dynamically stream vast splat-based scenes of arbitrary complexity. 100% free. 100% open source. Demo link 👇 [1 / 2]
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A quick test of the Google Maps grounding tool on the @GoogleAIStudio Gemini API in Augmented Reality with the Geospatial API. Google Maps grounding gives Gemini access to Google maps data so you can make more specific location based requests. The results are pretty good as long
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i'm experimenting with shaders, lighting, post-processing pick your favourite :) left or right?
day 4 of building a computer vision webgame: > added a retro synthwave soundtrack > dither shader effect for the sky > new spaceship enemy all running in the browser, using mediapipe AI vision and threejs
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