Techartist
@techartist_
Followers
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Following
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Media
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Statuses
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Sculpting visual arts, 3D, code and imperfection. Experiments from a chaotic mind.
Earthian
Joined April 2022
Coded with Grok 4 – morphing 3D wireframe geometries with responsive click/tap-to-pulse animations, built with Three.js. https://t.co/cXkM186DPa
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A real-time Three.js and GLSL 3D scene rendering 200K morphing particles that trace fluid parametric paths and shift between three geometric shapes. Shape transitions are triggered by a glassmorphic button, and the scene can be explored through mouse drag or touch gestures.
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Over 1400 followers on CodePen in about a year. Must be doing something right. Thank you everyone in the community. 🙏
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A WebGL and GLSL hero section combining a raymarched refractive crystal scene with glassmorphic UI. Mouse movement shifts camera parallax and buttons have a subtle hover animation. Live demo and code: https://t.co/egDzaSK33l
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Three.js scene using GLSL shaders, bloom, HDR lighting, and a GUI. Mouse input controls orbit and zoom, while the UI toggles bloom, glitch, and color layers. The Energy Pulse button emits a wave of light through the orb.
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Three.js scene using GLSL shaders, bloom, HDR lighting, and a GUI. Mouse input controls orbit and zoom, while the UI toggles bloom, glitch, and color layers. The Energy Pulse button emits a wave of light through the orb.
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Grok Imagine prompt: cinematic aerial shot of two men in space suits, walking towards an ultra-realistic futuristic space ship on a barren, unknown planet at night. The planet is rocky and uneven. The men are almost completely covered in darkness, only lit up by the lights of
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I created a shimmery version of mine using code inspired by the idea. Please excuse any shortcomings, as it was done a bit rushed.
introducing the shader lines component for @framer add customizable shader lines background to your sites in seconds. comment “SHADER” and i’ll send you the component for free :)
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