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Scott Petrovic Profile
Scott Petrovic

@scottpetrovic

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Work on Mesh2Motion on my free time. Also help with UI design for Krita.

Boston, MA
Joined November 2008
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@scottpetrovic
Scott Petrovic
26 days
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: https://t.co/OgRfSTJyBb Try it out: https://t.co/X5WewdkGym Would love your feedback — what should I improve or add next?
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@scottpetrovic
Scott Petrovic
14 days
Added a UX improvement to make previewing skeletons and hand variations a little easier. This will be in the next release. https://t.co/f9XMkGMicr
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@gamefromscratch
Game From Scratch
20 days
What would you say to an animation tool that is as easy to rig and add animations as Mixamo... but completely free and open source? Meet Mesh2Motion! https://t.co/6GzC3V5pdZ #gamedev #indiedev
gamefromscratch.com
Mesh2Motion is a free and open source alternative to Mixamo, even better it can handle 4 legged animals as well as avian skeletons.
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@scottpetrovic
Scott Petrovic
29 days
Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
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@KenneyNL
Kenney
1 month
MakeRoom is out now! ✨ https://t.co/iumkGCty9b
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@scottpetrovic
Scott Petrovic
1 month
Undo system, hand variations, and animation filtering released for mesh2motion. #threejs #gamedev #mixamo #OpenSource Release notes: https://t.co/OgRfSTK6qJ Try it out: https://t.co/X5WewdlenU
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@scottpetrovic
Scott Petrovic
2 months
Working on Mesh2Motion when I have time. Just coded up an undo/redo system when editing the skeleton. Will push this out with another couple things when I get around to it. #threejs #mixamo Source code: https://t.co/f9XMkGLKmT
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@scottpetrovic
Scott Petrovic
3 months
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. https://t.co/OgRfSTJyBb #threejs #gamedev
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@scottpetrovic
Scott Petrovic
4 months
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev https://t.co/OgRfSTJyBb
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@scottpetrovic
Scott Petrovic
4 months
Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. https://t.co/I4HcKtmYJr #gamedev
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@scottpetrovic
Scott Petrovic
4 months
Re-learning Blender this week to create some new rig types and animations for mesh2motion. I will try to get an update out this week with some nice changes and additions. https://t.co/I4HcKtmYJr #blender
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@scottpetrovic
Scott Petrovic
4 months
If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs https://t.co/w5URGp51ul
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@scottpetrovic
Scott Petrovic
4 months
At #godotcon in Boston. Keynote about to star. Al lot of energy. @godot
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@scottpetrovic
Scott Petrovic
1 year
I made a thing with @electronjs . A simple mind mapping software. Let me know if I need to add anything... https://t.co/zRpecd0F1o
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@scottpetrovic
Scott Petrovic
2 years
Just released the new https://t.co/sKa09zGPjh website. A lot easier to manage and works better for translators. Switched to using the #hugo static site generator. https://t.co/xBg4PzR2TI
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@scottpetrovic
Scott Petrovic
2 years
Starting to add basic support for importing mixamo animations into my web app. Added a bit of bone mapping logic as well for the simplified skeleton. Need to figure out what is going on with a few joints after import. #threejs
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@scottpetrovic
Scott Petrovic
2 years
Added a couple of features to my little auto-animator web application. Added orienting a model after it is loaded. You can now also open the arms for larger characters for their animations. Try it out here... https://t.co/BlVFeYIpDM
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@scottpetrovic
Scott Petrovic
2 years
Here is the URL if anyone wants to play around with what I have so far...
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@scottpetrovic
Scott Petrovic
2 years
@VoR this is kind of the workflow I have so far with the web app. This is a pretty "dumb" skinning technique though.
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@scottpetrovic
Scott Petrovic
2 years
Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with #threejs
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