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Scott Petrovic Profile
Scott Petrovic

@scottpetrovic

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Work on Mesh2Motion on my free time. Also help with UI design for Krita.

Boston, MA
Joined November 2008
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@scottpetrovic
Scott Petrovic
4 days
Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes: https://t.co/OgRfSTK6qJ Try it out: https://t.co/5rhFRbpMvC Would love feedback
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@scottpetrovic
Scott Petrovic
10 days
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
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@scottpetrovic
Scott Petrovic
1 month
Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes: https://t.co/OgRfSTK6qJ Try it: https://t.co/X5WewdlenU Would love your feedback!
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@scottpetrovic
Scott Petrovic
2 months
Added a UX improvement to make previewing skeletons and hand variations a little easier. This will be in the next release. https://t.co/f9XMkGMicr
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@gamefromscratch
Game From Scratch
2 months
What would you say to an animation tool that is as easy to rig and add animations as Mixamo... but completely free and open source? Meet Mesh2Motion! https://t.co/6GzC3V5pdZ #gamedev #indiedev
Tweet card summary image
gamefromscratch.com
Mesh2Motion is a free and open source alternative to Mixamo, even better it can handle 4 legged animals as well as avian skeletons.
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@scottpetrovic
Scott Petrovic
3 months
Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes: https://t.co/OgRfSTJyBb Try it out: https://t.co/X5WewdkGym Would love your feedback — what should I improve or add next?
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@scottpetrovic
Scott Petrovic
3 months
Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon
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@KenneyNL
Kenney
3 months
MakeRoom is out now! ✨ https://t.co/iumkGCty9b
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@scottpetrovic
Scott Petrovic
3 months
Undo system, hand variations, and animation filtering released for mesh2motion. #threejs #gamedev #mixamo #OpenSource Release notes: https://t.co/OgRfSTK6qJ Try it out: https://t.co/X5WewdlenU
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@scottpetrovic
Scott Petrovic
3 months
Working on Mesh2Motion when I have time. Just coded up an undo/redo system when editing the skeleton. Will push this out with another couple things when I get around to it. #threejs #mixamo Source code: https://t.co/f9XMkGLKmT
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@scottpetrovic
Scott Petrovic
5 months
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course. https://t.co/OgRfSTJyBb #threejs #gamedev
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@scottpetrovic
Scott Petrovic
5 months
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev https://t.co/OgRfSTJyBb
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@scottpetrovic
Scott Petrovic
5 months
Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. https://t.co/I4HcKtmYJr #gamedev
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@scottpetrovic
Scott Petrovic
6 months
Re-learning Blender this week to create some new rig types and animations for mesh2motion. I will try to get an update out this week with some nice changes and additions. https://t.co/I4HcKtmYJr #blender
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@scottpetrovic
Scott Petrovic
6 months
If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs https://t.co/w5URGp51ul
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@scottpetrovic
Scott Petrovic
6 months
At #godotcon in Boston. Keynote about to star. Al lot of energy. @godot
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@scottpetrovic
Scott Petrovic
1 year
I made a thing with @electronjs . A simple mind mapping software. Let me know if I need to add anything... https://t.co/zRpecd0F1o
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@scottpetrovic
Scott Petrovic
2 years
Just released the new https://t.co/sKa09zGPjh website. A lot easier to manage and works better for translators. Switched to using the #hugo static site generator. https://t.co/xBg4PzR2TI
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@scottpetrovic
Scott Petrovic
2 years
Starting to add basic support for importing mixamo animations into my web app. Added a bit of bone mapping logic as well for the simplified skeleton. Need to figure out what is going on with a few joints after import. #threejs
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@scottpetrovic
Scott Petrovic
2 years
Added a couple of features to my little auto-animator web application. Added orienting a model after it is loaded. You can now also open the arms for larger characters for their animations. Try it out here... https://t.co/BlVFeYIpDM
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