 
            
              Scott Petrovic
            
            @scottpetrovic
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              Work on Mesh2Motion on my free time. Also help with UI design for Krita.
              
              Boston, MA
            
            
              
              Joined November 2008
            
            
           Update 6 Released for Mesh2Motion! 🎉 ✨ Explore page to view all animations ✨ Added a few animations for bird and fox ✨ Better control rigs for animators Full release notes:  https://t.co/OgRfSTK6qJ  Try it out:  https://t.co/5rhFRbpMvC  Would love feedback 
          
                
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             Update 5 released for Mesh2Motion! 🐉 New Dragon rig with starter animations ✨ UX improvements & fixes ✨ Fixed GLTF imports + new DAE format support (ZIP bundling required) Release notes:  https://t.co/OgRfSTK6qJ  Try it:  https://t.co/X5WewdlenU  Would love your feedback! 
          
                
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             Added a UX improvement to make previewing skeletons and hand variations a little easier. This will be in the next release.  https://t.co/f9XMkGMicr 
          
          
                
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             What would you say to an animation tool that is as easy to rig and add animations as Mixamo... but completely free and open source? Meet Mesh2Motion!  https://t.co/6GzC3V5pdZ 
            #gamedev #indiedev
          
          
            
            gamefromscratch.com
              Mesh2Motion is a free and open source alternative to Mixamo, even better it can handle 4 legged animals as well as avian skeletons.
            
                
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             Update 4 is live! 🎉 ✨ Animation video previews ✨ Dark & light theme toggle ✨ Better navigation ✨ Animation player Full release notes:  https://t.co/OgRfSTJyBb  Try it out:  https://t.co/X5WewdkGym  Would love your feedback — what should I improve or add next? 
          
                
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             Major Mesh2Motion update dropping soon! 🔥 New features include: - Dark/light theme toggle - Video previews - Animation player - Mini 3D view helper - Better navigation Can't wait to share what I've been building → release coming soon 
          
                
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             Undo system, hand variations, and animation filtering released for mesh2motion. #threejs #gamedev #mixamo #OpenSource Release notes:  https://t.co/OgRfSTK6qJ  Try it out:  https://t.co/X5WewdlenU 
          
          
                
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             Working on Mesh2Motion when I have time. Just coded up an undo/redo system when editing the skeleton. Will push this out with another couple things when I get around to it. #threejs #mixamo Source code:  https://t.co/f9XMkGLKmT 
          
          
                
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             Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.  https://t.co/OgRfSTJyBb 
            #threejs #gamedev
          
          
                
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             Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev
             https://t.co/OgRfSTJyBb 
          
          
                
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             Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements.  https://t.co/I4HcKtmYJr 
            #gamedev
          
          
                
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             Re-learning Blender this week to create some new rig types and animations for mesh2motion. I will try to get an update out this week with some nice changes and additions.  https://t.co/I4HcKtmYJr 
            #blender
          
          
                
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             If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs
             https://t.co/w5URGp51ul 
          
          
                
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             I made a thing with @electronjs . A simple mind mapping software. Let me know if I need to add anything...  https://t.co/zRpecd0F1o 
          
          
                
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             Just released the new  https://t.co/sKa09zGPjh  website. A lot easier to manage and works better for translators. Switched to using the #hugo static site generator.  https://t.co/xBg4PzR2TI 
          
          
                
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             Starting to add basic support for importing mixamo animations into my web app. Added a bit of bone mapping logic as well for the simplified skeleton. Need to figure out what is going on with a few joints after import. #threejs
          
          
                
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             Added a couple of features to my little auto-animator web application. Added orienting a model after it is loaded. You can now also open the arms for larger characters for their animations. Try it out here...  https://t.co/BlVFeYIpDM 
          
          
                
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