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Thomas Deliot Profile
Thomas Deliot

@thomasdeliot

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696
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991

Research Engineer in Computer Graphics @IntelGraphics, previously @Unity3D

Grenoble, France
Joined November 2011
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@thomasdeliot
Thomas Deliot
1 year
RT @StavrosDiol: Tomorrow (Tuesday) at SIGGRAPH and 11:15 am we will be demonstrating N-Dimensional Gaussian Fitting interactively and will….
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@thomasdeliot
Thomas Deliot
1 year
RT @Auzaiffe: Looking for a fast method to render your large-scale game components?. Our lastest @HPG_Conf paper allows to render terrains,….
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@grok
Grok
2 days
What do you want to know?.
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@thomasdeliot
Thomas Deliot
1 year
RT @Axel_Paris: 📰🏔️New paper alert! 📰🏔️. Next week, Hugo Schott will present our latest work on Multiscale Terrain Amplification at #SIGGRA….
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@thomasdeliot
Thomas Deliot
1 year
RT @AlbanOrigin: Do you want fluorescence in your renderer without having to make it spectral?. I got you covered! At #EGSR2024 I will unve….
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@thomasdeliot
Thomas Deliot
1 year
RT @eric_heitz: Our I3D paper won the best paper presentation & the best paper runner-up awards. Congrats on the amazing presentation @thom….
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@thomasdeliot
Thomas Deliot
1 year
RT @SebAaltonen: This looks super promising. I am definitely taking a hard look at their findings. And their code has no external dependenc….
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@thomasdeliot
Thomas Deliot
1 year
I will be presenting our new work on differentiable rendering with @eric_heitz and @_Laurent at @I3DCONF next month. Very excited !.#I3D2024.
@eric_heitz
Eric Heitz
1 year
In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero external dependencies. Optimize game assets and volumes, train 3D Gaussian Splats, etc. directly within your existing engine. Compute shaders is all you need!
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@thomasdeliot
Thomas Deliot
1 year
RT @Auzaiffe: We wrote a tiny blogpost about a nice trick to speed up VNDF importance sampling an isotropic Smith-GGX distribution. You can….
Tweet card summary image
auzaiffe.wordpress.com
In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn’t require b…
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@thomasdeliot
Thomas Deliot
2 years
RT @eric_heitz: Really proud that our Grenoble Graphics team won the 1st and 2nd Best Paper Awards at @HPG_Conf 2023. @thomasdeliot and @_….
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@thomasdeliot
Thomas Deliot
2 years
RT @_Laurent: I am pleased to share our #EGSR2023 paper with P. Barla and G. Guennebaud: A new method to do spectral upsampling that permit….
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@thomasdeliot
Thomas Deliot
2 years
Pleased to announce our #HPG2023 paper w/@_Laurent on real-time glints:. We improve the SOTA by introducing a correct blending operator and 1.5-5x performance improvement by natively handling anisotropic footprints at a fixed cost:.
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@thomasdeliot
Thomas Deliot
2 years
RT @Auzaiffe: Did you know you could importance sample the GGX BRDF using spherical caps?. Our latest paper shows how and leads to an even….
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@thomasdeliot
Thomas Deliot
2 years
RT @NewheadStudio: Pleased to announce Hitman Party, our new local multiplayer party game on Steam ! Can you blend in with the crowd, outsm….
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@thomasdeliot
Thomas Deliot
3 years
RT @mirror2mask: Slides for the #rtradvances @siggraph 2022 Bisection-Based Triangulation of Catmull-Clark subvision by Jonathan Dupuy and….
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@thomasdeliot
Thomas Deliot
3 years
RT @mirror2mask: The program for #rtradvances for @siggraph 2022 is online! - lots of great talks this year again!….
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@thomasdeliot
Thomas Deliot
4 years
RT @mirror2mask: SIGGRAPH 2021 Advances in Real-Time Rendering in Games: "Experimenting with Concurrent Binary Trees for Large Scale Terrai….
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@thomasdeliot
Thomas Deliot
4 years
RT @mirror2mask: SIGGRAPH 2021 Advances in Real-Time Rendering in Games course videos: @kechogarcia @thomasdeliot @….
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@thomasdeliot
Thomas Deliot
4 years
RT @_Laurent: Happy to share a little project I've worked on with Pascal Barla and @drpaca. We asked ourselves how we could correct and lin….
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@thomasdeliot
Thomas Deliot
4 years
RT @mirror2mask: Slides for Advances in Real-Time Rendering Part I are posted: @siggraph #rtradvances for the talks….
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