Sébastien Lagarde Profile
Sébastien Lagarde

@SebLagarde

Followers
10K
Following
4K
Media
109
Statuses
5K

Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. https://t.co/K7EV6zUkNH

France
Joined June 2011
Don't wanna be here? Send us removal request.
@zeuxcg
Arseny Kapoulkine 🇺🇦
13 days
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
9
112
483
@MomentsInCG
Christoph Peters
1 month
My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. https://t.co/vPFRIYCmef
6
45
279
@s4schoener
Sebastian Schöner
2 months
Do you want to improve the performance of your il2cpp Unity projects, without changing your code or your assets? My il2cpp build processor cpp2better is now officially available (on request). Reach out to me, details here: https://t.co/uqjfvpdTjb
Tweet card summary image
blog.s-schoener.com
It’s been a while since I last talked about cpp2better. Time for an official “here it is” post. What is cpp2better? cpp2better is a tool that hooks into your build pipeline for Unity to achieve...
1
14
61
@leonard_coder
Arnaud Carré
3 months
I am pleased to share a small but valuable Unity feature I have been working on recently. It enables customization of certain visuals for each renderer at no additional CPU performance cost. https://t.co/CsbsxYtzQb
Tweet card summary image
discussions.unity.com
New in 6.3: Renderer Shader User Value (RSUV) History In certain scenarios, games may need to manage a large number of objects (e.g., MeshRenderers) while applying unique visual customization to each...
1
2
19
@JarkkoPFC
Jarkko Lempiäinen
4 months
All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! https://t.co/goIdLodvuB
3
61
262
@JarkkoPFC
Jarkko Lempiäinen
5 months
I will be presenting "Stochastic Tile-Based Lighting in HypeHype" at SIGGRAPH 2025 Advances course on Aug 12th, see you there! Here's the full program with many cool talks:
4
27
188
@SebLagarde
Sébastien Lagarde
5 months
Siggraph 2025 Advance real time rendering course program published
2
34
124
@WillFaucherVFX
William Faucher
6 months
Have a few last-minute things to wrap up, looking forward to dropping this tomorrow morning :) #unrealengine #ue5 #gamedev @unrealengine
32
51
726
@I3DCONF
I3D Symposium
6 months
The papers session on Rendering is now available! https://t.co/81hjaaqLr4 #I3D2025
0
18
35
@kechogarcia
Kleber Garcia
6 months
Our REAC 25 talk about Dragon Age: The Veilguard is out! We discussed global illumination, reflections and the awesome character creator tool, housed by the Frostbite engine. https://t.co/uZZJFNC9A9
0
6
33
@kenpex
c0de517e/AngeloPesce
6 months
All REAC 2025 content is LIVE! Enjoy https://t.co/cwrCfbViIN
0
30
91
@Nicolas_Lopez_
Nicolas Lopez
6 months
Our talk “Anvil Rendering Architecture” is up on YouTube, including Q&A! https://t.co/mSojjPkcDr
@kenpex
c0de517e/AngeloPesce
6 months
All REAC 2025 content is LIVE! Enjoy https://t.co/cwrCfbViIN
1
31
99
@yiningkarlli
Yining Karl Li
6 months
The @pixarsrenderman team has a paper out at HPG 2025 this week about the architecture of RenderMan XPU. There's a lot of interesting details in the paper- definitely a worthwhile read! https://t.co/inufBcB2W0
0
22
80
@ssh4net
Vlad Erium 🇯🇵
6 months
A Fluorescent Material Model for Non-Spectral Editing & Rendering Belcour Laurent @_Laurent , Fichet Alban, Barla Pascal (Intel Corp. France, Inria Bordeaux) https://t.co/mY84897ITQ Abstract: Fluorescent materials are characterized by a spectral reradiation toward longer
0
15
48
@MomentsInCG
Christoph Peters
6 months
Spherical harmonics are widely used in graphics. Ever wondered how to compute their derivatives? My @HPG_Conf 2025 poster shows that it is basically free. It also comes with a code generator for C, C++, Python, GLSL and HLSL to compute SH with derivatives. https://t.co/nWYmtY1zoM
1
50
248