
Laurent Belcour
@_Laurent
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RT @Auzaiffe: We're presenting at #SIGGRAPH2025! 🚀.We use adaptive tetrahedral grids (via the LEB algorithm) to GPU path trace volumetric p….
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RT @Kaplanyan: Excited to share 2025 update from our team, including our presence at #HPG and #SIGGRAPH: We focus o….
community.intel.com
Visual Efficiency for Intel’s GPUs  At Intel, we are reimagining the future of graphics—making it more nimble, accessible, and power-efficient.  As the landscape of GPU technology rapidly evolves,...
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RT @HPG_Conf: 🚀 #HPG2025 schedule is live!.🔗 Dive into 3 days of real-time graphics:.Keynotes (AMD, Roblox, NVIDIA….
highperformancegraphics.org
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RT @Auzaiffe: The code source of the demo I presented at GDC about cooperative vectors is online, all code is MIT, have fun .
github.com
Texture Set Neural Compression Sample. Contribute to GameTechDev/TextureSetNeuralCompressionSample development by creating an account on GitHub.
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RT @Auzaiffe: Microsoft has officially launched the Coop Vectors extension for DX12, enabling the use of matrix mul engines across vendors….
devblogs.microsoft.com
Welcome to the preview release for Cooperative Vector support in D3D12. This exposes powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently drive...
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RT @I3DCONF: The I3D 2025 Call for Papers has been published!. Submission deadline: 10 of January, 2025. Get more information in our websit….
i3dsymposium.org
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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RT @AlbanOrigin: The method is so simple and efficient it works in real-time. With it, you can experience near-spectral quality fluorescenc….
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RT @AlbanOrigin: Do you want fluorescence in your renderer without having to make it spectral?. I got you covered! At #EGSR2024 I will unve….
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RT @thomasdeliot: I will be presenting our new work on differentiable rendering with @eric_heitz and @_Laurent at @I3DCONF next month. Very….
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RT @eric_heitz: In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero exter….
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RT @Auzaiffe: We wrote a tiny blogpost about a nice trick to speed up VNDF importance sampling an isotropic Smith-GGX distribution. You can….
auzaiffe.wordpress.com
In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn’t require b…
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RT @eric_heitz: Really proud that our Grenoble Graphics team won the 1st and 2nd Best Paper Awards at @HPG_Conf 2023. @thomasdeliot and @_….
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RT @Kaplanyan: Intel Graphics Research is excited to share our contribution across SIGGRAPH, EGSR, HPG, and EG this summer. Low-energy pat….
intel.com
Find out about Intel's latest research for graphics and generative AI.
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