
Alban Fichet
@AlbanOrigin
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RT @Kaplanyan: Excited to share 2025 update from our team, including our presence at #HPG and #SIGGRAPH: We focus o….
community.intel.com
Visual Efficiency for Intel’s GPUs At Intel, we are reimagining the future of graphics—making it more nimble, accessible, and power-efficient. As the landscape of GPU technology rapidly evolves,...
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RT @Auzaiffe: We're presenting at #SIGGRAPH2025! 🚀.We use adaptive tetrahedral grids (via the LEB algorithm) to GPU path trace volumetric p….
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RT @Auzaiffe: The code source of the demo I presented at GDC about cooperative vectors is online, all code is MIT, have fun .
github.com
Texture Set Neural Compression Sample. Contribute to GameTechDev/TextureSetNeuralCompressionSample development by creating an account on GitHub.
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Our work with @MomentsInCG on spectral image compression is now published in JCGT!.Code is available for compression and decompression from/to Spectral OpenEXR ->
github.com
Tool to compress spectral images. Contribute to afichet/spectral-compress development by creating an account on GitHub.
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RT @Auzaiffe: As a follow up to our paper, I've written a blog post about the challenges of mapping an FFT-based water simulation to a plan….
auzaiffe.wordpress.com
Recently, my colleague Jonathan Dupuy and I, published a paper called “Concurrent Binary Trees for Large-Scale Game Components” (details here). To showcase our technique, we’ve de…
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RT @Auzaiffe: We wrote a tiny blogpost about a nice trick to speed up VNDF importance sampling an isotropic Smith-GGX distribution. You can….
auzaiffe.wordpress.com
In this blog post, you will find an implementation for importance sampling a VNDF (GGX-Smith) isotropic distribution that is 15% faster than the current state of the art and doesn’t require b…
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RT @eric_heitz: In our latest @I3DCONF paper, we transform any rasterizer into a differentiable one with minimal engineering and zero exter….
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RT @eric_heitz: Really proud that our Grenoble Graphics team won the 1st and 2nd Best Paper Awards at @HPG_Conf 2023. @thomasdeliot and @_….
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RT @Kaplanyan: Intel Graphics Research is excited to share our contribution across SIGGRAPH, EGSR, HPG, and EG this summer. Low-energy pat….
intel.com
Find out about Intel's latest research for graphics and generative AI.
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RT @thomasdeliot: Pleased to announce our #HPG2023 paper w/@_Laurent on real-time glints:. We improve the SOTA by….
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RT @Auzaiffe: Did you know you could importance sample the GGX BRDF using spherical caps?. Our latest paper shows how and leads to an even….
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RT @eric_heitz: When @_Laurent and I started learning about diffusion models, we were puzzled by the amount of jargon and concepts. So, w….
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RT @Kaplanyan: I’m thrilled to welcome a new team in Grenoble to Intel GPU Research. These world-class researchers and engineers will help….
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RT @acmarrs: I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90….
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