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Anis Benyoub Profile
Anis Benyoub

@Auzaiffe

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207

Graphics Research Engineer at Intel. Previously Graphics Engineer @Unity3d HDRP, ex-Autodesk. Opinions are my own, not employer's.

France
Joined June 2012
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@Auzaiffe
Anis Benyoub
1 year
Looking for a fast method to render your large-scale game components?. Our lastest @HPG_Conf paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.
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@Auzaiffe
Anis Benyoub
7 days
The talk itself is online in the Siggraph 2025 vault if you have access!.
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@Auzaiffe
Anis Benyoub
7 days
The source code for the Longest edge bisection, tetrahedral based, volume representation for faster path tracing project is online available on GitHub and is under MIT license. Feel free to grab it and play with it!
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github.com
Demo project for the leb3D structure for path tracing - AnisB/leb3D
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@Auzaiffe
Anis Benyoub
7 days
RT @KostasAAA: Physically Based Shading in Theory and Practice Siggraph 2025 course slides are available online:
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@Auzaiffe
Anis Benyoub
15 days
Reminder here!. Don't hesitate to drop by our talk about LEB scheme for path tracing Sunday 10th at 9:00am at Siggraph!.
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@Auzaiffe
Anis Benyoub
1 month
Given that I am leaving Intel, I'll be handing ownership of the texture set neural compression sample to my team members, please reach out to @_Laurent as an entry point.
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@Auzaiffe
Anis Benyoub
1 month
Given that I am leaving Intel, I'll be handing ownership of the texture set neural compression sample to my team members, please reach out to @_Laurent as an entry point.
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github.com
Texture Set Neural Compression Sample. Contribute to GameTechDev/TextureSetNeuralCompressionSample development by creating an account on GitHub.
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@Auzaiffe
Anis Benyoub
1 month
Last week at #Intel!. Grateful for the chance to work on cool research in rendering + ML, with real impact on the GPU product line. Big thanks to everyone I got to learn from and work with, it’s been a pleasure. On to the next adventure! 🤖.
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@Auzaiffe
Anis Benyoub
2 months
Excited to share that our talk is scheduled for the first day of #SIGGRAPH2025 — Sunday, August 10!.If you're attending and interested, hope to see you there!. 🔗
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s2025.conference-schedule.org
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@Auzaiffe
Anis Benyoub
2 months
Proud that we got the 3rd place best paper with @_Laurent ! Yay!.
@Kaplanyan
Anton Kaplanyan
2 months
Congratulations to @_Laurent and @Auzaiffe on the #HPG 3rd place award for the amazing work on neural compression of PBR texture sets!
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@Auzaiffe
Anis Benyoub
2 months
RT @jendrikillner: Graphics Programming weekly - Issue 396 - June 22nd, 2025
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@Auzaiffe
Anis Benyoub
2 months
RT @TaraBull808: What to do if your neighbor complains about your fence height
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@Auzaiffe
Anis Benyoub
2 months
We're presenting at #SIGGRAPH2025! 🚀.We use adaptive tetrahedral grids (via the LEB algorithm) to GPU path trace volumetric production assets. Fewer neighbors, less memory, real-time performance—up to 30× faster than regular grids.
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@Auzaiffe
Anis Benyoub
2 months
Happy to share that our paper with @_Laurent, "Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors," was accepted at HPG'25!.We dive deeper into the complete subject. I'll be presenting it later this month, see you there!. 🔗
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@Auzaiffe
Anis Benyoub
3 months
The demo works on both Intel and Nvidia hardware and it is capturable with PIX, but you need the "2505.30-preview" version.
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@Auzaiffe
Anis Benyoub
3 months
Microsoft has officially launched the Coop Vectors extension for DX12, enabling the use of matrix mul engines across vendors in a convinient way. This opens the door for a range of new rendering algorithms, making them more practical for game dev.
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devblogs.microsoft.com
Welcome to the preview release for Cooperative Vector support in D3D12.  This exposes powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently drive...
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@Auzaiffe
Anis Benyoub
3 months
The code source of the demo I presented at GDC about cooperative vectors is online, all code is MIT, have fun
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github.com
Texture Set Neural Compression Sample. Contribute to GameTechDev/TextureSetNeuralCompressionSample development by creating an account on GitHub.
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@Auzaiffe
Anis Benyoub
3 months
The GDC '25 talk covering neural block texture compression and cooperative vectors is online in the GDC Vault, if you're interested:
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@Auzaiffe
Anis Benyoub
5 months
I presented at MSFT’s AGS a demo that used coop vectors for NTC in smth representative of a modern RP with real texture contraints: size, quality, compression, filtering, inference overhead in ms. The talk will soon be in the GDC Vault, in the meantime:.
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@Auzaiffe
Anis Benyoub
5 months
If you happen to be at #GDC2025, I'll be giving a talk about Neural Texture Compression and Cooperative Vectors at Microsoft's Advanced Graphics Summit, feel free to attend! .
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