Niklas Harrysson Profile
Niklas Harrysson

@niklasharrysson

Followers
84
Following
63
Media
3
Statuses
40

CEO/Owner at Lumiere Software. Consulting and Software Engineering for creative industries across Media & Entertainment, Digital Design and Visualization.

Gothenburg, Sweden
Joined October 2011
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@AcademySwf
Academy Software Foundation
3 years
Time for a deep dive: click thru for everything you ever wanted to know about the origins and evolution of MaterialX! Thanks so much to @SheriffStone, @niklasharrysson, Doug Smythe & Guido Quaroni for sharing this history with us. #materialx #opensource
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@SheriffStone
Jonathan Stone
4 years
Kudos to our colleagues at @sidefx for their impressive integration of #MaterialX into Houdini Solaris. I really like their documentation of the MaterialX node set, which includes path-traced renders for each of the BSDF nodes. https://t.co/BPqTfsC7cy
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@pixarsrenderman
Pixar's RenderMan
5 years
Take Stirling for a spin! This updated @Pixar asset gives you a chance to try MaterialX Lama, Aces, and Bump Roughness in all supported DCCs! @sidefx #Houdini @AdskMaya @TheFoundryTeam #Katana @BlenderNation @Blender #shading #lighting #VFX #CG #CGI https://t.co/P6h5Sg8peg
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renderman.pixar.com
Look-Dev Project
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@SheriffStone
Jonathan Stone
5 years
We're honored to announce that #MaterialX has joined the Academy Software Foundation, and thanks to all of our collaboration partners and colleagues who made this possible!
@AcademySwf
Academy Software Foundation
5 years
๐ŸŽ‰Welcome @MaterialXcg as the newest project at the #ASWF. ๐ŸŽ‰ Originating at #LucasFilm in 2012, it has grown into the central format for material description at @ILMVFX since the production of Star Wars: The Force Awakens." Read more:
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@SheriffStone
Jonathan Stone
5 years
It's great to see that Karen Lucknavalai's work on MaterialX v1.38 in Hydra/Storm will become part of the next release of USD!
@openusd
Pixar's OpenUSD
5 years
The first 21.05 release candidate is out now! Check out the changes below, and give it a spin if you can! https://t.co/2ZQ6K3EAF3
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@SheriffStone
Jonathan Stone
5 years
Join us next week for an @autodesku panel on MaterialX, USD, and open standards across the industry, with speakers from @Lucasfilm_Ltd, @AutodeskOSS, @Adobe/@Substance3D, and #IKEA.
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@_Laurent
Laurent Belcour
5 years
Following the Physically Based Shading Course Q&A, @niklasharrysson created a channel to discuss Fresnel model 'standards'. Inputs/feedbacks from the rendering community would be highly welcomed!
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github.com
At the Physically Based Shading course at Siggraph this year Naty Hoffman presented issues with established Fresnel models. Both how it's incorrect to use the physical Fresnel equations directl...
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@niklasharrysson
Niklas Harrysson
6 years
Check out the Physically Based Shading course at SIGGRAPH this year. Among a great lineup of speakers, Iโ€™ll be co-presenting with @SheriffStone from Lucasfilm. https://t.co/Po3JpCyYiM
@SheriffStone
Jonathan Stone
6 years
Honored to be a part of this year's Physically Based Shading course at SIGGRAPH, where I'll be co-presenting with @niklasharrysson from @autodesk. Thanks to @self_shadow, @stevemcauley, and the great speakers with which we'll be sharing a virtual stage. https://t.co/w2SFubwUg8
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@niklasharrysson
Niklas Harrysson
6 years
Another MaterialX session from Siggraph this year. Enjoy ๐Ÿ™‚
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@niklasharrysson
Niklas Harrysson
6 years
Checkout what we've been up to on the MaterialX front: https://t.co/wqzELMagk8
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@SheriffStone
Jonathan Stone
7 years
Thanks to our colleagues on the @solidangle team at @autodesk for contributing the Arnold Shader Ball as part of the open-source MaterialX project. It's now the default display geometry for the MaterialX viewer. https://t.co/MahfxlY27n
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@niklasharrysson
Niklas Harrysson
7 years
Our shadergen framework and PBR node library (f.k.a. ShaderX) is now a first-class citizen in @Lucasfilm_Ltd's @MaterialXcg ๐Ÿ˜Š๐Ÿš€
@SheriffStone
Jonathan Stone
7 years
Thanks to the hard work of colleagues at @autodesk and @Lucasfilm_Ltd, the ShaderX codebase has been merged into MaterialX, bringing its physically-based shading node set and GLSL/OSL shader generation. https://t.co/I01qjCkTej
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@SheriffStone
Jonathan Stone
8 years
MaterialX v1.36 has been released! Now supporting a richer set of math operators, node versioning, node interface inheritance, USD-compliant collections, and much more: https://t.co/tH6OgmqVOX
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@MaterialXcg
MaterialX
9 years
The open standard MaterialX has been released! Learn more here: https://t.co/rFLS2Nzj5d
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@arnoldrenderer
Arnold
9 years
We love rendering. #5iscoming.
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@beforesmag
befores & afters magazine
9 years
If you haven't seen The Shallows, consider seeing it just for @ILPVFX's shark - so good. Breakdown: https://t.co/1FxKi0JCzF
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@niklasharrysson
Niklas Harrysson
10 years
Danielle Feinberg TED Talk (HD): The magic ingredient that brings Pixar movies to life
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@AdskMaya
Autodesk Maya
10 years
Our family has grown! Wishing a warm welcome to Solid Angle! https://t.co/kmaia1ik3H
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@NASA
NASA
11 years
.@Interstellar won #Oscars2015 for visual effects. Here's a visual of Earth. No effects. https://t.co/5V55bJ2e5D http://t.co/ekQOsdgG26
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