MaterialX
@MaterialXcg
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MaterialX is an open standard for the exchange of rich material content across applications and renderers. https://t.co/MP4peZ6Tlx
Academy Software Foundation
Joined June 2017
MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, improves the public definitions of the MaterialX Lama nodes, and addresses a number of build issues in OpenUSD integrations. https://t.co/7HRgY4pGDn
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For folks who weren't able to attend, video recordings of the MaterialX and OpenPBR Virtual Town Hall and other sessions at ASWF Open Source Days 2024 are now online: https://t.co/8qA88c1ykh
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The first release candidate for MaterialX 1.39.1 has been marked on GitHub, and we're encouraging teams to test it out over the next week. The tag for this release candidate is v1.39.1-rc1, and the latest changelog may be found at
github.com
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. - AcademySoftwareFoundation/MaterialX
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.@NabilJabour and Antoine Jaspar presented a breakdown of the solar eclipse study inspired by Denis Villeneuve's Dune: Part Two, detailing MaterialX shader setup in #Houdini and comp workflow in #Nuke. Read the article: https://t.co/ncGagISBzv
@sidefx #vfx #compositing #dune2
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Thanks to our colleagues at @Adobe, @autodesk, @ChaosGroup, @nvidia, @Pixar, and @sidefx for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for @AcademySwf Open Source Days 2024. The full slide deck can be found at https://t.co/vrzm6b9qAv
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Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX. https://t.co/atjEMwc2fb
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MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). https://t.co/5aR1TLYag7
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MaterialX 1.38.9 is released! This version adds support for environment prefiltering on the GPU, integrates improvements to the Graph Editor and Web Viewer from ASWF Dev Days, and introduces the first non-photorealistic rendering node library to MaterialX. https://t.co/yr0WPJvJgu
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The OpenPBR repo is now publicly available! A subproject of @MaterialXcg, OpenPBR provides an artist-friendly new open source shading model to bridge the gap from one software package to another. We encourage community input - read more on the blog:
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Get excited for our virtual ASWF Dev Days on October 12-13, 2023, a 48-hour code-a-thon! Developers of all experience levels are invited to contribute to core open source projects - #MaterialX, #OpenColorIO, #OpenImageIO and #OpenEXR! Learn more at https://t.co/vFcCr0tPeM.
#aswf
sites.google.com
A 48-hour Open Source global development event
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MaterialX v1.38.8 has been released! This version adds a rich set of new pattern nodes to the standard, and is the first MaterialX release with support for iOS builds, drag-and-drop loading in the Web Viewer, and MaterialX Python distribution through PyPI. https://t.co/QdyziJCZIL
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Building on our commitment to enhance collaboration in the world of 3D creation, we're thrilled to share more about #OpenPBR - an open-source material model co-created with @autodesk with guidance from the @MaterialXcg Technical Steering Committee.
blog.adobe.com
Our ways of working are constantly evolving towards greater collaboration, necessitating improved interoperability between various tools and companies. One of the areas that this impacts is 3D...
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We're excited to announce the open source release of a brand new @MaterialXcg editor: QuiltiX Create your materials in this artist friendly standalone editor. Download QuiltiX here for free: https://t.co/UH32s2iHgA Developed by @ShadesOfOrange_ and Richard Frangenberg
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Today we're announcing OpenPBR, a new subproject of @MaterialXcg! Developed by @autodesk and @Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another. Read more here:
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Join us on August 2nd for the #MaterialX Virtual Townhall at @AcademySwf Open Source Days 2023, featuring presentations from Adobe, Autodesk, OpenUSD, IKEA, NVIDIA, RenderMan, and Remedy Entertainment.
events.linuxfoundation.org
New this year – leading up to our main program on August 6, we will be holding a series of virtual town halls for Academy Software Foundation projects including MaterialX, OpenColorIO, OpenAssetIO…
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Time for a deep dive: click thru for everything you ever wanted to know about the origins and evolution of MaterialX! Thanks so much to @SheriffStone, @niklasharrysson, Doug Smythe & Guido Quaroni for sharing this history with us. #materialx #opensource
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Tomorrow is the day! Tomorrow at @FMX_Conference @PrismPipeline 's Richard Frangenberg and I will reveil QuiltiX! A new open source standalone #MaterialX editor with an #OpenUSD hydra viewport. Join us at FMX in Raum Mannheim at 12:30! FMX link: https://t.co/UFAL7efN4c
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The latest version of MaterialX is now available and adds a new Graph Editor and support for Metal Shading Language! Learn more at https://t.co/JrmHSjfSNK.
#materialx #aswf #vfx #opensource
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MaterialX v1.38.7 has been released, including the new MaterialX Graph Editor from @Lucasfilm, Metal Shading Language support from @Apple, MDL 1.7 support from @nvidia, and more. See the release notes for full details: https://t.co/OpqEm2tos4
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Looking forward to checking out this new release, which is the first version of @openusd to enable #MaterialX by default in builds.
USD 23.05 is now available on GitHub! https://t.co/2ReZBFQCfq
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