SideFX
@sidefx
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SideFX develops Houdini, a 3D animation and visual effects software for use in film, commercials and video games.
Toronto
Joined December 2008
Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. https://t.co/XG2OuL9NrQ
#houdini
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The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.
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In 2000, the S&P 500 had an elevated trailing P/E of 26, well above its long-term avg. of 14. For the next 11 years, the S&P 500 delivered zero returns! The current S&P 500 trailing P/E is 30 – even higher than 2000. History rhymes. For standardized performance visit our website.
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Huge congratulations to @SandfallGames on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year. Watch our Houdini Connect interview with Technical Artist Alexandre Breton. https://t.co/lJBxFxjprL
#gameart
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Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware. https://t.co/8SXH2VNrPk
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Here is a collection of tips+tricks by Juliette Le Hir, that may help you if you are tasked with making a creature in Houdini, particularly if it involves muscles, rigging, animating and everything in between. Check it out at https://t.co/QSUGhQvvUY
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Celebrate the love you share with your furry friend. Make your custom piece today!
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Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations. https://t.co/LGvT30Hoxh
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Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more. https://t.co/HUC79MWygI
#houdini
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Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting. https://t.co/x46F35DB9z
#houdini
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Learn to build, customize, and package a reusable character rig in Houdini 21 using the Rig Builder and APEX. This course covers importing characters, creating animator-friendly controls, exporting a portable HDA—and much more. https://t.co/inR9BvveJL
#houdini #rigging
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Atlas: “I was sitting across from Anthony Fauci in August of 2020, and he looked at me and said, ‘One of the biggest problems is the American public is not afraid enough.’ This was the task force… it’s a completely unethical way to do public health.”
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Congratulations to all of our Houdini Certified Schools for another year of outstanding student submissions! https://t.co/tOi9NpsHHN
#houdini #education #students
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Join the Project Lighthouse Asset Challenge to help create 3D assets for Poly Haven’s first video game, all released free under CC0. Collaborate, contribute lasting content, and earn rewards including prizes from SideFX! https://t.co/CT1PcGjfSL
#houdini #gamedev #CC0
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Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling. https://t.co/JRPTPs7EaJ
#houdini
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Build CG-AI workflows using the Houdini ComfyUI plugin with Rafael Drelich. Explore workflows from motion capture to AI-powered image & video generation, evolving VFX pipelines with generative AI. https://t.co/mZXbGSIF93
#houdini
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Dive into Houdini’s KineFX & APEX rigging tools with Carlos Valcárcel through Project Outback, starting with phase one achievements and moving into facial rigging for realistic vs. stylized characters in KineFX. https://t.co/9twCccT3X5
#houdini
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Explore Houdini's new SOP-based crowd tools and build a complete crowd scene from scratch with Ayush Yadav, Lead Crowd TD at DNEG. Learn to bring in characters, set up motion paths, add animation layers, work with cloth & render in Solaris with Karma. https://t.co/Bm1f4rYFzs
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Learn how COPs can generate terrains in Houdini with Dmitrii Vlasenko. Create custom tools, explore texture synthesis using new COP noises & filters, and finalize with the HeightField Erosion toolkit. It's layers upon layers of fun! https://t.co/HO86KwtgTw
#houdini
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Take a look at how Houdini’s new Otis solver brings GPU-accelerated dynamics to Character FX, delivering unprecedented realism for muscle, fascia, fat, and tissue interactions—presented by Kai Stavginski. https://t.co/NBeGjVPqyc
#houdini
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The 2025 Limited First Edition Unity Bag has sold out within one week of launch. We are humbled and moved by the overwhelming response and love we have received. The Unity Bag was created as a quiet tribute to Fostering the Future and as a message of hope. It is the greatest
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Check out Moritz Schwind's talk on generating procedural paintings in Copernicus inspired by reaction-diffusion and impressionist techniques. Create painterly effects with brush strokes, edge detection, and solvers for oil painting textures! https://t.co/Vw5cOaphpG
#houdini
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Learn how to map & visualize this abstract concept to gain insights into ML models. Explore how to manipulate this space directly using dimensionality reduction techniques to build better tools. https://t.co/0qlELBeKIl
#houdini
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Check out the presentations just released from Houdini HIVE Tokyo! https://t.co/Hs5N3KNlZU
#Houdini #VFX #Procedural #Simulation #EnvironmentArt
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