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Andrew Eiche Profile
Andrew Eiche

@buddingmonkey

Followers
2K
Following
336K
Media
1K
Statuses
14K

CEOwl @ Owlchemy Labs. BuddingMonkey at all other places he / him

Austin, TX
Joined March 2007
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@raysan5
Ray
1 day
There are only 15 issues left open on #raylib! 🚀 I'm currently working on multiple issues related to windowing/highdpi/fullscreen for different platforms but I'd need some help with some other issues. Could someone help me with any of them? 🤔 https://t.co/ja54SydHYk
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@buddingmonkey
Andrew Eiche
5 days
Why even announce this? Most enterprise customers have custom agreements.
@80Level
80 LEVEL
5 days
Unity is reportedly introducing a new annual fee for Enterprise customers. The "minimum commitment" of $250K to $2M is determined by gross revenue over the past year: https://t.co/ToyrzX8ht3
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@DaveOshry
Dave NewBlood
6 days
Almost a 100% objectively correct list? No notes.
@pcgamer
PC Gamer
7 days
These are our favourite PC games of the year. https://t.co/oVnpm0HO7p #pcgamer #pcgaming #goty
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@SoftEngineer
Alex Goldring
8 days
Wrote an article on bent normals. It's a tricky subject to wrap your head around. https://t.co/WdsUB4HXSf
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@ArmandDoma
Armand Domalewski
8 days
This is a really good answer on immigration by @jamestalarico
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@buddingmonkey
Andrew Eiche
9 days
It’s a great pancake game
@matteo311
Matteo311
10 days
I'm curious how people felt about The Midnight Walk Winning VR Game of the Year
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@buddingmonkey
Andrew Eiche
9 days
Looks neat, but the quote “ the mayor stepped in where the government couldn’t” made me chuckle
@JesperKyd
Jesper Kyd
10 days
I'm excited to reveal I'm the composer for No Law, a beautiful futuristic noir inspired first person open world shooter RPG for consoles and PC. https://t.co/LLY57ydgFL @NeonGiantGames @NoLawTheGame
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@mcsee1
Maxi Contieri
11 days
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@buddingmonkey
Andrew Eiche
11 days
I've been saying this over and over. We won an unwinnable generation, and the industry is perpetually embarrassed they weren't able to convince accountants to do the books in a headset. https://t.co/ICFMIeTcmi
Tweet card summary image
theverge.com
It’s very different from what we all had imagined it to be.
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@buddingmonkey
Andrew Eiche
15 days
He’s out here playing a true RPG
@CultureCrave
Culture Crave 🍿
17 days
Walton Goggins has zero interest in playing the #Fallout games 🎮 "I won't play them. I'm not interested" He thinks playing them will break his immersion with the world "All of a sudden, I'm looking at this world from a very different perspective ... as something on a screen
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@buddingmonkey
Andrew Eiche
19 days
I once met the guys who made Moonbase alpha for a BD meeting. I brought up the John Madden voice and they found it hilarious. The guy who introduced me to them, never spoke to me again. He wouldn’t even make eye contact in the halls.
@CultureCrave
Culture Crave 🍿
19 days
'Real Moon' is releasing soon for free on Steam 🌕 • Realistic moon exploration simulator • Made in collaboration with JAXA • Based on actual observation data • Made with Unreal Engine 5 • Has hourly positional relationship with Sun, Earth, and Moon
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@pushmatrix
Daniel Beauchamp
25 days
This is three.js running on the Exosphere. 🤯 Rendering in realtime from a browser at 8K / 60fps. Here’s how Shopify just pulled it off 👇
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@buddingmonkey
Andrew Eiche
23 days
I kind of get it. Most people's frame of reference is a camera. A mirror is something else entirely and requires a completely different mental model.
@LangmanVince
Vince Langman
25 days
Who's gonna tell her?
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@SadlyItsBradley
Brad Lynch
27 days
This game is a perfect example as to why it is so immersive to see your real life hands in a VR game The entire menu is like a bunch of fidget toys and buttons. It’s so wonderful 😭
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@buddingmonkey
Andrew Eiche
27 days
I used to think of artificial locomotion as a non-starter. Now I think of VR more like an amusement park. There are fans across the spectrum of intensity. We still have work to do on the low end, and guiding new players in without immediately testing their stomachs.
@fewerwrong
Amanda Watson
28 days
Who’s changed their mind about something big in XR in the last 10 years? In the early years of “this generation” of VR – 2015-ish – VR subreddits and forums were full of intense, passionate, deeply theoretical arguments. It probably couldn’t be helped: the community was
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@buddingmonkey
Andrew Eiche
30 days
For reference 1000 copies sold is about $22,000 take home after tax for a US developer. That’s a $10.50/hr salary for one person if the dev cycle is 1 year.
@GAMERTAGVR
𝙂𝘼𝙈𝙀𝙍𝙏𝘼𝙂 𝙑𝙍
30 days
1000 copies of such a great game is a sad tale of where the platform is right now for many developers. Hopefully Christmas will bring some new PSVR2 players in along with MSF & RE9. If RE9 VR mode doesn’t happen though, I’m not sure what Sony has planned for the future of PSVR2.
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@afoxdesign
Andrew Fox
1 month
The problem with VR is me. Users like me I mean. We don’t buy loads of games, we spend thousands of hours in one or two games (usually a sport sim with social element). That’s why VR games that can offer regular, fresh, fairly priced DLC content makes a lot of sene
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@buddingmonkey
Andrew Eiche
30 days
And the New Joysey dimension pack for Dimensional Double Shift!
@BadHostile
Hostile VR
1 month
There's been so much talk lately about the VR crisis, about how (as usual) VR is dying. And I just wanted to point out that we just had probably the best month (for VR players) ever... In the span of a few weeks, we got Arken Age for Quest, Forefront, Laser Dance, Tracked,
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@buddingmonkey
Andrew Eiche
1 month
We learned that twitter is streamlined Axie Infinity. Wealth transfer from paying Americans to lower income countries.
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