It's the 90s. You're an exterminator. When a hostile invasion of alien cockroaches rocks your city, you've got a job to do. Retro-styled carnage inspired by the 90s FPS classics. Now available for wishlisting on Steam!
Introducing the Demolition Disc; a high-explosive device originally intended for demolishing buildings, but that doesn't make it any less fun to hurl at unsuspecting enemies!
Your city is under assault. Giant roaches are roaming the streets.
And they blew up your van.
It's time to make them pay.
The Last Exterminator Demo is OUT NOW on Steam. Link in replies!
I'm proud to announce the name of the project I've been working on for a while: The Last Exterminator!
An action-packed 90's-style retro FPS, where you play as a pest exterminator trying to save her city from an invasion of alien roaches. More details coming soon!
Realms Deep is returning for 2022, and we're gonna be there!
Catch your first look at the new trailer for The Last Exterminator, along with heaps of other awesome upcoming retro FPS titles!
#RD2022
#RealmsDeep
#BoomerShooter
#RetroFPS
Like Retro FPSes?
Hate bugs?
The Last Exterminator is participating in
#SteamNextFest
, which is on NOW!
Make sure to check out the demo, and all of the other amazing game demos on offer!
@FPSthetics
@stupidhoroscope
I'm working on The Last Exterminator; heavily inspired by both Duke 3D and Quake, written on a custom engine with an in-build level editor!
And that wraps up
#RealmsDeep
for another year! Thanks so much to everyones hard work at
@3DRealms
, and for everyone's comments, retweets on the trailer, and wishlists, it's been a wild time! ♥
And here, have the trailer one last time for good luck!
#rd2022
#retrofps
Update v34.1 for The Last Exterminator just went live!
This introduces a bunch of fixes, including resolving a crash for Windows 7, making full-screen work properly for high DPI displays, fixing some level layout issues, and more!
Link to full changelog in replies!
Quick hotfix for The Last Exterminator - Resolved issues with some users getting a crash on launch, and added a proper error message if OpenGL couldn't initialize due to driver issues.
@Reload_Magazine
Finished them a little while ago but never got to show them off, but the model for the Twin Viper weapon from The Last Exterminator! Was pretty happy with how it turned out; only using a single 128x128 texture!
Happy to announce that The Last Exterminator is part of
@filmvictoria
's Production Investment Funding program! I'm grateful to Film Victoria for their commitment to supporting the Victorian games industry, and congratulations to the other recipients!
@kinsie
Yep! Deliberately going with OPL3 (Adlib/Soundblaster) styled music, and was more aiming for a late-DOS early-3D aesthetic. You can even run it at 320x200!
@ICARUSLIV3S
Dropped the gameplay trailer for The Last Exterminator at Realms Deep! Also getting a demo together, and was hoping to have a demo out by the end of this year but it's starting to look like it might be the start of next, sadly.
@E1M1magazine
@momentum_games_
Bit of a slow week due to moving house, but did a bit of texture work and got distance fog working, which definitely adds a bit of atmosphere!
Also now available to wishlist!
@Bmobmo64
@Santalilcamper
The concept for these actually came about decades ago when I got the IM Mines in Dark Forces, and was TREMENDOUSLY disappointed when Katarn just calmly put it down on the ground rather than throwing it.
@cinnamondotjpeg
You can actually do that first jump discless if you get really good at bunnyhopping!
Hahah, the level design was so much cleaner before I added explosives, I swear
We are proud to announce the return of Realms Deep on Friday, September 16. To celebrate this third consecutive year of the show, 3D Realms will also host a LAN party in Aalborg, Denmark, Friday-Saturday, September 16-18.
VISIT THE WEBSITE:
#RD2022
@rachel_wattts
Heya Rachel!
The Last Exterminator demo is taking part this year; A 90's style retro FPS that puts an army of mutant cockroaches up against the best person for the job.
@BenDunno
At some point after release I'm gonna try and organize a proper soundtrack download, but for now;
@Markymark665
you got the theme up anywhere?
@wargarblino
Since it's all on a custom engine, it's ultimately going to come down to whether I can get enough time/money/access to devkits to make it happen!
@ZestyJalapeno3
I'll admit; I actually changed the specs from the original design *specifically* to make it theoretically possible to run a cut-down version of Doom later down the line 😄
@Ogresalad
@Zane_Rocks_36
Right? Actually got the idea playing Dark Forces in the 90s, and was SUPER disappointed when Katarn just lazily put the mine on the ground. Like, look at how he’s holding it, that’s a total throwing pose!
@UndyingHunter
Personally, I hope so! Although realistically it’s not on the cards at the moment; I’d need to have enough money to hire another programmer full-time to deal with porting duties.
@melancholygeek
@Reload_Magazine
I've got some other big plans for it as well: The game-code can send messages to stuff in the level, which is gonna open up a WHOLE lot of possibilities, lemme tell ya!