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PAPERHEAD Profile
PAPERHEAD

@PAPERHEAD_GAME

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563

FAST-PACED PAPERCUT HORROR FPS 🎵Music & Sound Design by Joonas Turner ( @KissaKolme ) paperhead.dev @gmail .com GAMEPLAY TRAILER:

Joined March 2019
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@PAPERHEAD_GAME
PAPERHEAD
3 years
S̷̰͎̓H̵̗̭̆̊Ȍ̷͇̺̉T̵͙͈͒G̵̡̙̾̓U̴̦̎N̷̦̣͆̓ #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
14 days
I need to get this off my chest...
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@Mhuyo
Mhuyo - DOKOMI
21 days
Here's the template, use responsibly.
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@PAPERHEAD_GAME
PAPERHEAD
3 years
In the last week, I was working on a "drawing" system. Basically, you will be able to use the pencil to draw over objects to "magically" add or change their function #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
1 month
mascot horror boom shoot????
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@PAPERHEAD_GAME
PAPERHEAD
2 years
WIP footage (test scene + test lighting) Trying to come up with better action gameplay #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
1 year
EXTREME TACTICAL PENCIL RELOAD #unity3d #gamedev #madewithunity #fps
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@PAPERHEAD_GAME
PAPERHEAD
5 years
Early art style prototyping attempts #gamedesign #indiedev #IndieGameDev #unity3d
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@PAPERHEAD_GAME
PAPERHEAD
1 year
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@PAPERHEAD_GAME
PAPERHEAD
4 years
Added bunnyhoping, auto-ledgegrabing, better on enemy landing, high-speed air resistance speed linening, player movement trailing and gun reload spinning ༼ ºل͟º ༽ #gamedev #madewithunity #gamedesign #indie
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@PAPERHEAD_GAME
PAPERHEAD
15 days
YO. The news! PAPERHEAD is now being published by @HypeTrainD (Have you ever heard about GOLDEN LIGHT MAYBE???) This means that from now on PAPERHEAD is a full-time endeavor for us. Stay tuned for new announcements & etc! ✌
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@PAPERHEAD_GAME
PAPERHEAD
3 years
☢️Good news, everyone!☢️ PAPERHEAD is gonna be at REALMS DEEP 2021! And I was so happy about it, I made my own little version of the poster :D Aug 13-15! #3drealms #rd2021
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@PAPERHEAD_GAME
PAPERHEAD
2 years
WIP footage (test scene + test lighting) Improving the kick-dash and the other things P.S.: sorry for no sound, I forget to turn on sounds in the editor while recording #unity3d #gamedev #madewithunity #fps
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@PAPERHEAD_GAME
PAPERHEAD
4 years
Draw a face on a door and it will open. But be careful, not all doors will like you. #gamedev #madewithunity #gamedesign #indie
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@PAPERHEAD_GAME
PAPERHEAD
2 months
WHAT THE HECK!!!!
@NewBlood
New Blood Interactive
2 months
You've played DUSK HD Now get ready for DUSK 1D! "Cardboard DUSK" is a one dimensional reimagining of DUSK as an old school Dungeon Crawler. Coming SOON™️
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@PAPERHEAD_GAME
PAPERHEAD
2 months
Finally added the grabbing mechanic. You still can just kick things around, but if you want more precision you can now just pick things up and put where you want them to be... #gamedevelopment #gamedev #indiegame #game #indiegamedev #gamedesign #gameart #3d #indiedev
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@PAPERHEAD_GAME
PAPERHEAD
3 years
added fall damage for enemies, so it is possible now to kick them off the high places and kill #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
2 years
Redrew a couple of the blood textures. Things starting to get messier.
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@PAPERHEAD_GAME
PAPERHEAD
4 years
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@PAPERHEAD_GAME
PAPERHEAD
1 year
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@PAPERHEAD_GAME
PAPERHEAD
3 years
GIFS from the RD2021 trailer tread! Also, you can check out the trailer, if you haven't already: #unity3d #gamedev #madewithunity #fps #screenshotsaturday #RD2021
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@PAPERHEAD_GAME
PAPERHEAD
3 years
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@PAPERHEAD_GAME
PAPERHEAD
2 months
PAPERHEAD MAIN CHARACTER REVEAL!!!💥🙌😱 🎉 OFFICIAL 📢 (HYPE!!!!!) USE 🛑 HEADPHONES 🎧 FOR 🎁 THE 🏆 BEST 💯 EXPERIENCE 🔊🎉 SECRET 🤫 LORE 📜 MESSAGES 📩 HIDDEN!!! 🕵️‍♂️🔍 #MadeWithAI
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@PAPERHEAD_GAME
PAPERHEAD
1 year
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@PAPERHEAD_GAME
PAPERHEAD
2 years
WIP footage (test scene + test lighting) Fixed old damage feedback script for enemies. So satisfied with the result! #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
1 month
@PAPERHEAD_GAME
PAPERHEAD
1 month
mascot horror boom shoot????
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@PAPERHEAD_GAME
PAPERHEAD
3 years
Kicking an enemy in mid-air restores some hp now (and last hit kill by a kick in mid-air restores even more) #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
4 years
Im kinda stuck with whole project rn cuz of my inability to properly code stuff but here is new guy #screenshotsaturday #gamedev #madewithunity #madewithunity
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@PAPERHEAD_GAME
PAPERHEAD
3 years
Nothing special for this week. Was working on some technical stuff and blocking out few new parts of the demo level. #unity3d #gamedev #madewithunity #fps #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
1 month
made some hotkeys for myself to speed up the level design process. imo these should be implemented by default in any LD software... --- #Blocktober #LevelDesign #GameDev #GameDesign
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@PAPERHEAD_GAME
PAPERHEAD
1 year
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@PAPERHEAD_GAME
PAPERHEAD
3 years
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@PAPERHEAD_GAME
PAPERHEAD
8 months
I HAVE NO IDEA WHAT TO TWEET. THE DEMO IS SUPER-DUPER SOON, LIKE, NEXT WEEK.
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@PAPERHEAD_GAME
PAPERHEAD
3 years
maybe It was not so good idea to watch Happy Tree Friends & Celebrity Deathmatch in the 5th grade after all
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@PAPERHEAD_GAME
PAPERHEAD
7 months
@HakitaDev WTF HOW DID I MISS THAT MENTION??? THANK YOU HAKITA!!!
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@PAPERHEAD_GAME
PAPERHEAD
10 months
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@PAPERHEAD_GAME
PAPERHEAD
3 years
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@PAPERHEAD_GAME
PAPERHEAD
3 years
˙ ͜ʟ˙
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@PAPERHEAD_GAME
PAPERHEAD
1 year
Some more HD screenshots with tweaked lighting #screenshotsaturday #unity3d #gamedev #madewithunity #fps
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@PAPERHEAD_GAME
PAPERHEAD
5 months
wow what a cool list of epic games you should def wishlist on steam and play the demo maybe if you want to 👁️👁️
@Foekoe
Foekoe Gaming
5 months
I often forget that most people play like 2 games a year and they often don't bother touching anything else, which I think is a shame. Anyway look at all this cool artistic stuff that's on the horizon that you definitely should go wishlist :)
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@PAPERHEAD_GAME
PAPERHEAD
4 years
i just slapped this 512x512 checker texture on poorly unwrapped mesh and it looks kinda cool imo
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@PAPERHEAD_GAME
PAPERHEAD
7 months
@Reload_Magazine Gabe finally allowed PAPERHEAD ON STEAM™️
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@PAPERHEAD_GAME
PAPERHEAD
9 days
Yo Starting today, the demo will no longer be available on Steam (but the Itch version will remain!) We are removing the demo from Steam for several reasons, but mainly to avoid confusion as there will be new announcements in the future. Thank you for your understanding!
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@PAPERHEAD_GAME
PAPERHEAD
1 year
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@PAPERHEAD_GAME
PAPERHEAD
1 year
here is some in-action demonstration of the all these gory stuff #unity3d #gamedev #madewithunity #fps #brutal
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@PAPERHEAD_GAME
PAPERHEAD
9 days
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@GatorShins
Ethan ⛧ 𝖈𝖔𝖛𝖊𝖓 𝖉𝖊𝖛
9 days
What are your S-tier video game soundtracks?
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@PAPERHEAD_GAME
PAPERHEAD
4 years
Created test scene for myself to fully understand what my character controller can do and what don't (those holes in the ceiling are terrible idea lol ಠ⌣ಠ)
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@PAPERHEAD_GAME
PAPERHEAD
2 months
Made a similar tool a few thousand years ago for @unity to move objects under the cursor by pressing the hotkey and can't live without it since then. Mine also could be manually switched to snap with Y up or Z up (Z up is useful for decals for example)
@passivestar_
passivestar
2 months
finally, the forbidden technology to move the selected object wherever you're pointing
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@PAPERHEAD_GAME
PAPERHEAD
11 months
Just opened Unity with the lighting turned off and spooked myself a little... Good sign if I'm making horror I guess...
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@PAPERHEAD_GAME
PAPERHEAD
3 years
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@PAPERHEAD_GAME
PAPERHEAD
3 years
today is the day. #RD2021
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@PAPERHEAD_GAME
PAPERHEAD
3 years
vibin
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@PAPERHEAD_GAME
PAPERHEAD
9 months
Just finished the initial art pass for level 4 of the demo (out of 5). Nothing cool to share yet, unfortunately, because the lighting is not properly set up. Feels good to finally wrap things up into something that actually starts to feel like a real video game...
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@PAPERHEAD_GAME
PAPERHEAD
4 years
(ノ◕ヮ◕)ノ*:・゚✧ ✧゚ #gamedev
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@PAPERHEAD_GAME
PAPERHEAD
2 months
Made a simple gizmo tool that draws white lines to show who's listening to the selected object's unity events and draws blue lines to all other objects that trigger the selected one in any way. It's like 'ent_messages_draw' from Source but in the editor. Handy stuff. #unity3d
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@PAPERHEAD_GAME
PAPERHEAD
4 years
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@PAPERHEAD_GAME
PAPERHEAD
2 years
Switched from trying to get things done completely in Unity to partially making levels in Blender. Turned out it's so much easier to handle all the 9999 tons of vertices and meshes in a proper 3d modeling tool. Who would have thought...
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@PAPERHEAD_GAME
PAPERHEAD
3 years
hi! posting is back again! There was too much non-the-game-related stuff going on in my life lately. Sorry for the radio silence. Anyways,here are some...spooky...glass cylinders with...spooky guys...AND ALSO SOUNDS #unity3d #gamedev #screenshotsaturday
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@PAPERHEAD_GAME
PAPERHEAD
11 months
man unity decals just break my heart...
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@PAPERHEAD_GAME
PAPERHEAD
8 months
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@PAPERHEAD_GAME
PAPERHEAD
7 months
@GetGianni HELLO HELLO
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@PAPERHEAD_GAME
PAPERHEAD
4 years
Good news everyone! I've finished "vomit" iteration of DEMO and started first normal one. There could be new screenshots and gifs as soon as something in the game starts to look nice.
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@PAPERHEAD_GAME
PAPERHEAD
2 years
Sometimes I'm trying to sort out the legacy working folders on my PC and in the process usually find some strange stuff. Here for example single file in the folder called "concept art" dated the years 2019-2020.
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